
Two superpowers battle for global dominance across 45 years of Cold War history — not with armies, but with influence, espionage, and carefully timed events. Every card in your hand represents both an opportunity and a risk, since playing it for ops might trigger your opponent's event. One of the most acclaimed two-player strategy games ever made.
Two superpowers battle for global dominance across 45 years of Cold War history — not with armies, but with influence, espionage, and carefully timed events. Every card in your hand represents both an opportunity and a risk, since playing it for ops might trigger your opponent's event. One of the most acclaimed two-player strategy games ever made.
A compact standalone card-driven game set in 1974 as the US and USSR compete for influence in the volatile Horn of Africa following the fall of Emperor Haile Selassie. Part of GMT s Lunchtime Series, it distills the award-winning Twilight Struggle system into a shorter format perfect for introducing new players to Cold War card-driven design. Cards are cross-compatible with the original Twilight Struggle.
A mini-expansion for Twilight Struggle offering alternate historical starting situations, with crisis cards, statecraft cards, and modified events that reshape the opening setup of the Cold War.

Rules of Play

Rules of Play

Asmodee UK

Rules of Play

Zatu Games

Rules of Play

Zatu Games

Zatu Games

Zatu Games

Zatu Games

Rules of Play

Rules of Play