
A cooperative Living Card Game set in the 1920s world of H.P. Lovecraft where 1-4 investigators work together to unravel arcane mysteries before the Ancient Ones break through. Campaigns carry story consequences forward across multiple sessions, blurring the line between card game and tabletop RPG. Your investigator's personal demons are as dangerous as the monsters lurking in Arkham's shadows.
A cooperative Living Card Game set in the 1920s world of H.P. Lovecraft where 1-4 investigators work together to unravel arcane mysteries before the Ancient Ones break through. Campaigns carry story consequences forward across multiple sessions, blurring the line between card game and tabletop RPG. Your investigator's personal demons are as dangerous as the monsters lurking in Arkham's shadows.
Arkham Horror LCG: Lost in Time and Space Mythos Pack Essentials: No. of players: 1 - 2 Playing time: 1 - 2 hours Age: 14 + Arkham Horror LCG: Lost in Time and Space Mythos Pack As your search for two missing professors has led you down the path to abject madness, Fantasy Flight Games is proud to announce the upcoming release of Lost in Time and Space, the sixth and final Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game!
Revisit the Night of the Zealot campaign with 46 enhanced encounter cards and 20 new player cards that deepen and vary the classic core set experience, plus a premium storage box and dividers for the full campaign.
In the far, uncharted reaches of Antarctica, unspeakable horrors dwell on the edge of shadows. They lurk, wait, and watch, and with them comes a secret so ancient and profound that it threatens to tear apart our very understanding of the planet we call home- if it doesn't tear apart reality itself first. Thus, our intrepid investigators must delve into the mysteries of the great southern ice sheets and, hopefully, uncover the truth before it is too late. In the Edge of the Earth Investigator Expansion, you'll find a treasure trove of player cards the likes of which you've never seen in Arkham history. With five investigators and around 250 cards to expand your deckbuilding options, you won't want to miss this opportunity to strengthen your player card content like never before. Arkham Horror: The Card Game core set is required to play.
One to four investigators plan a daring heist on a Monte Carlo casino whose Wellspring of Fortune is twisting luck in its favor. Playable as a standalone scenario or inserted as a side-story into any campaign, with extra hooks for The Scarlet Keys.
Under the waves, an ancient civilization thrives, and a conspiracy brews. Only those outsiders who have heard the whispers of the deep can brave the maelstrom and discover the secrets of the abyss. The Innsmouth Conspiracy: Investigator Expansion for Arkham Horror: The Card Game features five investigators and contains all of the player cards and customization options featured in the original "The Innsmouth Conspiracy" cycle of products. Grant blessings as the nun, Sister Mary; learn and practice various fields of study as the student, Amanda Sharpe; watch from the shadows as the spy, Trish Scarborough; perform arcane tricks as the magician, Dexter Drake; and brave the open seas as the sailor, Silas Marsh. The Innsmouth Conspiracy: Investigator Expansion can be used to build or enhance investigator decks for any Arkham Horror: The Card Game scenario or campaign.
The mystic Jacqueline Fine arrives with a unique ability to manipulate chaos token draws, choosing to reveal two additional tokens and cancelling two of them when an investigator nearby reveals chaos tokens. The deck is fully pre-built and ready to play straight from the box, with 26 upgrade cards for campaign progression.
The third Mythos Pack in The Circle Undone cycle forces a critical choice: join the Silver Twilight Lodge or oppose them as more Arkham residents vanish without explanation. Your relationship with the Order shapes which areas of the manor you can access and who will be your ally going forward. New asset cards and encounter mechanics deepen the investigation.
Something is stalking the streets of Arkham after dark, leaving behind spilled blood and torn clothes with no sign of victim or culprit. In this three-scenario small campaign for one to four investigators, you track monsters through the city, infiltrate a cult lair, and crash a swanky Northside party before confronting whatever lurks in the Waterfront district. Each scenario also works as a standalone experience.
A campaign upgrade box that revisits the original Dunwich Legacy campaign with 81 new scenario cards and 23 player cards, adding harder challenges, new surprises, and fresh locations across the classic campaign. A premium storage box with 32 divider cards keeps everything neatly organised.
