
A fantasy deck-builder where you start with a humble hand of gold and weapons and race to build a powerful fighting force from a shared market. Play Free-For-All, team Hunter, or Hydra formats—and optionally add Character Packs to take on cooperative boss campaigns.
A fantasy deck-builder where you start with a humble hand of gold and weapons and race to build a powerful fighting force from a shared market. Play Free-For-All, team Hunter, or Hydra formats—and optionally add Character Packs to take on cooperative boss campaigns.
Continue the cooperative adventure of Hero Realms with this nautical-themed campaign deck. Choose one of four ships and set sail on high-seas quests, featuring a full-colour Adventure Book, over 100 cards, and 12 oversized Master cards.
The Lost Village continues the adventure where The Ruin of Thandar left off. It features a full-color Adventure Book, and contains over 100 cards, including 12 oversized Master cards.
Hero Realms: Ancestry - Rules of Play says: The 20-card Ancestry pack allows you to play Hero Realms as a Dwarf, Elf, Ogre, Orc, or Smallfolk. You may use any race with a generic starting deck, or combine them with any character pack. So you could play as an ogre wizard, an elven ranger, a dwarven fighter, or any one of the 30 new race/class combinations.
Hero Realms: The Ruin Of Thandar Campaign Pack Essentials: No. of players: 1 - 5 Playing time: 90 minutes Age: 12 + Hero Realms: The Ruin Of Thandar Campaign Pack - Rules of Play says: Choose your character, team up with your friends, and start your adventure! Gain experience points on each mission. Spend your experience points between missions to improve your character with awesome new skill and gear cards. The 144-card The Ruin of Thandar Campaign Deck contains: Rules for solo and cooperative Campaign play Three different missions, each designed to be more challenging than the last! Skill and gear cards to improve and customize your character
Hero Realms: Thief Pack - Rules of Play says: Play Hero Realms as a cunning Thief. Through sleight of hand, your enemies' riches will become your own. Few can catch you, and those who do will soon feel the point of your knife! This Character Pack replaces a player's personal deck in the Hero Realms Deckbuilding Game. Included are 15 cards: a Thief character card, the Heist and Pickpocket ability cards, two unique scorecards, and a new 10-card personal deck (2 Ruby, 3 Throwing Knife, and 5 Gold).
Choose your character, team up with your friends, and start your adventure! Gain experience points on each mission. Spend your experience points between missions to improve your character with awesome new skill and gear cards. The 150-card The Ruin of Thandar Campaign Deck contains: Rules for solo and cooperative Campaign play Three different missions, each designed to be more challenging than the last! Skill and gear cards to improve and customize your character Each player needs one Character Pack to use in the Ruin of Thandar Campaign. Character Packs add new abilities and personal decks to the Hero Realms base game! Character Packs not included.
Step into the role of a mighty Dragon or fearsome Lich and take on an entire group of would-be heroes — or pit two boss decks against each other for a clash of titans.
Hero Realms: Lich Boss Deck - Rules of Play says: Use your dark magic to corrupt the minds of the living and summon forth a legion of the dead! This Boss Deck replaces your personal deck in the Hero Realms Deckbuilding Game. With it, play against 1-5 players using Hero Realms Character Packs or against another Boss Deck. Included are 30 cards: A Lich character card, a Corruption card, 10 starting-deck cards, 10 Grimoire Minion cards, 6 Soul Jar cards, and two unique score cards.
Hero Realms: The Lost Village Campaign Deck Essentials: No. of players: 1 - 5 Playing time: 20 - 30 minutes Age: 12 + Hero Realms: The Lost Village Campaign Deck - Rules of Play says: Draw your swords, adventurers. You’ve entered The Lost Village! This expansion is part two of the Ruin of Thandar campaign – which transforms Hero Realms into a cooperative, adventuring deckbuilding game!
The 12-card Hunters packs each feature new Champions and Actions for your market deck.
The 20-card Ancestry pack allows you to play Hero Realms as a Dwarf, Elf, Ogre, Orc, or Smallfolk. You may use any race with a generic starting deck, or combine them with any character pack. So you could play as an ogre wizard, an elven ranger, a dwarven fighter, or any one of the 30 new race/class combinations.
Hero Realms: Dragon Boss Deck - Rules of Play says: Rain fire down on those who would dare plunder your treasure hoard! The Boss Deck replaces your personal deck in the Hero Realms Deckbuilding Game. With it, play against 1-5 players using Hero Realms Character Pack or against another Boss Deck. The Dragon Boss Deck contains 30 cards: 18 starting deck cards, 9 Treasure Hoard cards, 2 score cards, and the Dragon boss card.
