
2016 · Designed by Nate French and Matthew Newman · Published by Fantasy Flight Games
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A cooperative Living Card Game set in the 1920s world of H.P. Lovecraft where 1-4 investigators work together to unravel arcane mysteries before the Ancient Ones break through. Campaigns carry story consequences forward across multiple sessions, blurring the line between card game and tabletop RPG. Your investigator's personal demons are as dangerous as the monsters lurking in Arkham's shadows.

As the enigmatic secrets of the Mythos begin to unfold, it takes a keen mind like Carolyn Fern's to help piece everything together. With her intellect and deep understanding of the human mind, Carolyn can heal horror from her fellow investigators while cracking mysteries of the unknown. This Investigator Deck for Arkham Horror: The Card Game comes with a pre-built, ready-toplay Seeker deck, allowing you to jump into a campaign from the moment you open the box. Also included are additional cards for upgrading the deck during a campaign. · 2026
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Introducing André Patel, the latest and greatest star of the silver screen! With a smile and a wink, André steals the show with his extra actions and versatility, ensuring that every scene is a blockbuster performance. This Investigator Deck for Arkham Horror: The Card Game comes with a pre-built, ready-toplay Rogue deck, allowing you to jump into a campaign from the moment you open the box. Also included are additional cards for upgrading the deck during a campaign. · 2026
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The woods near Arkham have more than just wildlife lurking about, as Miguel de la Cruz has learned firsthand. Still, even horrific monstrosities can fall prey to a hunter's traps, and Miguel's traps are second to none, letting him track and ensnare his enemies with ease. This Investigator Deck for Arkham Horror: The Card Game comes with a pre-built, ready-toplay Survivor deck, allowing you to jump into a campaign from the moment you open the box. Also included are additional cards for upgrading the deck during a campaign. · 2026
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No longer a rookie, Tommy Muldoon is here to put his experience as a police officer to good use on the streets of Arkham. Wielding firearms and focus in equal measure, Tommy is ready to protect the innocent and fend off foes. This Investigator Deck for Arkham Horror: The Card Game comes with a pre-built, ready-to-play Guardian deck, allowing you to jump into a campaign from the moment you open the box. Also included are additional cards for upgrading the deck during a campaign. · 2026
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When spirits are low, Marie Lambeau strides onto the stage to lift them back up with an enchanting song. Hard times call for harder resolve, and Marie uses the gifts of her family's dark legacy to turn her pain into literal power. This Investigator Deck for Arkham Horror: The Card Game comes with a pre-built, ready-toplay Mystic deck, allowing you to jump into a campaign from the moment you open the box. Also included are additional cards for upgrading the deck during a campaign. · 2026
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Detective Aziza Steer calls you in to investigate a string of mysterious disappearances across Arkham, but the deeper you dig the more you realise you might be the next to vanish. In this standalone scenario for one to four investigators, you must track down the enigmatic Abductor before the list of victims grows any longer. It can drop into any campaign as a side-story or be played on its own. · 2025
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The people of Arkham have weathered many threats. Eldritch horrors, dark cults, and ghoulish hauntings have plagued the city for years, and each incident was resolved by brave investigators from all walks of life. But now, Arkham faces its greatest threat to date, and it falls to our intrepid investigators to come together and ensure the city’s survival. The Drowned City Investigator Expansion features six new investigators for Arkham Horror: The Card Game and adds a trove of new player cards and options for deckbuilding, including brand-new “Specialist” cards that play off investigators’ traits. Protect the vulnerable as the trawler, Marion Tavares; draw inspiration from horrors as the poet, Lucius Galloway; fend off monsters with a hail of bullets as the gangster, Micheal McGlen; blur the line between science and mysticism as the parapsychologist, Agatha Crane; control your fate with prophetic visions as the writer, Gloria Goldberg; and come prepared to weather any storm as the lawyer, George Barnaby. This expansion is an essential addition to any Arkham Horror: The Card Game player’s collection, and the cards within can be used to build or enhance investigator decks for any of the game’s scenarios or campaigns. · 2025
