
2008 · Designed by Donald X. Vaccarino · Published by Rio Grande Games
£59.90
Zatu Games
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The original deck-building game and the genre's pioneer, where you are a monarch expanding your tiny kingdom into a sprawling realm. Each turn you draw from your own evolving deck of cards and use coin to acquire new actions, treasures, and victory points from a shared market — building a more powerful engine than your rivals.

You've struck an unlikely alliance with the barbarians up north, trading forks and mirrors for mead-skulls and spices in a deal that mostly keeps the peace. This expansion drafts new allies into your kingdom who'll do you favours along the way, plus rotating split piles that shake up which cards are available each game. · 2022
Lowest we’ve seen

Sail into new waters with Dominion: Seaside, where your kingdom reaches beyond the horizon to islands and distant shores. This second edition adds nine new Kingdom card types while refreshing and slightly reworking several existing cards, giving seafaring Dominion fans a freshly stocked fleet. · 2022
Around its usual

The first expansion for Dominion, revised and updated for the second edition. Replaces six Kingdom cards from the first printing with new options and includes one additional card, plus streamlined rule refinements. Not a standalone product — a copy of Dominion is required to play. · 2016
Around its usual

There are strange things going on in your basement laboratories. They keep calling up for more barrels of quicksilver, or bits of your hair. Well it's all in the name of progress. They're looking for a way to turn lead into gold, or at least into something better than lead. Dominion: Alchemy is an expansion, and cant be played by itself in order to play with it, you need Dominion, or a standalone expansion to Dominion (Dominion: Intrigue). Those provide the Basic cards you need to play (Treasure, Victory, and Curse cards), as well as the full rules for setup and gameplay. · 2010
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The deck-builder steps into an enlightened age of art and invention, adding 300 cards with Projects that grant lasting abilities, Artifacts to fight over, and tokens that let you bank coins and actions for later. · 2018
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Cross the sea to rule as Emperor of a distant, sun-drenched land, where the title comes with grand ceremony but not much actual authority — your armour's made of paper and the ninjas keep tying your shoelaces together. Between rice-based riches and terrible tea-party snubs, you settle for enjoying the view and a good breakfast while plotting your next move. · 2024
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Across the sea, everyone else seems to have finer, shinier things — crowns, treasure, hats worth bragging about — and you've rounded up a scrappy crew of sailors to go get some for yourself. Set sail on the high seas, weather a bit of salty cooking and rough water, and start raiding merchant ships for their loot. · 2022
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A large expansion for Dominion set in the twilight of an ancient empire under siege. Adds Debt — a new way to pay for cards by deferring the cost — alongside Events, Landmarks, and Split Piles that pile multiple new card types into the same kingdom slot. · 2016
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Life is either a daring adventure or nothing.You're not sure which, but at least you've narrowed it down.You are rich with life experiences, but have had trouble trading them for goods and services.It's time to seek your fortune, or anyone's really, whoever's is closest.To the west there's a land of milk and honey, full of giant bees and monstrous cows.To the east, a land of eggs and licorice.To the north, treacherous swamps; to the south, loyal jungles.But all of them have been thoroughly pillaged.. · 2015
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Prosperity adds a new layer of wealth to your kingdom, introducing Platinum coins and Colony victory cards that tower above the standard Gold and Province. Players compete to build economic engines around powerful treasures, VP tokens, and lavish new Kingdom cards that reward those who go big with their buying power. · 2010
Below its usual

The eleventh expansion to the deck-building classic Dominion introduces a moonlit theme of dreams, nightmares, and otherworldly bargains. Players gain access to Night cards played after the Buy phase, Heirlooms that replace starting Coppers, and Fate and Doom cards that hand out Boons and Hexes. Whimsical characters like vampires, leprechauns, and werewolves twist familiar deck-building patterns into something stranger. · 2017
Lowest we’ve seen

This set weaves a batch of new Kingdom cards around a single idea: buying or gaining certain cards sets off an effect the instant they land in your hand. Quick thinking beats careful hoarding, giving your kingdom-building strategy a fresh rhythm to plan around. · 2022
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A promo Victory card originally released through Spielbox magazine, designed as a replacement for Silk Road in Dominion: Hinterlands Second Edition. Each copy contains twelve Victory cards plus the randomizer card. · 2024
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The kingdom grows stranger in Dominion: Menagerie, with loyal Horses ready to lend a hand later, exile grounds for banishing and reclaiming cards, and Ways that let your actions branch into something new. Old favourites return with fresh twists for players who've mastered the basics. · 2020
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This is the 7th addition to the game dominion.It ads 35 new kingdom cards, new bad cards you give to other players (ruins), new cards to replace starting estates (shelters) and cards you can only get via specific other cards.The central themes are the trash and upgrading.Features an exciting new deck of 500 cards This is an expansion, requires a copy of dominion to play Playing Time: 30 mins Ages 13 2-4 players · 2012
Above its usual

Cornucopia and Guilds is a combined Dominion expansion bringing together two complementary sets: Cornucopia rewards variety by giving bonuses for playing diverse card types, while Guilds introduces coin tokens you can save across turns and lets you pay extra when buying cards for enhanced effects. Together they offer 26 new Kingdom cards and a suite of new mechanics that reward flexible deck-building strategies. · 2013
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