Where Doom Awaits is the fifth Mythos Pack in The Dunwich Legacy cycle, carrying investigators toward the climactic conclusion of their investigation outside Dunwich. The woods are warped — clearings strewn with blood, rivers frozen in temperate air, paths tearing open into dimensional chasms — and survival demands pressing on regardless.
The fifth and final Mythos Pack in The Circle Undone cycle brings investigators to the very edge of reality in a confrontation with the Black Throne itself. The mysteries of the Silver Twilight Lodge and the witch trials of Arkham converge in this climactic conclusion. New player cards and encounter content push the campaign to its most terrifying limit.
Deep in the jungles of southern Mexico, a cursed expedition has uncovered something that should have stayed buried. Return to the Forgotten Age is an upgrade expansion for the Forgotten Age campaign in Arkham Horror: The Card Game, adding new scenario cards, fresh encounter sets, upgraded player cards, and card dividers to breathe new life into the original campaign.
The fifth deluxe expansion for Arkham Horror: The Card Game follows two groups of investigators: one venturing into the Dreamlands and another who remain in the waking world. Contains the first two scenarios of the Dream-Eaters cycle plus new investigator and player cards.
The Scarlet Keys Campaign Expansion: Arkham Horror the Card Game: Essentials: No. of players: -- Playing time: -- minutes Age: --+ The Scarlet Keys Campaign Expansion: Arkham Horror the Card Game: - Rules of Play says: Strange disappearances haunt the city of Arkham, Massachusetts. With each object, building, or person that vanishes, they are erased not just from physical existence, but from history and memory as well. Only a select few investigators remember those that disappeared–or so they believe. Before long, the mystery unravels into an international conspiracy, and our wary investigators find themselves recruited by a shadowy government agency whose sole purpose is the collection and research of paradimensional implements they call “Keys.” However, they aren’t the only ones searching for them… In The Scarlet Keys Campaign Expansion, one to four investigators are sent on a dangerous assignment comprising up to ten scenarios all across the globe. Travel around a map of the world and chart your path to discover eldritch Keys before they are found by members of the mysterious and deadly Red Coterie…or work together with your foes to stop an even greater threat that lurks in the shadows. But can you really trust them? This expansion contains the entirety of The Scarlet Keys campaign. Players only need a copy of the Arkham Horror: The Card Game Revised Core Set to dive into the story.
The Drowned City Investigator Expansion: Arkham Horror: The Card Game: Essentials: No. of players: -- Playing time: -- minutes Age: --+ The Drowned City Investigator Expansion: Arkham Horror: The Card Game: - Rules of Play says: The people of Arkham have weathered many threats. Eldritch horrors, dark cults, and ghoulish hauntings have plagued the city for years, and each incident was resolved by brave investigators from all walks of life. But now, Arkham faces its greatest threat to date, and it falls to our intrepid investigators to come together and ensure the city’s survival. The Drowned City Investigator Expansion features six new investigators for Arkham Horror: The Card Game and adds a trove of new player cards and options for deckbuilding, including brand-new “Specialist” cards that play off investigators’ traits. Protect the vulnerable as the trawler, Marion Tavares; draw inspiration from horrors as the poet, Lucius Galloway; fend off monsters with a hail of bullets as the gangster, Micheal McGlen; blur the line between science and mysticism as the parapsychologist, Agatha Crane; control your fate with prophetic visions as the writer, Gloria Goldberg; and come prepared to weather any storm as the lawyer, George Barnaby.
The second deluxe expansion for Arkham Horror: The Card Game, where investigators attend a sinister theatrical production of The King in Yellow, only to find a trail of disappearances, suicides, and madness following the show. Two scenarios kick off The Path to Carcosa campaign at the Ward Theatre and a formal cast dinner, pulling you deeper into mystery with every answer.
Time frays at the edges as investigators in Mexico City watch colonial architecture warp into something far older and stranger. A mythos pack continuing the Forgotten Age cycle, adding new scenarios and player cards to the expanding Arkham narrative.
Three rival cults race to summon their chosen Ancient One across North America as Arkham becomes ground zero for a world-shattering conflict in this standalone scenario pack. Navigate the chaos as investigators caught between warring cultists, where every enemy slain brings one dark god closer to awakening.
The second Mythos Pack in the Dream-Eaters cycle plunges investigators deeper into a hidden realm of wonder and nightmares as they chase the truth behind occult writer Virgil Grays wild claims. New player cards and encounter content continue the haunting Web of Dreams campaign.