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It was supposed to be one last job. At the behest of shadowy antiquarian Randall Tillinghast—who presents them with an offer they can’t refuse—the investigators travel to the South Pacific and the vast, alien city of R’lyeh. However, the more they explore, the more terrors they discover, and as a looming sense of dread grows, the investigators find themselves—and all of Arkham—faced with a colossal threat. The time has come. Cthulhu has awakened, and Arkham will never be the same. In The Drowned City Campaign Expansion, one to four investigators explore the mysterious and deadly city of R’lyeh as it rises from the ocean’s depths. As players venture into the tomb-like ruin, they’ll scale the city’s crumbling foundations, scour the sea floor for alien artifacts, navigate mind-bending machinery and shifting corridors, and discover an ancient history that was drowned with the city itself. Along the way, they’ll experience a unique story that changes based on their chosen investigators, and it all culminates in a climactic battle against Cthulhu himself! This expansion contains the entirety of The Drowned City campaign. Players only need a copy of the Arkham Horror: The Card Game Revised Core Set to dive into the story. · 2025
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The fifth Mythos Pack in The Forgotten Age cycle where investigators find themselves deep in an alien underground civilisation, trying to navigate the strange rituals of incomprehensible beings and survive with their minds intact. New encounter cards and player options continue the harrowing campaign. · 2019
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Heart of the Elders is a two-part Mythos Pack for Arkham Horror: The Card Game featuring an immersive scenario that takes investigators on an adventure both above and below the Earth. Your choices shape which dangers you face and which allies you can trust, with immediate consequences flowing from your decisions. Isolated from civilization, investigators must determine who — if anyone — can be relied upon. · 2018
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Hollywood's golden age of silent filmmaking goes dark when accursed horrors descend on three film sets at Lot C. Investigators must untangle the chaos before the credits roll in this scenario pack featuring multiple playthroughs depending on which movie set takes center stage. Can be played standalone or inserted as a side-story into a campaign. · 2025
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Embark on a daring rescue mission in the moonlit reaches of the Dreamlands, where a key figure has been taken captive by dangerous Corsairs. Venture to a dead world where deadly enemies lurk around every corner, and piece together the clues needed to save your companion and escape. Dark Side of the Moon is the third Mythos Pack in the Dream-Eaters cycle. · 2019
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The fourth Mythos Pack in The Circle Undone cycle sends investigators to the fog-shrouded Unvisited Isle on the Miskatonic River. A mysterious pillar of energy spirals into the sky as the secrets of the Silver Twilight Lodge seem close at hand. New movement-focused player cards and encounter cards shift the focus to the isolated island. · 2019
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Arkham Horror LCG: In the Clutches of Chaos Mythos Pack - Rules of Play says: In In the Clutches of Chaos, doom does not accrue at the usual rate. Instead, breaches are made at various locations, marked by resource tokens. When enough breaches have been made a single location, an incursion occurs. An incursion adds doom to its location and causes the breaches to spread, opening rifts in reality at connecting locations. Your goal is to prevent incursions by removing the breaches that cause them, but this can only be done by activating the action abilities on each location. If you do not maintain control over the breaches, you may soon find yourself overwhelmed with Arkham falling into madness. You cannot allow that to happen! · 2019
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Shattered Aeons is the sixth and final Mythos Pack in The Forgotten Age cycle for Arkham Horror: The Card Game. In The Forgotten Age, you journeyed to the darkest corners of Central America in search of a lost Aztec city-state. What you found during your expedition may be the greatest scientific discover of the age, but it could also be the Earth's undoing. Throughout The Forgotten Age cycle, you have tried to set your mistakes to right, chasing answers about the mysterious artifact your uncovered and those who pursue it. Retracing your path south, you have uncovered secrets that threaten your entire understanding of the world, of time, and of humanity's place in the universe. Now, the last and greatest of your questions will be answered in Shattered Aeons. But be wary — mere mortals may not be meant to gain such knowledge and the truths you seek may destroy what little remains of your sanity. · 2018
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The second Mythos Pack in The Dunwich Legacy cycle, where investigators board a train out of Arkham only to find their journey becomes anything but routine. Sixty new cards include twenty-eight player cards and a thrilling new scenario packed with dread. · 2016
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Final Mythos Pack in The Innsmouth Conspiracy cycle for Arkham Horror: The Card Game — investigators confront Father Dagon beneath the waves of Devil Reef. · 2021
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The fourth Mythos Pack in the Innsmouth Conspiracy cycle picks up right where the previous pack left off, sending investigators racing to the Falcon Point lighthouse for answers. New player cards help you upgrade your decks mid-campaign as fresh revelations come to light in the fog. · 2020
