
2011 · Designed by Nate French · Published by Fantasy Flight Games
£65.99
Leisure Games
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Lead a fellowship of heroes on perilous quests across Middle-earth, working together to outlast the looming threat before it overwhelms you. A cooperative deck-builder where every scenario is a fresh tale and the game itself plays the role of Sauron.

Ruins of the ancient northern kingdom of Rhudaur conceal deadly traps and restless spirits that stand between the heroes and their goal in this sixty-card Adventure Pack for The Lord of the Rings: The Card Game. Part of the Angmar Awakened cycle, it adds new player cards focused on the Dunedain. · 2016
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Having chased down the Corsairs' Stormcaller across treacherous seas, the heroes ready a boarding party to reclaim a stolen Numenorean artifact - only to find something lurking in the dark below decks. A tense cooperative scenario in the Dream-chaser cycle. · 2016
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A perilous trek into the troll-haunted Ettenmoors, where a new Tactics hero leads the Fellowship into hostile, unfamiliar terrain. Fresh signals, mounts, and allies arrive to help heroes survive the wilds of Angmar. · 2015
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The fifth Adventure Pack in the Angmar Awakened Cycle, sending heroes into the heart of Angmar to fight through hordes of Orcs and endure foul Sorcery in order to stop a dark ritual. Sixty new cards introduce a combat-intensive scenario that tests even veteran players. · 2015
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The Goblins of Mount Gram have captured a host of Rangers and heroes deep within their dark stronghold. Lead a daring prison break through tainted lands where ancient evils still linger, racing to free your allies before the goblins close in. · 2015
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Brave the perilous forests and caves of Mirkwood in this 82-card expansion for The Lord of the Rings: The Card Game, featuring two new scenarios. Track down goblins who have raided a woodland settlement in The Oath, then venture deep into their lair for a daring rescue in The Caves of Nibin-Dum. · 2023
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Framsburg, the ancient city of legendary dragon-slayer Fram son of Frumgar, holds the enchanted sword Wormsbane — the only weapon that can fell the dragon Dagnir terrorising Wilderland. Players venture into the cursed ruins where an oppressive dread signals they are not alone. The Ghost of Framsburg is Adventure Pack 4 of the Ered Mithrin cycle. · 2019
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An adventure pack for the cooperative Lord of the Rings card game, sending heroes into a desolate dragon-haunted wasteland in pursuit of new perils and player cards. · 2019
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For nearly seven hundred years, the Witch-king of Angmar terrorised the North from his fortress at Carn Dûm. Though his forces were eventually defeated, the shadow of his evil still lingers across the wild lands of Eriador. In this Adventure Pack scenario, the heroes ally with the Dúnedain Rangers to rescue a captive comrade, only to find their pursuit leading ever northward into the haunted hills of Angmar. · 2015
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A mighty dragon terrorizes the Wilderlands of Rhovanion, and it's up to the heroes of Middle-earth to stop it. This Campaign Expansion for The Lord of the Rings: The Card Game packages all nine scenarios from The Wilds of Rhovanion and the Ered Mithrin cycle into one box, with all-new campaign content tying the adventures together. · 2023
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The Ered Mithrin Hero Expansion for The Lord of the Rings: The Card Game gathers 8 heroes — including Bilbo Baggins, Radagast, and Dáin Ironfoot — alongside all player cards from The Wilds of Rhovanion and the Ered Mithrin cycle. Join the merchants of Dale and defend the people of Rhovanion from the growing threat in the north. · 2023
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The Dwarves of Durin Starter Deck is a pre-built expansion for The Lord of the Rings: The Card Game built around delving through your deck and drawing on Dwarven kinship bonds. It ships with a fully playable Lore deck and additional cards for those who want to expand further. Perfect as a second deck for a friend looking to join an existing Core Set player. · 2022
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The Elves of Lórien Starter Deck is a themed pre-built deck for The Lord of the Rings: The Card Game, built around the graceful Silvan elves and their tactical synergies. Players can field a 53-card deck right out of the box, triggering ally abilities repeatedly for maximum effect. It makes a perfect on-ramp for new players or a borrowable deck to lend a friend their first taste of the game. · 2022