Heart of the Elders is a two-part Mythos Pack for Arkham Horror: The Card Game featuring an immersive scenario that takes investigators on an adventure both above and below the Earth. Your choices shape which dangers you face and which allies you can trust, with immediate consequences flowing from your decisions. Isolated from civilization, investigators must determine who — if anyone — can be relied upon.
Investigators travel to the mysterious Hemlock Isle, recently opened to visitors. By day they bond with locals and explore; by night the island becomes a death trap of ravenous, twisted wildlife. Can they unveil its secrets in three short days before the feast?
The Dream-Eaters Investigator Expansion - Arkham Horror: The Card Game: Essentials: No. of players: -- Playing time: -- minutes Age: --+ The Dream-Eaters Investigator Expansion - Arkham Horror: The Card Game: - Rules of Play says: In the wondrous lands of all of Earth’s dreams, there exists a fiction so real it may as well be fact. Only those dreamers who have left the waking world behind may venture into the darkest recesses of the dream to behold this singular, shimmering truth. The Dream-Eaters Investigator Expansion for Arkham Horror: The Card Game features five investigators and contains all of the player cards and customization options featured in the original The Dream-Eaters cycle of products. Protect the innocent as the rookie cop, Tommy Muldoon; search for vital knowledge as the researcher, Mandy Thompson; hunt down targets and collect their bounties as the bounty hunter, Tony Morgan; bend time and space as the dreamer, Luke Robinson; and find mystical strength in the power of music as the violinist, Patrice Hathaway.
Hollywood's golden age of silent filmmaking goes dark when accursed horrors descend on three film sets at Lot C. Investigators must untangle the chaos before the credits roll in this scenario pack featuring multiple playthroughs depending on which movie set takes center stage. Can be played standalone or inserted as a side-story into a campaign.
In the decaying seaport of Innsmouth, investigators awaken with no memories, hunting the truth behind missing agents, strange reef-dwelling creatures, and a conspiracy as deep as the tides. The full sixth campaign, complete with flashbacks into a buried past.
Five new investigators join the fight against the Mythos, each with fresh player cards and deckbuilding options including bonded cards and bless/curse effects. Play the handyman, the scientist, the countess, the folklorist, or the farmhand.
Embark on a daring rescue mission in the moonlit reaches of the Dreamlands, where a key figure has been taken captive by dangerous Corsairs. Venture to a dead world where deadly enemies lurk around every corner, and piece together the clues needed to save your companion and escape. Dark Side of the Moon is the third Mythos Pack in the Dream-Eaters cycle.
Detective Aziza Steer calls you in to investigate a string of mysterious disappearances across Arkham, but the deeper you dig the more you realise you might be the next to vanish. In this standalone scenario for one to four investigators, you must track down the enigmatic Abductor before the list of victims grows any longer. It can drop into any campaign as a side-story or be played on its own.
Dive deeper into the mystery of Innsmouth as investigators venture to Devil Reef island and into abyssal underwater tunnels in this Mythos Pack for the Innsmouth Conspiracy cycle. Includes new player cards to build and upgrade your deck plus a new scenario continuing the chilling deep-sea conspiracy.
The fifth Mythos Pack in the Path to Carcosa cycle for Arkham Horror: The Card Game. Investigators travel to the storm-wracked island commune of Mont Saint-Michel, where the darkling spires of Carcosa breach the walls between dimensions and Hastur threatens to rule over all.
The investigators delve beneath the murky waters surrounding Innsmouth as the Innsmouth Conspiracy cycle deepens. Devil Reef sends your team to the treacherous island rocks off the coast, where something ancient stirs beneath the waves. A new scenario and player cards expand your options as the conspiracy tightens its grip.
A standalone 80-card scenario for Arkham Horror: The Card Game in which players become prisoners of a mysterious mastermind and must work together to solve twisted riddles and escape a sinister prison before something terrible catches them.
Blood on the Altar is the third Mythos Pack in The Dunwich Legacy cycle, sending investigators deep into the secrets of Dunwich to follow trails from H.P. Lovecraft's classic tale. Sixty new cards including a full playset of player cards challenge you to unravel the town's dark mysteries before they consume you.