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Something is stalking the streets of Arkham after dark, leaving behind spilled blood and torn clothes with no sign of victim or culprit. In this three-scenario small campaign for one to four investigators, you track monsters through the city, infiltrate a cult lair, and crash a swanky Northside party before confronting whatever lurks in the Waterfront district. Each scenario also works as a standalone experience. · 2025
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Trapped deep underground in the aftermath of The City of Archives, your investigators must descend ever deeper to find a way out in this Mythos Pack for The Dream-Eaters cycle. New player cards and treacherous encounter cards fill the tunnels with unknown horrors from the darkest caverns of the Earth. · 2018
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Threads of Fate is the first Mythos Pack in The Forgotten Age cycle for Arkham Horror: The Card Game. Three separate Act decks are in play simultaneously as investigators race to protect a priceless artefact, locate a missing friend, and decide whether to trust a mysterious stranger. · 2018

A forbidden exhibit at Miskatonic University holds a monster from beyond time, and only your investigators stand between it and the outside world. This Mythos Pack delivers new investigators and cards for the Dunwich Legacy cycle. · 2016
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New investigators join the search for relics sealed away in ruins no one was ever supposed to disturb, each risking it all to keep the world from unraveling. Guide the expedition alongside Leo Anderson, slip through danger as Ursula Downs, make a getaway as Finn Edwards, call on faith as Father Mateo, or gamble with a haunted pact as Calvin Wright.
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Six new investigators step into the shadowed streets of Arkham, each bound to the haunting events of The Circle Undone. Build or enhance decks with the psychologist, the private eye, the millionaire, the redeemed cultist, the athlete, and the entertainer. · 2021
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Join historian Alejandro Vela on a perilous expedition into the Mesoamerican jungle, where the ruins of a forgotten Aztec city threaten to unravel the fabric of time itself. · 2022
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Something ancient and profoundly wrong waits beneath the ice of Antarctica, and your investigators must find the truth before it destroys reality itself. This campaign-only expansion contains over 300 scenario cards for a complete stand-alone campaign — no monthly packs required. · 2021
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Investigators travel to the mysterious Hemlock Isle, recently opened to visitors. By day they bond with locals and explore; by night the island becomes a death trap of ravenous, twisted wildlife. Can they unveil its secrets in three short days before the feast? · 2024
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Five new investigators join the fight against the Mythos, each with fresh player cards and deckbuilding options including bonded cards and bless/curse effects. Play the handyman, the scientist, the countess, the folklorist, or the farmhand. · 2024
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In the decaying seaport of Innsmouth, investigators awaken with no memories, hunting the truth behind missing agents, strange reef-dwelling creatures, and a conspiracy as deep as the tides. The full sixth campaign, complete with flashbacks into a buried past. · 2024
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One to four investigators plan a daring heist on a Monte Carlo casino whose Wellspring of Fortune is twisting luck in its favor. Playable as a standalone scenario or inserted as a side-story into any campaign, with extra hooks for The Scarlet Keys. · 2023
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All the cards needed to run the complete Path to Carcosa mythos cycle come together in one campaign box, following investigators as they probe the dangerous mysteries of The King in Yellow play in Arkham. A cooperative LCG campaign that spirals from a glamorous premiere into full-blown supernatural madness. · 2022
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Adds six new investigators to Arkham Horror: The Card Game, from a steadfast butler to an eldritch operator, along with a wealth of new player and customizable cards. The deckbuilding options work with any scenario or campaign. Requires the core set. · 2022
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Investigators chase villains who are erasing sixty years of scientific discoveries by tampering with the timestream, pursuing them through past and future versions of Arkham and into the twisted realm of Tindalos. A narrative campaign scenario pack that requires the Arkham Horror: The Card Game core set to play. · 2022
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A globe-trotting campaign for Arkham Horror: The Card Game where investigators chase the mysterious Red Coterie across the world. Its non-linear structure lets you choose where to travel next, with time itself becoming one of your deadliest enemies. Requires the core set. · 2022
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Dr. Armitage is worried about his missing colleagues and needs your investigators to head into the eerie back roads around Dunwich and beyond. This repackaged campaign expansion contains all the scenario and encounter cards for the Dunwich Legacy cycle — no monthly packs needed. · 2022