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The Riders of Rohan Starter Deck is a pre-built expansion for The Lord of the Rings: The Card Game, focused on hit-and-run tactics and abilities that trigger when allies leave play. It includes a fully playable Aggression deck right out of the box as well as additional cards for deckbuilding. Perfect for new players who want their own deck to bring alongside a friend's Core Set. · 2022
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The Fellowship has broken, and now Aragorn and his companions must rescue their captured friends while Frodo and Sam press on toward Mordor. This Saga Expansion for The Lord of the Rings: The Card Game contains six scenarios recreating the events of The Two Towers, plus over 50 hero and player cards for any campaign or standalone play. · 2022
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The Defenders of Gondor Starter Deck is a pre-built expansion for The Lord of the Rings: The Card Game, centered on high-risk, high-reward gameplay and holding strong in the face of overwhelming odds. It comes with a fully playable Leadership deck and additional deckbuilding cards. An ideal entry point for players joining a friend who already owns the Core Set. · 2022
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Heroes sail the western ocean of Middle-earth in nine scenarios spanning Corsair raids, Numenorean ruins, and a treacherous battle to defend the Grey Havens. A persuasive villain commands a powerful fleet, and only the most cunning fellowship will be able to unravel the conspiracy of the deep. · 2022
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Eight playable heroes from the Grey Havens and Dream-chaser cycle are gathered here, including Denethor, Glorfindel, and Cirdan the Shipwright. All player cards and customization options from that cycle come together in one essential expansion for players completing their collection. · 2022
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The Angmar Awakened Hero Expansion brings 8 iconic heroes — including Aragorn and Arwen — along with all the player cards from The Lost Realm and the Angmar Awakened cycle into one box for The Lord of the Rings: The Card Game. Valor cards and thrilling side quests let you pursue evil across the wilds of Angmar. · 2021
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A standalone adventure for the Woodmen of Wilderland: defend the settlement of Hrogar's Hill against Dagnir, a vengeful mother dragon whose fury threatens to reduce the stronghold to ash. · 2019
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The Land of Sorrow drops heroes into occupied Mordor, where they risk everything to free prisoners forced to harvest food for the Dark Lord armies while facing the strongest Easterling warriors yet. This 60-card Adventure Pack is the fifth pack in the Vengeance of Mordor cycle, adding a new Eagle hero and a unique contract card. Requires The Lord of the Rings: The Card Game Core Set and A Shadow in the East deluxe expansion to play. · 2019
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The second adventure pack of the Vengeance of Mordor cycle. Track the villainous Thane Ulchor to the Easterling city of Ulfast and gather information on him without alerting the City Guard. It adds a new scenario, a contract and a Spirit hero. · 2019
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The eighth deluxe expansion for Lord of the Rings: The Card Game sends your Fellowship beyond the reach of Mordor to Dorwinion and the cursed Hills of Rhun, facing a cult that has fallen to the sway of the Dark Lord. Features the game's first double-sided hero and introduces the new Contract card type. · 2019
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A custom scenario kit that plunges players into the ancient underground realm of Khazad-dûm, filled with Spiders, Goblins, and hand-picked perils from your personal encounter deck. Features cooperative play and a team-versus-team variant where each side builds the encounter deck to challenge the other. Integrates with The Mines of Moria custom scenario pack. · 2019
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A custom scenario kit produced for Gen Con 2018, letting players tackle a cooperative or competitive adventure in the world of Middle-earth. · 2018
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The sixth and final adventure pack of the Haradrim cycle. Your heroes escape Mordor's dungeons and begin the Flight to Gondor. It brings sixty cards, including the Ent hero Quickbeam and the Hobbit ally Halfast Gamgee. · 2018
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The second Adventure Pack in the Ered Mithrin cycle — your company follows the treacherous Goblin Urdug through the wilds of Rhovanion, hunting a secret entrance to Gundabad. Features sixty cards including a new hero, and branching quest paths that change each time you play. Requires the Core Set and The Wilds of Rhovanion deluxe expansion. · 2018