A globe-trotting campaign for Arkham Horror: The Card Game where investigators chase the mysterious Red Coterie across the world. Its non-linear structure lets you choose where to travel next, with time itself becoming one of your deadliest enemies. Requires the core set.
Guardian Nathaniel Cho fights with his bare fists and deals one bonus damage whenever he hurts an enemy via a fight event card, making him an aggressive front-liner who hits harder the more events he chains together. Comes pre-built and ready to play, with 26 upgrade cards for campaign progression.
A scientific expedition into the jungles of southern Mexico goes terribly wrong in this deluxe expansion for Arkham Horror: The Card Game. Your team of investigators must navigate treacherous rainforest terrain, uncover ancient secrets, and survive encounters with forces from beyond as they fall headlong into The Forgotten Age.
The people of Arkham have weathered many threats. Eldritch horrors, dark cults, and ghoulish hauntings have plagued the city for years, and each incident was resolved by brave investigators from all walks of life. But now, Arkham faces its greatest threat to date, and it falls to our intrepid investigators to come together and ensure the city’s survival. The Drowned City Investigator Expansion features six new investigators for Arkham Horror: The Card Game and adds a trove of new player cards and options for deckbuilding, including brand-new “Specialist” cards that play off investigators’ traits. Protect the vulnerable as the trawler, Marion Tavares; draw inspiration from horrors as the poet, Lucius Galloway; fend off monsters with a hail of bullets as the gangster, Micheal McGlen; blur the line between science and mysticism as the parapsychologist, Agatha Crane; control your fate with prophetic visions as the writer, Gloria Goldberg; and come prepared to weather any storm as the lawyer, George Barnaby. This expansion is an essential addition to any Arkham Horror: The Card Game player’s collection, and the cards within can be used to build or enhance investigator decks for any of the game’s scenarios or campaigns.
The Path to Carcosa is the second deluxe expansion for Arkham Horror: The Card Game, opening a new campaign as investigators unravel the sinister secrets of the play The King in Yellow, featuring two new scenarios, six new investigators, and 62 new player cards.
The cultists have found you! In this Mythos Pack for Arkham Horror: The Card Game, investigators must escape a terrifying high-speed chase through the midnight streets of Innsmouth while dark forces close in from all directions.
A standalone mystery set amid the masked festivities of Venice — investigators race through carnival streets to unmask cultists before a terrible ritual summons something from the lagoon. Playable as a side-story in any campaign, with new Mask asset player cards as rewards.
The definitive starting point for Arkham Horror: The Card Game, containing a full card set for up to four investigators and an organizational upgrade that packages each investigator deck and scenario separately for easy setup. A cooperative Living Card Game of Lovecraftian mystery where players battle monsters and madness across a branching campaign.
Undimensioned and Unseen is the fourth Mythos Pack in The Dunwich Legacy cycle, confronting investigators with otherwise invulnerable Abominations as the mystery within a mystery deepens. New player cards help investigators race to uncover knowledge before they become the hunted rather than the hunters.
The sixth and final Mythos Pack in the Dream-Eaters cycle, tasking investigators with defending the Dreamlands from the schemes of the Spinner in Darkness. New cards and scenarios bring the haunting narrative to a climax in this expansion for Arkham Horror: The Card Game.
The Drowned City Campaign Expansion: Arkham Horror: The Card Game: Essentials: No. of players: -- Playing time: -- minutes Age: --+ The Drowned City Campaign Expansion: Arkham Horror: The Card Game: - Rules of Play says: It was supposed to be one last job. At the behest of shadowy antiquarian Randall Tillinghast—who presents them with an offer they can’t refuse—the investigators travel to the South Pacific and the vast, alien city of R’lyeh. However, the more they explore, the more terrors they discover, and as a looming sense of dread grows, the investigators find themselves—and all of Arkham—faced with a colossal threat. The time has come. Cthulhu has awakened, and Arkham will never be the same. In The Drowned City Campaign Expansion, one to four investigators explore the mysterious and deadly city of R’lyeh as it rises from the ocean’s depths. As players venture into the tomb-like ruin, they’ll scale the city’s crumbling foundations, scour the sea floor for alien artifacts, navigate mind-bending machinery and shifting corridors, and discover an ancient history that was drowned with the city itself. Along the way, they’ll experience a unique story that changes based on their chosen investigators, and it all culminates in a climactic battle against Cthulhu himself!