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A new theatre production from Paris has come to Arkham, but every performance of The King in Yellow leaves a trail of disappearances, suicides, and madness in its wake. Two opening scenarios for the Path to Carcosa campaign send investigators to the Ward Theatre and an ill-fated dinner party where answers only multiply the mystery. · 2022
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Dive deeper into the mystery of Innsmouth as investigators venture to Devil Reef island and into abyssal underwater tunnels in this Mythos Pack for the Innsmouth Conspiracy cycle. Includes new player cards to build and upgrade your deck plus a new scenario continuing the chilling deep-sea conspiracy. · 2021
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A tarot reading foretells a grim fate as four people vanish from a French Hill estate. One to four investigators unravel Arkham’s macabre past across eight scenarios and a prologue, deciding whether to embrace destiny or forge their own. · 2021
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An alternate version of Wendy Adams that can replace her standard investigator in any scenario or campaign, with her signature cards. It also includes the Red Tide Rising challenge scenario set in Innsmouth, where Wendy searches for her father. · 2021
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The definitive starting point for Arkham Horror: The Card Game, containing a full card set for up to four investigators and an organizational upgrade that packages each investigator deck and scenario separately for easy setup. A cooperative Living Card Game of Lovecraftian mystery where players battle monsters and madness across a branching campaign. · 2021
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Five new investigators step forward to face the horrors of Antarctica, bringing around 250 new player cards that dramatically expand your deckbuilding options. No campaign cards here — this is pure investigator content to strengthen any Edge of the Earth run. · 2021
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The brilliant academic Harvey Walters uses his deep intellect to grant card draw to any investigator at his location, making him an invaluable support piece for any campaign team. Comes pre-built and ready to play, with 26 upgrade cards for growing your deck through a full campaign. · 2020
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Daredevil rogue Winifred Habbamock rewards aggressive play — commit at least two cards to any skill test and draw a card from your deck, turning card advantage into her primary weapon. Comes pre-built and ready to play, with 26 upgrade cards for full campaign use. · 2020
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The first Mythos Pack in The Innsmouth Conspiracy cycle, continuing the investigation into the eerie fishing hamlet of Innsmouth with a brand-new scenario and player cards for deck-building. Investigators explore glowing lights at the Gilman House, the desolate Fish Street Bridge, and unnaturally formed coves as the Innsmouth mystery deepens. Requires Arkham Horror: The Card Game and The Innsmouth Conspiracy deluxe expansion. · 2020
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The mystic Jacqueline Fine arrives with a unique ability to manipulate chaos token draws, choosing to reveal two additional tokens and cancelling two of them when an investigator nearby reveals chaos tokens. The deck is fully pre-built and ready to play straight from the box, with 26 upgrade cards for campaign progression. · 2020
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In this alternate-universe take on the Arkham Horror LCG, a squad of heroic dogs must stop Meowlathotep from unleashing the outer Feline Gods upon the city of Barkham. A 78-card standalone scenario pack full of canine courage and cat-based cosmic horror. · 2020
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The investigators delve beneath the murky waters surrounding Innsmouth as the Innsmouth Conspiracy cycle deepens. Devil Reef sends your team to the treacherous island rocks off the coast, where something ancient stirs beneath the waves. A new scenario and player cards expand your options as the conspiracy tightens its grip. · 2020
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Deep in the jungles of southern Mexico, a cursed expedition has uncovered something that should have stayed buried. Return to the Forgotten Age is an upgrade expansion for the Forgotten Age campaign in Arkham Horror: The Card Game, adding new scenario cards, fresh encounter sets, upgraded player cards, and card dividers to breathe new life into the original campaign. · 2020
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The sixth and final Mythos Pack in the Dream-Eaters cycle, tasking investigators with defending the Dreamlands from the schemes of the Spinner in Darkness. New cards and scenarios bring the haunting narrative to a climax in this expansion for Arkham Horror: The Card Game. · 2020
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Three rival cults race to summon their chosen Ancient One across North America as Arkham becomes ground zero for a world-shattering conflict in this standalone scenario pack. Navigate the chaos as investigators caught between warring cultists, where every enemy slain brings one dark god closer to awakening. · 2020
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The cultists have found you! In this Mythos Pack for Arkham Horror: The Card Game, investigators must escape a terrifying high-speed chase through the midnight streets of Innsmouth while dark forces close in from all directions. · 2020