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As Mordor's shadow spreads, you take it upon yourself to escort a band of displaced wanderers to safety across the perilous lands beyond the Edge of the Wild. Treacherous roads and unknown dangers test whether you can deliver them to peace. · 2018
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Send your Fellowship north to the Grey Mountains, where legend says dragons are bred within a smoking valley called the Withered Heath. The journey pits heroes against terrain as punishing as any foe, as they try to learn what stirs among the drakes before the mountain's secrets consume them. · 2018
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The great host of Lothlórien marches on Dol Guldur in this standalone scenario for the Lord of the Rings card game. Players can battle the Necromancer's forces in Standard Mode for 1–4 heroes or join forces in Epic Multiplayer Mode for up to 12. Break the walls, free the prisoners, and drive Sauron's shadow from the south. · 2017
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Ambush a Haradrim tribute caravan sheltering inside a crumbling desert fortress in this Adventure Pack, which adds a Spirit hero with Rohan ties and a clutch of Rohan and Song-themed player cards. · 2017
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Chase a giant spider into the cobweb-choked tunnels beneath the Harad desert in this Adventure Pack, where progress can slip away the moment you lose your bearings underground. · 2017
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Return to the flooded Temple of the Deceived, where labyrinthine underwater passages hide grasping dead and ravenous sharks. This Nightmare Deck twists the scenario into a far deadlier descent for hardened questers. · 2017
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A mysterious ship called the Stormcaller races across the sea and the heroes must give chase before it reaches its destination in this sixty-card Adventure Pack for The Lord of the Rings: The Card Game. The Dreamchaser cycle begins with a nautical adventure featuring new Noldor-themed player cards. · 2016
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The heroes of Middle-earth venture into the scorching southern deserts of Harad, where unfamiliar foes and shifting sands test their resolve. This deluxe expansion opens a new cycle of cooperative quests far from the comforts of the West. · 2016
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The fourth adventure pack of the Dream-chaser cycle. Heroes who have crossed treacherous seas now push through the Temple of the Deceived and its deadly underwater passages. It adds a new scenario, a Silvan Lore hero and nine new player cards in threes. · 2016
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The thrilling conclusion to the Dream-chaser cycle. Board the Dream-chaser one last time and sail to Umbar to settle things with the Corsairs. Two new encounter sets send you through coastal waters and past Corsair ships before you reach land. · 2016
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The Corsair fleet besieges Dol Amroth and the heroes must fight ship-to-ship to save the city. This Nightmare Deck floods the harbour with fresh vessels and randomises your objectives, raising the stakes of an already desperate naval defence. · 2016
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The penultimate chapter of the Dream-chaser cycle returns Middle-earth's heroes to Dol Amroth, where a brewing storm and lurking Corsairs threaten the harbour. Brave the swells and the enemy fleet in this cooperative seafaring scenario. · 2016
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Rally up to twelve heroes across three simultaneous game tables to defend the ancient city of Annúminas against the armies of Carn Dûm in this epic standalone or cooperative scenario for the LCG. · 2016
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Heroes slip out of Tharbad and must navigate the treacherous marshlands of the Nin-in-Eilph, pressing onward to a secret location in Hollin that holds the key to opposing the Dark Lord. This sixty-card Adventure Pack for The Lord of the Rings: The Card Game includes a new hero and new player card interactions with the first player token. · 2015
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Heroes delve into the ancient history of the Rings of Power in this sixty-card Adventure Pack for The Lord of the Rings: The Card Game, part of the Ring-maker cycle. New player cards and a scenario set in the ruins of Ost-in-Edhil challenge players to uncover Celebrimbor's hidden forge. · 2015
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The rangers of the north battle dark forces that have invaded the ancient kingdom of Arnor in this Deluxe Expansion for The Lord of the Rings: The Card Game, opening the Angmar Awakened cycle. New Dunedain and Ranger player cards give heroes new ways to track and hunt their enemies across the wilderness. · 2015