Dr. Armitage is worried about his missing colleagues and needs your investigators to head into the eerie back roads around Dunwich and beyond. This repackaged campaign expansion contains all the scenario and encounter cards for the Dunwich Legacy cycle — no monthly packs needed.
Arkham Horror LCG: Shattered Aeons Mythos Pack - Rules of Play says: Shattered Aeons is the sixth and final Mythos Pack in "The Forgotten Age" cycle for Arkham Horror: The Card Game. The last and greatest of your questions will be answered in Shattered Aeons. But be wary as mere mortals may not be meant to gain such knowledge and the truths you seek may destroy what little remains of your sanity.
Investigators chase a mysterious stranger from the streets of Paris into the city's subterranean catacombs, hunting for the truth behind The King in Yellow. As locations shift unpredictably with every step, what begins as a search for answers becomes a descent into deeper, more harrowing mystery.
Hollywood Lot C becomes a spacetime nightmare as investigators dodge alien Saturnites, dinosaurs, and vampires across three bizarre film sets in this standalone side-story scenario.
The first Mythos Pack in The Circle Undone cycle, sending investigators deep into Arkham's past to uncover the truth about the witch Keziah who escaped Salem Gaol in the 1600s. Chase ghosts and confront ancient terrors in the condemned Witch House.
A bone-chilling standalone scenario that sends investigators to New Orleans and the Louisiana bayous, hunting down the source of savage killings through a mystery full of malign spirits, murderous beasts, and things best left unnamed.
A standalone side-story scenario for Arkham Horror: The Card Game in which investigators must solve a murder with the clock ticking. Can be played on its own or inserted into a campaign.
A new theatre production from Paris has come to Arkham, but every performance of The King in Yellow leaves a trail of disappearances, suicides, and madness in its wake. Two opening scenarios for the Path to Carcosa campaign send investigators to the Ward Theatre and an ill-fated dinner party where answers only multiply the mystery.
Delve into the Arkham Historical Society as the first chapter in The Path to Carcosa cycle, where sinister secrets tied to a mysterious play begin to unravel your sanity. A new scenario pits investigators against eldritch terrors lurking in age-old archives, while new player cards help you hone your investigator's talents and composure.
Something ancient and profoundly wrong waits beneath the ice of Antarctica, and your investigators must find the truth before it destroys reality itself. This campaign-only expansion contains over 300 scenario cards for a complete stand-alone campaign — no monthly packs required.
The fifth Mythos Pack in The Forgotten Age cycle where investigators find themselves deep in an alien underground civilisation, trying to navigate the strange rituals of incomprehensible beings and survive with their minds intact. New encounter cards and player options continue the harrowing campaign.
The fourth Mythos Pack in the Innsmouth Conspiracy cycle picks up right where the previous pack left off, sending investigators racing to the Falcon Point lighthouse for answers. New player cards help you upgrade your decks mid-campaign as fresh revelations come to light in the fog.
Five new investigators step forward to face the horrors of Antarctica, bringing around 250 new player cards that dramatically expand your deckbuilding options. No campaign cards here — this is pure investigator content to strengthen any Edge of the Earth run.
The Forgotten Age Investigator Expansion: Arkham Horror the Card Game: Essentials: No. of players: -- Playing time: -- minutes Age: --+ The Forgotten Age Investigator Expansion: Arkham Horror the Card Game: - Rules of Play says: In secret and forbidden ruins buried in the uncharted places of the world, there hide ancient relics humanity was never meant to find. But a brave few will sacrifice everything to set things right and protect the Earth from its own undoing. The Forgotten Age Investigator Expansion features five investigators for Arkham Horror: The Card Game and contains all of the player cards from the original The Forgotten Age cycle of content. Guide your party to safety as the expedition leader, Leo Anderson; discover untouched wilds as the explorer, Ursula Downs; make a quick escape as the bootlegger, Finn Edwards; call forth miracles as the priest, Father Mateo; and seek strength in a dark pact as the haunted, Calvin Wright. This expansion is a fantastic addition to any Arkham Horror: The Card Game player’s collection, and the cards within can be used to build or enhance investigator decks for any of the game’s scenarios or campaigns.