It's dark when you arrive at the deserted village. Your party is weary, and a fog is rolling in. It would be wise to wait until morning to begin your investigation. But something pulls you forward... Draw your swords, adventurers. You've entered The Lost Village! This expansion is part two of the Ruin of Thandar campaign - which transforms Hero Realms into a cooperative, adventuring deckbuilding game! The Hero Realms Base Game, one Character Pack per player, and The Ruin of Thandar Campaign Deck are required to play.
Adds a Ranger character with unique cards and multi-game adventure scenarios to Hero Realms. The Ranger specialises in ranged attacks and tactical movement, offering a distinct playstyle for the cooperative campaign. An expansion deck for the adventure mode.
Play Hero Realms as a Cleric, Fighter, Ranger, Thief, or Wizard! Character Packs add a cool new dimension to player vs player games. Each match-up is a unique challenge which will require different strategies such as the Ranger Pack: Hero Realms Exp. When playing a cooperative campaign, your Character Pack represents the starting point for your character that you will customize over time. Each 15-card Character Pack includes: A custom ten-card starting deck featuring multiple unique character-specific cards A character card with your starting health A class-specific minor ability card A class-specific major ability card Two score cards Rules Cleric [Hero Card] Resurrect (Ability) Bless (Ability) Prayer Beads Spiked Mace Follower x 2 Gold x 6 "Ones Digit" Score Card "Tens Digit" Score Card BLOG In my review of Hero Realms I made no secret of the fact that the core game is very similar to Star Realms, another deck-building game from the same designers and White Wizard Games. It's when you add the character packs into the game that Hero Realms really starts to come into its own. Each of the five character packs are sold individually. It contains a unique starter deck of 10 cards, a double-sided character card and two ability cards. The character cards replace the need for the base game's starter decks, but you'll still need its market deck and Fire Gem cards. I bought all five character packs at the same time as the core game, and I never play it without them, even if I'm playing with first-timers. How do they Work? Each of the character packs represent one of five common fantasy archetypes: wizard, thief, ranger, cleric and fighter. Each character has their own unique identity, which comes out through the cards in their starter decks and their abilities. The starter decks will be fairly familiar. They contain 10 cards, just like the standard Hero Realms starter decks, and a mixture of gold and combat. However, they are asymmetrical - while every character has a few gold in their deck, their other cards are unique to them and promote various different strategies. Unlike the core game, some of these starter decks also include Champions, though as you'd expect, they're much weaker than those you'll find in the market deck. Alongside the starter deck, each character also comes with its own starting life total and two unique ability cards. One of these represents a powerful effect that you can only use once per game, while the other one is a recurring ability that you can use once per turn if you pay two gold to do so. These cards really give the characters their identity, and make you feel that the players are actually acting as them within the game. The Five Characters Each character has its own unique identity, with cards and abilities that steer you towards certain strategies. We'll take a quick look at each of them. The Fighter Perhaps the most straightforward of all the characters, the Fighter is all about damage. He has the highest starting life total (60) to protect him as he uses combat-centric cards and abilities to do as much damage as possible in a short space of time. The Fighter doesn't lead you towards elegant strategies - he's all about killing your opponents as efficiently as possible. For all that his strategy is pretty one-dimensional, he's surprisingly fun to play. The Cleric The Cleric is a balanced character, with ways of doing damage, gaining life and boosting trade in her starter deck. What she really likes, however, is Champions. She comes with two in her starter deck - more than any other character - and her abilities are designed to keep Champions on the field for as long as possible. There are a few different directions you can go strategically with her, but she's happiest when surrounded by a big army. The Wizard The Wizard is really going to appeal to a lot of fans of strategic card games. He's probably the trickiest nut to crack, and his recurring ability requires you to pay life to draw a card. His starter deck rewards you for playing Action cards, and he's the character that starts with the most combo potential. Players are rewarded for good stewardship of health as a resource and the ability to craft synergistic decks. The Thief Maybe I'm just a bad person, but the Thief, with her disruptive discard and stealing abilities, is my favourite character. Her starter deck is fairly non-descriptive, but she has two of the most thematic abilities in the game and can really frustrate opponents. As much as I enjoy playing her, I do find that her abilities can be a bit dull for other players, so I tend to limit how often I play her in head to head games. The Ranger My second favourite character, and the one I play the most, is the Ranger. His deck leans towards Champions, though not quite as heavily as the Cleric, and his abilities promote deck-filtering and card draw more extensively than any character save the wizard. He's a fun, balanced character who can start you off on both big trade and aggressive strategies - I imagine he'll be a hit with many card game fans. Is it Worth Getting the Character Packs? Unreservedly, yes. The Hero Realms character packs give the base game a unique fantasy identity, allow players to express themselves and massively improve replay-ability. Not many deck-building games - especially pure deck-builders - incorporate asymmetry in their starter decks, and the abilities do a good job of making the character's differences go deeper than theme alone. They promote genuinely different strategies and increase the number of meaningful decisions that players can make throughout the game. Another thing I love about them is that each character card is double-sided, with a male character on one side and a female on the other. It's a small, simple touch that significantly ups their inclusivity and encourages players to identify even further with the characters they choose. Many other games could learn from this example. Not only are the character packs great for the base game, but they've also given the Hero Realms series room for expansion beyond the basic head to head deck-building format. The co-operative, legacy game-esque Ruin of Thandar campaign game makes use of the character packs to give players a clear role within the story, and the fantasy class system that has been chosen for the characters makes the campaign feel more like a card-based RPG. In short, the character packs turned Hero Realms into a distinctive, unique game with a world of future possibilities; without them it's simply a slightly more explosive re-theme of Star Realms. I would strongly recommend buying them if you already own the base game, and would also suggest buying them along with the base game from the start if you're looking at getting into Hero Realms. They don't significantly increase the complexity and they vastly improve the playing experience. Really, they're a no-brainer. Read More >
The Conquest pack contain 6 new quest cards and 6 new relic cards. You will get secret quests at the start of the game, each giving you a special objective. When you complete a quest, you immediately acquire a powerful relic as your reward.