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Your fellowship pushes into the darkened halls of Carn Dum for a final showdown against ancient Angmar sorcery in this Adventure Pack for the LCG. The dead rise and fallen companions may return as enemies, with new player cards expanding your options for the Angmar Awakened cycle. · 2015
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The Treason of Saruman is the fifth Saga expansion for The Lord of the Rings LCG, taking players through three scenarios based on the first half of The Two Towers. Aragorn, Legolas, and Gimli race to rescue Merry and Pippin while the defense of Rohan hangs in the balance at Helms Deep, and the Ents march on Isengard. · 2015
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Set in November 2015 as a Fellowship Event exclusive, this scenario pack adds a brand-new murder mystery adventure to the LotR Card Game, complete with quest cards and fifty encounter cards. · 2015
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Frodo and Sam must navigate the treacherous paths through Mordor in this Saga Expansion for The Lord of the Rings: The Card Game, covering the events of The Two Towers' final chapters. New campaign scenarios, Boons, and Burdens reflect the mounting weight of the One Ring as the hobbits struggle toward Mount Doom. · 2015
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The heroes of Middle-earth find themselves caught between rival factions in the ruined city of Tharbad, pursued by spies and must evade capture in this sixty-card Adventure Pack for The Lord of the Rings: The Card Game. Part of the Ring-maker cycle, it adds new player cards centered on Dunedain Rangers. · 2015
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The Khazad-dum Nightmare Deck replaces the encounter cards in the original Khazad-dum Deluxe Expansion scenarios with far more dangerous alternatives, turning familiar adventures in Moria into brutal new challenges. An official Nightmare Mode addition for The Lord of the Rings: The Card Game. · 2014
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The heroes of Middle-earth push deeper into Dunland as they complete their mission for the White Council, battling wild men and treacherous terrain on their way back to Isengard. The Antlered Crown is a sixty-card Adventure Pack for The Lord of the Rings: The Card Game, adding a new Rohan hero, player cards, and a tense new scenario set in the hills of Dunland. · 2014
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Middle-earth's heroes join Saruman the White and fight their way free from waves of ferocious Dunlendings, opening the Ring-maker cycle with a combat-heavy new scenario. · 2014
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The Redhorn Gate Nightmare Deck replaces encounter cards in the original scenario with brutal new alternatives, making the treacherous mountain pass even more deadly for unprepared heroes. An official Nightmare Mode deck for The Lord of the Rings: The Card Game. · 2014
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The Over Hill & Under Hill Nightmare Deck replaces encounter cards in the original Hobbit Saga scenario with far more dangerous alternatives, raising the stakes for heroes venturing into goblin-infested mountains. An official Nightmare Mode deck for The Lord of the Rings: The Card Game. · 2014
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Hobbit on the Doorstep is a Saga Expansion for The Lord of the Rings: The Card Game that continues the journey of Bilbo and the Dwarves, culminating in the dramatic confrontation with Smaug and the Battle of Five Armies. New heroes, player cards, and campaign scenarios bring Tolkien's classic to life. · 2014
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Enter the service of Saruman the White as wild Dunlendings, prowling orcs and dark creatures gather around the Gap of Rohan. Three new scenarios, two heroes and a wealth of player cards lay the foundation for the Ring-maker cycle. · 2014
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Heroes ride into Ithilien to stop retreating Mordor forces in this cooperative Living Card Game adventure. New hidden card mechanics and the dark threat of Black Numenoreans add fresh tension to the hunt. · 2013
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Heroes venture into the haunted realm of the Dead Men of Dunharrow to rescue a kidnapped Ranger before nightfall closes in. The Undead here cannot be slain by normal means, making this three-part scenario uniquely threatening. · 2013
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Fog on the Barrow-Downs is a Print-on-Demand scenario for The Lord of the Rings: The Card Game, recreating the chilling encounter where the hobbits are lured into ancient burial mounds on the Barrow-downs. Designed to integrate with The Black Riders Saga Expansion in campaign mode. · 2013