The brilliant academic Harvey Walters uses his deep intellect to grant card draw to any investigator at his location, making him an invaluable support piece for any campaign team. Comes pre-built and ready to play, with 26 upgrade cards for growing your deck through a full campaign.
Trapped deep underground in the aftermath of The City of Archives, your investigators must descend ever deeper to find a way out in this Mythos Pack for The Dream-Eaters cycle. New player cards and treacherous encounter cards fill the tunnels with unknown horrors from the darkest caverns of the Earth.
The Scarlet Keys Investigator Expansion: Arkham Horror the Card Game: Essentials: No. of players: -- Playing time: -- minutes Age: --+ The Scarlet Keys Investigator Expansion: Arkham Horror the Card Game: - Rules of Play says: Myriad dimensions exist layered over our own. Sometimes, when the barrier between these layers is thin, things creep in from the vast beyond. It is up to those with accursed knowledge to stop such entities from tearing our dimension apart. The Scarlet Keys Investigator Expansion features six new investigators for Arkham Horror: The Card Game and adds a wealth of new player cards and options for deckbuilding, including new customizable cards that can be upgraded to an investigator’s liking. Support your teammates as the butler, Carson Sinclair; diagnose and treat ailments as the doctor, Vincent Lee; lose tails as the elusive security consultant, Kymani Jones; learn words of eldritch power as the operator, Amina Zidane; capture impossible horrors on film as the photographer, Darrell Simmons; and put together the ultimate task force as the politician, Charlie Kane. This expansion is a fantastic addition to any Arkham Horror: The Card Game player’s collection, and the cards within can be used to build or enhance investigator decks for any of the game’s scenarios or campaigns.
Re-experience the full Path to Carcosa campaign with freshly designed scenario, location, and encounter cards that add surprises and challenges to the original cycle. Also includes new player cards and campaign storage to hold the entire Carcosa saga in one premium box.
Arkham Horror LCG: In the Clutches of Chaos Mythos Pack - Rules of Play says: In In the Clutches of Chaos, doom does not accrue at the usual rate. Instead, breaches are made at various locations, marked by resource tokens. When enough breaches have been made a single location, an incursion occurs. An incursion adds doom to its location and causes the breaches to spread, opening rifts in reality at connecting locations. Your goal is to prevent incursions by removing the breaches that cause them, but this can only be done by activating the action abilities on each location. If you do not maintain control over the breaches, you may soon find yourself overwhelmed with Arkham falling into madness. You cannot allow that to happen!
The fourth Mythos Pack in The Dream-Eaters cycle, plunging investigators into the cavernous Underworld of the Dreamlands where ghouls and gugs block the path back to waking reality. Sixty new cards continue the campaign with new encounter threats and player options as the team fights to reunite.
The second Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game sends investigators to French Hill and the Witch House in search of a long-dead sorceress connected to a dark prophecy. New cards expand your investigator decks while two new scenarios deepen the mystery of Arkham's shadowed past. Requires The Circle Undone campaign expansion to play.
Final Mythos Pack in The Innsmouth Conspiracy cycle for Arkham Horror: The Card Game — investigators confront Father Dagon beneath the waves of Devil Reef.
The first Mythos Pack in The Innsmouth Conspiracy cycle, continuing the investigation into the eerie fishing hamlet of Innsmouth with a brand-new scenario and player cards for deck-building. Investigators explore glowing lights at the Gilman House, the desolate Fish Street Bridge, and unnaturally formed coves as the Innsmouth mystery deepens. Requires Arkham Horror: The Card Game and The Innsmouth Conspiracy deluxe expansion.
Deep in the bowels of Arkham Asylum, the second chapter of the Path to Carcosa unfolds — locked wards, doubting minds, and Lunatics who know more than they should. Hunt for the truth while battling your own sanity as darker secrets lurk around every corner.
The fourth Mythos Pack in The Circle Undone cycle sends investigators to the fog-shrouded Unvisited Isle on the Miskatonic River. A mysterious pillar of energy spirals into the sky as the secrets of the Silver Twilight Lodge seem close at hand. New movement-focused player cards and encounter cards shift the focus to the isolated island.
The second Mythos Pack in The Dunwich Legacy cycle, where investigators board a train out of Arkham only to find their journey becomes anything but routine. Sixty new cards include twenty-eight player cards and a thrilling new scenario packed with dread.