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Guardian Nathaniel Cho fights with his bare fists and deals one bonus damage whenever he hurts an enemy via a fight event card, making him an aggressive front-liner who hits harder the more events he chains together. Comes pre-built and ready to play, with 26 upgrade cards for campaign progression. · 2020
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The fourth Mythos Pack in The Dream-Eaters cycle, plunging investigators into the cavernous Underworld of the Dreamlands where ghouls and gugs block the path back to waking reality. Sixty new cards continue the campaign with new encounter threats and player options as the team fights to reunite. · 2020
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Postal worker Stella Clark turns failure into opportunity — whenever she fails a skill test she earns an extra action to use this round, rewarding fearless play and making her uniquely resilient in the face of the mythos. Comes pre-built and ready to play, with 26 upgrade cards for growing your campaign deck. · 2020
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Revisit and supercharge The Circle Undone campaign with new encounter sets, upgraded player cards, scenario-specific challenges, and a full set of card dividers for clean storage. The highlight is a 22-card tarot deck that can spice up any campaign in the Arkham Horror: The Card Game system. · 2020
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The first Mythos Pack in The Circle Undone cycle, sending investigators deep into Arkham's past to uncover the truth about the witch Keziah who escaped Salem Gaol in the 1600s. Chase ghosts and confront ancient terrors in the condemned Witch House. · 2019
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The fifth and final Mythos Pack in The Circle Undone cycle brings investigators to the very edge of reality in a confrontation with the Black Throne itself. The mysteries of the Silver Twilight Lodge and the witch trials of Arkham converge in this climactic conclusion. New player cards and encounter content push the campaign to its most terrifying limit. · 2019
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A standalone side-story scenario for Arkham Horror: The Card Game in which investigators must solve a murder with the clock ticking. Can be played on its own or inserted into a campaign. · 2019
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Re-experience the full Path to Carcosa campaign with freshly designed scenario, location, and encounter cards that add surprises and challenges to the original cycle. Also includes new player cards and campaign storage to hold the entire Carcosa saga in one premium box. · 2019
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Scenario 4-A of The Dream-Quest campaign in which you confront Nyarlathotep at lost Kadath after venturing into the Dreamlands. Can be played standalone or as part of the Dream-Eaters cycle campaign. · 2019
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The second Mythos Pack in the Dream-Eaters cycle plunges investigators deeper into a hidden realm of wonder and nightmares as they chase the truth behind occult writer Virgil Grays wild claims. New player cards and encounter content continue the haunting Web of Dreams campaign. · 2019
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Something terrible hatched from a meteor crater outside Blackwater, and it's growing. You and your investigators are locked inside the quarantine zone with a ravenous, shapeless horror that devours everything in its path. A standalone scenario first premiering at Gen Con 2019, this pack puts you against a creature that grows stronger with every passing moment. · 2019
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The fifth deluxe expansion for Arkham Horror: The Card Game follows two groups of investigators: one venturing into the Dreamlands and another who remain in the waking world. Contains the first two scenarios of the Dream-Eaters cycle plus new investigator and player cards. · 2019
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The second Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game sends investigators to French Hill and the Witch House in search of a long-dead sorceress connected to a dark prophecy. New cards expand your investigator decks while two new scenarios deepen the mystery of Arkham's shadowed past. Requires The Circle Undone campaign expansion to play. · 2019
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The third Mythos Pack in The Circle Undone cycle forces a critical choice: join the Silver Twilight Lodge or oppose them as more Arkham residents vanish without explanation. Your relationship with the Order shapes which areas of the manor you can access and who will be your ally going forward. New asset cards and encounter mechanics deepen the investigation. · 2019
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A scientific expedition into the jungles of southern Mexico goes terribly wrong in this deluxe expansion for Arkham Horror: The Card Game. Your team of investigators must navigate treacherous rainforest terrain, uncover ancient secrets, and survive encounters with forces from beyond as they fall headlong into The Forgotten Age. · 2018