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The heroes of Middle-earth face the ancient terror of a Balrog in the depths of Moria in this sixty-card Adventure Pack for The Lord of the Rings: The Card Game, concluding the Dwarrowdelf cycle. New player cards and a climactic scenario push heroes to their absolute limits. · 2013
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Corruption festers within Gondor itself in this Adventure Pack, the first chapter of the Against the Shadow cycle for The Lord of the Rings: The Card Game. Heroes must investigate an underworld conspiracy in a clever scenario packed with nefarious plots and deadly villains, alongside a new hero and three copies of each new player card. · 2013
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Return to Mirkwood Nightmare Deck cranks up the peril of one of The Lord of the Rings: The Card Game's classic scenarios, swapping in brutal new encounter cards that will challenge even seasoned players. Part of the official Nightmare Mode series, it transforms a familiar adventure into a punishing test of your deck-building skills. · 2013
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The climactic finale of the Against the Shadow cycle pits heroes against one of Mordor's undying Nazgul captains in this cooperative card game adventure. New player cards reinforce the Gondor trait and support mono-sphere deck building. · 2013
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The Road to Rivendell Nightmare Deck ramps up the difficulty of the beloved Road to Rivendell scenario, adding brutal new encounter cards that test even veteran heroes of Middle-earth. Part of the official Nightmare Mode series for The Lord of the Rings: The Card Game, this deck replaces encounter cards for a harder challenge. · 2013
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The Dead Marshes Nightmare Deck replaces encounter cards in the classic scenario with far deadlier alternatives, where the ghostly faces beneath the water become even harder to resist. An official Nightmare Mode deck for The Lord of the Rings: The Card Game. · 2013
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Middle-earth's heroes march alongside the armies of Gondor to reclaim the ruined city of Osgiliath in this Adventure Pack, the fourth chapter of the Against the Shadow cycle. A new hero, three copies of each new player card, and a sweeping new scenario bring the battle for Middle-earth to one of its most iconic locations. · 2013
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The first Saga Expansion for the LOTR Card Game lets you relive the first half of The Hobbit alongside Bilbo and the dwarves. Three new scenarios form a campaign from Bag End through encounters with trolls and goblins, with five new heroes including famous characters from the novel. · 2012
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The hunt for Gollum reaches the treacherous fens south of the Emyn Muil. This Shadows of Mirkwood adventure pack introduces a slippery new Escape mechanic and sixty fresh cards as the heroes close in on their elusive quarry. · 2012
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Trolls have gathered around the Carrock and the heroes of Middle-earth must drive them off before they threaten the nearby settlements. Conflict at the Carrock is an Adventure Pack for The Lord of the Rings: The Card Game featuring new player cards and a tense scenario along the banks of the Anduin. · 2012
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Heroes brave the treacherous Redhorn Gate mountain pass in this sixty-card Adventure Pack for The Lord of the Rings: The Card Game, kicking off the Dwarrowdelf cycle. New Dwarf-themed player cards and a deadly mountain crossing scenario await those bold enough to attempt the pass. · 2012
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The Watcher in the Water brings heroes to the gates of Moria, where they must survive a ferocious battle with masses of tentacles before they can even enter the dark mines. This 60-card Adventure Pack includes a thrilling new scenario, a new hero, and three copies of each player card as part of the Dwarrowdelf cycle. Requires the Lord of the Rings: The Card Game Core Set to play. · 2012
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The third Against the Shadow cycle Adventure Pack — heroes race to save villagers from Orcish siege and spreading fires at Amon Din, fighting on two fronts in a tense rescue mission.
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Players venture deep into the roots of Mount Gundabad to confront the dragon Dagnir, whose threat looms over the whole of Wilderland. This Adventure Pack expands the cooperative card game with new hero and player cards alongside a challenging new scenario set in the climax of the Ered Mithrin cycle.