Scenario 4-A of The Dream-Quest campaign in which you confront Nyarlathotep at lost Kadath after venturing into the Dreamlands. Can be played standalone or as part of the Dream-Eaters cycle campaign.
Your investigators find themselves caught between the waking world and the Dreamlands as they hunt for the mythical city of Kadath. New player cards let you aid teammates across realms — even during the Mythos phase.
A campaign split across two worlds — investigators venturing into the Dreamlands and companions left behind in the waking world must together confront ancient terrors threatening both realms.
Revisit and supercharge The Circle Undone campaign with new encounter sets, upgraded player cards, scenario-specific challenges, and a full set of card dividers for clean storage. The highlight is a 22-card tarot deck that can spice up any campaign in the Arkham Horror: The Card Game system.
The Midwinter Gala Scenario Pack - Arkham Horror: The Card Game: Essentials: No. of players: -- Playing time: -- minutes Age: --+ The Midwinter Gala Scenario Pack - Arkham Horror: The Card Game: - Rules of Play says: It’s a party to die for! It’s the dead of winter, and Arkham’s social elite have arrived in mist-shrouded Kingsport for an exquisite gala hosted by the enigmatic Lantern Club. Unfortunately, it doesn’t take long before nightmarish creatures crash the festivities, and it falls to you to uncover the Club’s dark schemes before Arkham’s most powerful leaders all meet a terrible fate! In The Midwinter Gala, one to four investigators ally with a faction of their choice and work together to claim the powerful relic at the center of the Lantern Club’s nefarious plot. The scenario can be played on its own or inserted into any campaign as a side-story, and it can also be played semi-competitively between multiple teams of investigators!
Six new investigators step into the shadowed streets of Arkham, each bound to the haunting events of The Circle Undone. Build or enhance decks with the psychologist, the private eye, the millionaire, the redeemed cultist, the athlete, and the entertainer.
The Innsmouth Conspiracy Campaign Expansion: Arkham Horror: The Card Game: Essentials: No. of players: -- Playing time: -- minutes Age: --+ The Innsmouth Conspiracy Campaign Expansion: Arkham Horror: The Card Game: - Rules of Play says: In the shadowy, decrepit seaport of Innsmouth, a tangled scheme begins to unravel. A government agent goes missing. Strange creatures are sighted by the reef along the coastline. Celestial bodies align. And, caught in the center of it all, several outsiders awaken in a deadly pit with no memories of how they got there or how to escape. In The Innsmouth Conspiracy Campaign Expansion, one to four investigators take search for their missing memories and the truth about the rumor-haunted town of Innsmouth. Flashbacks offer the investigators insight into past events, and may even influence the future…but do they really want to know the truth?
Investigators chase villains who are erasing sixty years of scientific discoveries by tampering with the timestream, pursuing them through past and future versions of Arkham and into the twisted realm of Tindalos. A narrative campaign scenario pack that requires the Arkham Horror: The Card Game core set to play.
All the cards needed to run the complete Path to Carcosa mythos cycle come together in one campaign box, following investigators as they probe the dangerous mysteries of The King in Yellow play in Arkham. A cooperative LCG campaign that spirals from a glamorous premiere into full-blown supernatural madness.
Something terrible hatched from a meteor crater outside Blackwater, and it's growing. You and your investigators are locked inside the quarantine zone with a ravenous, shapeless horror that devours everything in its path. A standalone scenario first premiering at Gen Con 2019, this pack puts you against a creature that grows stronger with every passing moment.
A monstrous presence once terrorized the secluded village of Dunwich. The season of horror ended only after three professors from Miskatonic University—Dr. Henry Armitage, Dr. Francis Morgan, and Professor Warren Price—ventured to Dunwich, armed with secret knowledge that enabled them to defeat the creature. Now, several months later, Dr. Armitage’s colleagues have gone missing, and he fears the worst… Return to the very first cycle of content for Arkham Horror LCG with The Dunwich Legacy Investigator Expansion. Similar to the previously-announced Edge of the Earth expansions, all player cards for this cycle can be found within the Investigator Expansion. Note: Any longtime fans of Arkham Horror: The Card Game who already own everything from the original The Dunwich Legacy cycle will not find any new cards or content within this expansion. Not a standalone product. A copy of the Arkham Horror: The Card Game core set is required to play.