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An urgent medical mystery calls investigators to Cairo, where the lines between wakefulness and dream blur dangerously. Two linked scenarios — The Eternal Slumber and The Night's Usurper — plunge players into Egyptian deserts and realms beyond imagination as they race to prevent an ancient prophecy from unfolding. · 2018
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The fifth Mythos Pack in the Path to Carcosa cycle for Arkham Horror: The Card Game. Investigators travel to the storm-wracked island commune of Mont Saint-Michel, where the darkling spires of Carcosa breach the walls between dimensions and Hastur threatens to rule over all. · 2018
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Your investigators find themselves caught between the waking world and the Dreamlands as they hunt for the mythical city of Kadath. New player cards let you aid teammates across realms — even during the Mythos phase. · 2018
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A campaign upgrade box that revisits the original Dunwich Legacy campaign with 81 new scenario cards and 23 player cards, adding harder challenges, new surprises, and fresh locations across the classic campaign. A premium storage box with 32 divider cards keeps everything neatly organised. · 2018
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The fourth deluxe expansion for Arkham Horror: The Card Game, plunging investigators into Arkham past to uncover macabre histories and secret cults lurking in the shadows. Includes a playable prologue, the first two scenarios of The Circle Undone campaign, new investigator cards and player card options. · 2018
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Time frays at the edges as investigators in Mexico City watch colonial architecture warp into something far older and stranger. A mythos pack continuing the Forgotten Age cycle, adding new scenarios and player cards to the expanding Arkham narrative. · 2018
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Revisit the Night of the Zealot campaign with 46 enhanced encounter cards and 20 new player cards that deepen and vary the classic core set experience, plus a premium storage box and dividers for the full campaign. · 2018
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Haunted by vivid nightmares of an alien world with black stars and twisted spires, investigators leave Arkham behind and chase the director of a sinister play across the Atlantic to Paris — hoping he holds the answers behind their unravelling sanity. · 2017
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Investigators chase a mysterious stranger from the streets of Paris into the city's subterranean catacombs, hunting for the truth behind The King in Yellow. As locations shift unpredictably with every step, what begins as a search for answers becomes a descent into deeper, more harrowing mystery. · 2017
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Deep in the bowels of Arkham Asylum, the second chapter of the Path to Carcosa unfolds — locked wards, doubting minds, and Lunatics who know more than they should. Hunt for the truth while battling your own sanity as darker secrets lurk around every corner. · 2017
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Delve into the Arkham Historical Society as the first chapter in The Path to Carcosa cycle, where sinister secrets tied to a mysterious play begin to unravel your sanity. A new scenario pits investigators against eldritch terrors lurking in age-old archives, while new player cards help you hone your investigator's talents and composure. · 2017
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The second deluxe expansion for Arkham Horror: The Card Game, where investigators attend a sinister theatrical production of The King in Yellow, only to find a trail of disappearances, suicides, and madness following the show. Two scenarios kick off The Path to Carcosa campaign at the Ward Theatre and a formal cast dinner, pulling you deeper into mystery with every answer. · 2017
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A standalone mystery set amid the masked festivities of Venice — investigators race through carnival streets to unmask cultists before a terrible ritual summons something from the lagoon. Playable as a side-story in any campaign, with new Mask asset player cards as rewards. · 2017
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A standalone 80-card scenario for Arkham Horror: The Card Game in which players become prisoners of a mysterious mastermind and must work together to solve twisted riddles and escape a sinister prison before something terrible catches them. · 2017
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Dim Carcosa is the sixth and final Mythos Pack in the Path to Carcosa cycle, whisking investigators beyond the cosmos to Hastur's warped alien city where madness is inevitable and insanity is not defeat. Every location is fully revealed from the start, with story cards pushing plotlines to their final curtain as players push on despite fractured minds. · 2017
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Blood on the Altar is the third Mythos Pack in The Dunwich Legacy cycle, sending investigators deep into the secrets of Dunwich to follow trails from H.P. Lovecraft's classic tale. Sixty new cards including a full playset of player cards challenge you to unravel the town's dark mysteries before they consume you. · 2016