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While Frodo, Sam, and Gollum journeyed through the glades of Ithilien, Aragorn and his companions fought the battle of Helm’s Deep and rode to the wreck of Isengard to deal with the traitor, Saruman. After obtaining a Palantír from that encounter, Aragorn learned much of the Enemy’s movements, and now he and his companions must ride to the aid of Gondor while the Ring-bearer draws ever closer to Mount Doom… Fantasy Flight Games is proud to announce The Return of the King, the final repackaged expansion for The Lord of the Rings: The Card Game! This expansion combines all of the contents from The Flame of the West and The Mountain of Fire. Experience the conclusion of the journey to destroy the One Ring in this epic expansion. This expansion contains six scenarios that recreate the adventures featured in the third part of the legendary The Lord of the Rings saga. In this box, you’ll also find over 60 hero and player cards, which can be used to build or enhance your decks for any The Lord of the Rings: The Card Game scenario or campaign.
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The western lands of Eriador have long remained peaceful under the vigilance of the Rangers of the North. Yet no grave can contain the evil forces of Angmar, which lurk in wild and ancient places, stretching the valorous Dúnedain rangers far and thin in their duty to protect the land. In the Angmar Awakened Campaign Expansion, one to four players join forces with the Dúnedain to defend Eriador and investigate the source of the evil that plagues the land. Across nine scenarios, playable over the course of a sequential campaign, they must confront Orcs, trolls, wraiths, and a cunning villain who wields dark sorcery. This expansion includes all of the scenarios featured in The Lost Realm and the original Angmar Awakened cycle, now repackaged into one box, along with all-new campaign content. Not a standalone product. A copy of The Lord of the Rings: The Card Game Revised Core Set is required to play.
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"Time is short. See! The beacons of Gondor are alight, calling for aid. War is kindled. See, there is the fire on Amon Dîn, and flame on Eilenach; and there they go speeding west." –Gandalf, The Return of the King Brave the Paths of the Dead, battle the Corsairs at Pelargir, and stand fast against the Witch-king and the armies of Mordor during the Battle of the Pelennor Fields! The fifth The Lord of the Rings Saga Expansion for The Lord of the Rings: The Card Game, The Flame of the West draws directly from the key events of the first half of The Return of the King as it returns our attention to Aragorn, the Grey Company, and the plight of Gondor, even while the fates of Frodo Baggins and the One Ring remain uncertain. With its 165 new cards, The Flame of the West introduces three new scenarios with a decidedly epic bent. War is kindled, and your actions will determine whether or not Gondor stands. Fortunately, you will not ride alone. The Flame of the West introduces a new version of Aragorn to lead you, as well as two new heroes, two boons, and thirty player cards (three copies each of ten different cards) that represent the strength of the bonds that run between the Men of Gondor, the Riders of Rohan, and the Elves and Dúnedain of the Grey Company.
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The Grey Havens and its 165 new cards allow you to adventure along the westernmost edges of Middle-earth, and then travel even further west...across the uncharted waters where the proud hosts of Númenor met their doom many long generations back. Three new scenarios feature mechanics for ships and sailing, as well as a heavy emphasis on exploration. Then, even as the troubled dreams of one Gondorian nobleman spur you to undertake an epic journey to the ruins of Númenor, The Grey Havens casts you deep into turbulent waters where Corsairs, Raiders, Undead, and the seas themselves pose constant threats. The Grey Havens, a deluxe expansion for The Lord of the Rings: The Card Game, contains 165 new cards including: 3 new quests, 12 new encounter sets, 2 new heroes, as well as new allies, events, and attachments for each sphere of influence.
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Wrath and Ruin is the first Adventure Pack in the Vengeance of Mordor cycle for the LotR Card Game, returning players to Dorwinion to repel a renewed Mordor assault. Includes a new dwarf hero, 60 new cards, and even a fleeting appearance from Tom Bombadil.
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A saga expansion following Frodo and the Fellowship from Rivendell to the Mines of Moria, with three epic quests and new hero cards including Gandalf. Brings the story of the second half of Fellowship of the Ring to the cooperative card game.
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Temple of the Deceived is the third Adventure Pack in the Dream-chaser cycle for The Lord of the Rings: The Card Game. After a treacherous journey at sea, heroes arrive at a remote island covered in jungles and ruins, hunting a chest locked away for untold ages while fending off hordes of cursed dead. The pack introduces a new Leadership hero and twenty-seven new player cards across a thrilling new scenario.