Adds a Fighter character with unique cards and multi-game adventure scenarios to Hero Realms. The Fighter excels at direct combat and front-line brawling as you team up to tackle scenario-driven content. An expansion that brings the Fighter class to the cooperative adventure mode.
Adds a Thief character with unique cards and multi-game adventure scenarios to Hero Realms. The Thief plays tricks and steals advantages, rewarding cunning tactical play in the co-op campaign. An expansion deck featuring the Thief class.
Play as a holy Cleric in the Hero Realms deckbuilding game, with access to divine healing spells and devoted followers ready to fight at your side. This character pack replaces your starting deck with 15 new cards, giving you a unique way to compete against friends. Smite the wicked with your faith and your mace.
Play Hero Realms as a Cleric, Fighter, Ranger, Thief, or Wizard! Character Packs add a cool new dimension to player vs player games. Each match-up is a unique challenge which will require different strategies such as the Cleric Pack: Hero Realms Exp. When playing a cooperative campaign, your Character Pack represents the starting point for your character that you will customize over time. Each 15-card Character Pack includes: A custom ten-card starting deck featuring multiple unique character-specific cards A character card with your starting health A class-specific minor ability card A class-specific major ability card Two score cards Rules Cleric [Hero Card]Resurrect (Ability)Bless (Ability)Prayer BeadsSpiked MaceFollower x 2Gold x 6"Ones Digit" Score Card"Tens Digit" Score Card
The Discovery pack contain 6 new quest cards and 6 new relic cards. You will get secret quests at the start of the game, each giving you a special objective. When you complete a quest, you immediately acquire a powerful relic as your reward.
Adds a dedicated Cleric character with unique cards and a multi-game adventure campaign to the Hero Realms deck-building game. The Cleric brings healing and divine powers to your party as you battle through scenario-driven content together. An expansion that deepens the co-op experience for the Cleric class.
Adds a Wizard character with unique cards and multi-game adventure scenarios to Hero Realms. The Wizard brings powerful spells and arcane mastery to your team as you tackle the cooperative adventure campaign. An expansion deck for the Wizard class.
Heroes dive into cooperative dungeon-crawling in this campaign expansion for Hero Realms, battling through the ancient ruins of Thandar. Completing adventures earns experience points to spend between sessions on new skills and equipment cards.
Hero Realms is a fantasy-themed deck-building game that is an adaptation of the award-winning Star Realms game. The game includes basic rules for two-player games, along with rules for multiplayer formats such as Free-For-All, Hunter, and Hydra. Each player starts the game with a ten-card personal deck containing gold (for buying) and weapons (for combat). You start each turn with a new hand of five cards from your personal deck. When your deck runs out of cards, you shuffle your discard pile into your new deck. An 80-card Market deck is shared by all players, with five cards being revealed from that deck to create the Market Row. As you play, you use gold to buy champion cards and action cards from the Market. These champions and actions can generate large amounts of gold, combat, or other powerful effects. You use combat to attack your opponent and their champions. When you reduce your opponent's score (called health) to zero, you win! Multiple expansions are available for Hero Realms that allow players to start as a particular character (Cleric, Fighter, Ranger, Thief, or Wizard) and fight cooperatively against a Boss, fight Boss decks against one another, or compete in a campaign mode that has you gain experience to work through different levels of missions.
Hero Realms: Journeys – Travelers - Rules of Play says: The 12-card Travelers pack feature new Champions and Actions for your market deck.
A character expansion for Hero Realms that lets you play as a powerful Fighter, replacing your personal starting deck with a themed set including the Crushing Blow and Shoulder Bash abilities. Shrug off attacks and bring down mighty foes with this 15-card character pack.

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Rules of Play

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Rules of Play