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Several months after the defeat of a terrible creature in Dunwich, Dr. Armitage calls on investigators for help — his colleagues have gone missing and he fears the worst. This deluxe expansion for Arkham Horror: The Card Game launches a full campaign through Miskatonic University, the Clover Club, and beyond. It includes five new investigators and 59 new player cards alongside terrifying new encounter cards and scenarios. · 2016
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Where Doom Awaits is the fifth Mythos Pack in The Dunwich Legacy cycle, carrying investigators toward the climactic conclusion of their investigation outside Dunwich. The woods are warped — clearings strewn with blood, rivers frozen in temperate air, paths tearing open into dimensional chasms — and survival demands pressing on regardless. · 2016
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Undimensioned and Unseen is the fourth Mythos Pack in The Dunwich Legacy cycle, confronting investigators with otherwise invulnerable Abominations as the mystery within a mystery deepens. New player cards help investigators race to uncover knowledge before they become the hunted rather than the hunters. · 2016
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A bone-chilling standalone scenario that sends investigators to New Orleans and the Louisiana bayous, hunting down the source of savage killings through a mystery full of malign spirits, murderous beasts, and things best left unnamed. · 2016
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Under the waves, an ancient civilization thrives, and a conspiracy brews. Only those outsiders who have heard the whispers of the deep can brave the maelstrom and discover the secrets of the abyss. The Innsmouth Conspiracy: Investigator Expansion for Arkham Horror: The Card Game features five investigators and contains all of the player cards and customization options featured in the original "The Innsmouth Conspiracy" cycle of products. Grant blessings as the nun, Sister Mary; learn and practice various fields of study as the student, Amanda Sharpe; watch from the shadows as the spy, Trish Scarborough; perform arcane tricks as the magician, Dexter Drake; and brave the open seas as the sailor, Silas Marsh. The Innsmouth Conspiracy: Investigator Expansion can be used to build or enhance investigator decks for any Arkham Horror: The Card Game scenario or campaign.
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Five new investigators step into the surreal Dreamlands, each with their own player cards and customisation options — from a rookie cop to a violinist who finds power in music.
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A glittering gala in mist-shrouded Kingsport turns into a nightmare when otherworldly creatures crash the party, and it falls to your investigators to expose the host Lantern Club's dark schemes before Arkham's elite meet a grisly end. Ally with a faction of your choosing and race for a coveted relic — solo, dropped into any ongoing campaign, or pitted team against team.
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A standalone scenario for Arkham Horror: The Card Game set during a lavish winter gala in mist-shrouded Kingsport, where investigators uncover the dark schemes of the mysterious Lantern Club. One to four investigators can choose a faction and work together — or semi-competitively in teams — to claim a powerful relic before Arkham's elite suffer a terrible fate.
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A campaign split across two worlds — investigators venturing into the Dreamlands and companions left behind in the waking world must together confront ancient terrors threatening both realms.
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Arkham Horror LCG: Lost in Time and Space Mythos Pack Essentials: No. of players: 1 - 2 Playing time: 1 - 2 hours Age: 14 + Arkham Horror LCG: Lost in Time and Space Mythos Pack As your search for two missing professors has led you down the path to abject madness, Fantasy Flight Games is proud to announce the upcoming release of Lost in Time and Space, the sixth and final Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game!
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Something sinister unravels in the shadowy, decaying seaport of Innsmouth: a government agent vanishes, strange creatures stalk the shoreline, and unnerving cosmic signs align. Investigators wake in a deadly pit with no memory of how they got there, and must chase fragmented flashbacks to uncover the truth about the town — even if the truth is worse than not knowing.
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A monstrous presence once terrorized the secluded village of Dunwich. The season of horror ended only after three professors from Miskatonic University—Dr. Henry Armitage, Dr. Francis Morgan, and Professor Warren Price—ventured to Dunwich, armed with secret knowledge that enabled them to defeat the creature. Now, several months later, Dr. Armitage’s colleagues have gone missing, and he fears the worst… Return to the very first cycle of content for Arkham Horror LCG with The Dunwich Legacy Investigator Expansion. Similar to the previously-announced Edge of the Earth expansions, all player cards for this cycle can be found within the Investigator Expansion. Note: Any longtime fans of Arkham Horror: The Card Game who already own everything from the original The Dunwich Legacy cycle will not find any new cards or content within this expansion. Not a standalone product. A copy of the Arkham Horror: The Card Game core set is required to play.
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