An urgent medical mystery calls investigators to Cairo, where the lines between wakefulness and dream blur dangerously. Two linked scenarios — The Eternal Slumber and The Night's Usurper — plunge players into Egyptian deserts and realms beyond imagination as they race to prevent an ancient prophecy from unfolding.
Daredevil rogue Winifred Habbamock rewards aggressive play — commit at least two cards to any skill test and draw a card from your deck, turning card advantage into her primary weapon. Comes pre-built and ready to play, with 26 upgrade cards for full campaign use.
Dim Carcosa is the sixth and final Mythos Pack in the Path to Carcosa cycle, whisking investigators beyond the cosmos to Hastur's warped alien city where madness is inevitable and insanity is not defeat. Every location is fully revealed from the start, with story cards pushing plotlines to their final curtain as players push on despite fractured minds.
Five new investigators step into the surreal Dreamlands, each with their own player cards and customisation options — from a rookie cop to a violinist who finds power in music.
The fourth deluxe expansion for Arkham Horror: The Card Game, plunging investigators into Arkham past to uncover macabre histories and secret cults lurking in the shadows. Includes a playable prologue, the first two scenarios of The Circle Undone campaign, new investigator cards and player card options.
Postal worker Stella Clark turns failure into opportunity — whenever she fails a skill test she earns an extra action to use this round, rewarding fearless play and making her uniquely resilient in the face of the mythos. Comes pre-built and ready to play, with 26 upgrade cards for growing your campaign deck.
Several months after the defeat of a terrible creature in Dunwich, Dr. Armitage calls on investigators for help — his colleagues have gone missing and he fears the worst. This deluxe expansion for Arkham Horror: The Card Game launches a full campaign through Miskatonic University, the Clover Club, and beyond. It includes five new investigators and 59 new player cards alongside terrifying new encounter cards and scenarios.
A forbidden exhibit at Miskatonic University holds a monster from beyond time, and only your investigators stand between it and the outside world. This Mythos Pack delivers new investigators and cards for the Dunwich Legacy cycle.
Adds six new investigators to Arkham Horror: The Card Game, from a steadfast butler to an eldritch operator, along with a wealth of new player and customizable cards. The deckbuilding options work with any scenario or campaign. Requires the core set.
In this alternate-universe take on the Arkham Horror LCG, a squad of heroic dogs must stop Meowlathotep from unleashing the outer Feline Gods upon the city of Barkham. A 78-card standalone scenario pack full of canine courage and cat-based cosmic horror.
Five new investigators step forward with nearly 60 new player cards spanning new archetypes and deckbuilding strategies. This repackaged investigator pack contains all the player card content for the Dunwich Legacy cycle, ready to complement any Arkham Horror LCG campaign.
A tarot reading foretells a grim fate as four people vanish from a French Hill estate. One to four investigators unravel Arkham’s macabre past across eight scenarios and a prologue, deciding whether to embrace destiny or forge their own.
Join historian Alejandro Vela on a perilous expedition into the Mesoamerican jungle, where the ruins of a forgotten Aztec city threaten to unravel the fabric of time itself.
The Dream-Eaters Campaign Expansion - Arkham Horror: The Card Game: Essentials: No. of players: -- Playing time: -- minutes Age: --+ The Dream-Eaters Campaign Expansion - Arkham Horror: The Card Game: - Rules of Play says: There is a hidden realm outside the world of the waking: a realm of whimsy, imagination, and nightmares. After occult author Virgil Gray writes about his adventures in these “Dreamlands,” you decide to set forth and learn the truth for yourself. Nothing could have prepared you for the terrible wonders that dwell on the other side… In The Dream-Eaters Campaign Expansion, one to four investigators take on the roles of either a group venturing into the Dreamlands or their companions who have been left in the waking world. Together, these divided groups must confront not one, but two ancient terrors vying for control over both worlds. What is real, and what is fiction? And what secrets await in the dark, forbidden places beyond the gates of sleep?

Clownfish Games

Zatu Games

Clownfish Games

Zatu Games

Rules of Play

Rules of Play

Rules of Play

Asmodee UK

Zatu Games

Zatu Games

Rules of Play

Rules of Play