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The heroes journey to the embattled realm of Gondor, joining its might in an escalating war against the forces of evil. This deluxe expansion carries the cooperative card game from the streets of Pelargir to an epic clash with Orcs and Southrons.
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The Vengeance of Mordor cycle reaches its dramatic conclusion as your heroes lay siege to a fortress deep in the heart of Mordor, racing to liberate captive prisoners and confront the villainous Thane Ulchor. This adventure pack includes a new Spirit Aragorn, player cards for every sphere, and a new contract that unlocks exciting deckbuilding possibilities.
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Deep in the Anduin Valley the heroes find a great eagle gravely wounded by goblin weapons, and the race is on to carry it to Radagast at Rhosgobel before it is too late.
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Track Orcs deep into the mines of Moria in this fifth Dwarrowdelf cycle adventure pack, only to be swept away by treacherous underground currents into a dark realm where nameless things lurk. Includes a new hero, player cards, and an all-new scenario set in Moria's deepest depths.
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Delve into the half-sunken ruins of Belegost, battling traps, dungeon denizens, and a fire-breathing dragon in this classically styled standalone scenario for the Living Card Game.
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The conspirators who slipped through the shadows of Minas Tirith have fled the city, and the chase leads the heroes deep into the wild Druadan Forest in this Against the Shadow cycle adventure.
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The first deluxe expansion for the cooperative card game carries the heroes of Middle-earth into the mines of Moria in search of Balin and his lost colony of Dwarves. New Dwarf heroes, allies and three thrilling scenarios open the games ongoing narrative.
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After their efforts to help Saruman discover the means to forestall the forces of Mordor leads them deep into the heart of Dunland, several of Middle-earth's greatest heroes must undertake a series of three deadly trials. The Three Trials is the second Adventure Pack in "The Ring-maker" cycle for The Lord of the Rings: The Card Game. In its new scenario, can Middle-earth's heroes defeat three ferocious Dunlending Guardian spirits, claim their Keys, and recover an ancient Dunlending artifact, the Antlered Crown? Additionally, players receive a new hero and three copies of each player card, including two new Elven allies and support for the game's Secrecy keyword.
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A standalone scenario pack that sends your Fellowship to the high seas to hunt down the monstrous Corsair warship Dreadnaught before it terrorizes Middle-earth's coasts. A unique nautical adventure for the cooperative card game.
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Experience the beginning of the journey to destroy the One Ring in The Fellowship of the Ring Saga Expansion for The Lord of the Rings: The Card Game! This expansion contains six scenarios that recreate the adventures featured in the first part of the legendary The Lord of the Rings saga. You’ll also find over 50 hero and player cards, which can be used to build or enhance your decks for any The Lord of the Rings: The Card Game scenario or campaign!
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A standalone scenario kit for The Lord of the Rings: The Card Game set in the deadly Mirkwood, featuring 7 quest cards and 70 possible encounter cards that let players build their own custom scenario. First premiered at the 2018 Fellowship Event, it offers enormous replay variety as heroes forge different paths through Middle-earth. Requires the base card game to play.
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A saga expansion that sends players through the Shire and on to Rivendell, recreating the first half of The Fellowship of the Ring across three quests. Includes exclusive Hobbit hero cards and a new Frodo ally card.
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The fourth Dwarrowdelf cycle Adventure Pack — heroes venture into the lightless tunnels of Moria, battling Goblins and navigating treacherous paths where one wrong turn means getting hopelessly lost.
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The fifth Haradrim cycle Adventure Pack — heroes fight their way through Cirith Gurat's Iron Pass to free captured Haradrim allies from Orcish captivity.
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Race Across Harad drops heroes atop freshly tamed oliphaunts as they gallop through the harsh deserts of Harad, pursued by relentless warg-riders and orc hunters. The scenario introduces a unique dual-staging-area chase mechanic where the orcs advance their own quest track, forcing players to move faster than their pursuers or be overwhelmed at the Ford of Harnen.
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Head deep into the jungles of Harad to capture Oliphaunts as mounts — the first Adventure Pack of the Haradrim cycle, adding a new hero and nine player cards focused on paired Traits and Haradrim alliances.
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