
Vikings Gone Wild: It's A Kind Of Magic Expansion: Essentials: No. of players: 2-4 Playing time: 40-90 minutes Age: 10+ Vikings Gone Wild: It's A Kind Of Magic Expansion: - Rules of Play says: It's a Kind of Magic contains 110 cards, including a new card type: Spells. When included in the game, Spells replace Defense, Units, or both. • 1 new Building (Sorceress Tower) • 4 new Units (Shaman, Sorceress, Dreki, and Dreki Eggs) • 6 new Spells (Shield, Thunder, Magic Manipulation, Ice Trap, Magic Potion, and Gold Touch) • 1 new Divine Favor (Hel) • 8 new Odin's Path cards (Necronomicon, Destruction, Sheep Storm, and Zap Trap) • 2 new end-game bonuses • 5 new Missions
Vikings Gone Wild: It's A Kind Of Magic Expansion: Essentials: No. of players: 2-4 Playing time: 40-90 minutes Age: 10+ Vikings Gone Wild: It's A Kind Of Magic Expansion: - Rules of Play says: It's a Kind of Magic contains 110 cards, including a new card type: Spells. When included in the game, Spells replace Defense, Units, or both. • 1 new Building (Sorceress Tower) • 4 new Units (Shaman, Sorceress, Dreki, and Dreki Eggs) • 6 new Spells (Shield, Thunder, Magic Manipulation, Ice Trap, Magic Potion, and Gold Touch) • 1 new Divine Favor (Hel) • 8 new Odin's Path cards (Necronomicon, Destruction, Sheep Storm, and Zap Trap) • 2 new end-game bonuses • 5 new Missions
No expansions available