
A compact standalone card-driven game set in 1974 as the US and USSR compete for influence in the volatile Horn of Africa following the fall of Emperor Haile Selassie. Part of GMT s Lunchtime Series, it distills the award-winning Twilight Struggle system into a shorter format perfect for introducing new players to Cold War card-driven design. Cards are cross-compatible with the original Twilight Struggle.
A compact standalone card-driven game set in 1974 as the US and USSR compete for influence in the volatile Horn of Africa following the fall of Emperor Haile Selassie. Part of GMT s Lunchtime Series, it distills the award-winning Twilight Struggle system into a shorter format perfect for introducing new players to Cold War card-driven design. Cards are cross-compatible with the original Twilight Struggle.
No expansions available

Rules of Play

Rules of Play

Asmodee UK

Rules of Play

Zatu Games

Rules of Play

Zatu Games

Zatu Games

Zatu Games

Zatu Games

Rules of Play

Rules of Play