
Build up your Viking village, train mighty warriors, and raid your neighbours in this colourful adaptation of the popular online RTS. Players blend resource management with deck-building as they buy new units and buildings, summon the favour of the gods, and launch cheeky attacks on rival clans. A boisterous, beard-pulling brawl with cartoony charm.
Build up your Viking village, train mighty warriors, and raid your neighbours in this colourful adaptation of the popular online RTS. Players blend resource management with deck-building as they buy new units and buildings, summon the favour of the gods, and launch cheeky attacks on rival clans. A boisterous, beard-pulling brawl with cartoony charm.
Guild Wars contains 110 cards and adds a new team play game mode to Vikings Gone Wild. 4 new types of Buildings (Forge, Boost Tower, Guild Tower, and Wall Builder) 3 new types of Units (Fairies, Wall Breakers, and Bear Riders) 1 new Defense Tower (Pig Anti Air) 8 new Odin's Path cards (Cow Trap, Transporter, War Axe, Valkyrie Wings, Mini Cannon, Hero Trap, Dwarf, and Goblin Copter) 1 new Divine Favor (Ragnar) 4 Guild War markers 2 new end-game bonuses 5 new Missions
Vikings Gone Wild: It's A Kind Of Magic Expansion: Essentials: No. of players: 2-4 Playing time: 40-90 minutes Age: 10+ Vikings Gone Wild: It's A Kind Of Magic Expansion: - Rules of Play says: It's a Kind of Magic contains 110 cards, including a new card type: Spells. When included in the game, Spells replace Defense, Units, or both. • 1 new Building (Sorceress Tower) • 4 new Units (Shaman, Sorceress, Dreki, and Dreki Eggs) • 6 new Spells (Shield, Thunder, Magic Manipulation, Ice Trap, Magic Potion, and Gold Touch) • 1 new Divine Favor (Hel) • 8 new Odin's Path cards (Necronomicon, Destruction, Sheep Storm, and Zap Trap) • 2 new end-game bonuses • 5 new Missions
Vikings Gone Wild: Ragnarok Solo Coop Expansion: Essentials: No. of players: 1-4 Playing time: 40-90 minutes Age: 10+ Vikings Gone Wild: Ragnarok Solo Coop Expansion: - Rules of Play says: A solo/cooperative mode for Vikings Gone Wild. It includes: • 18 undead units card • 15 undead buildings • 5 bosses • 6 tasks • 8 objectives • 1 Ragnarok! • 1 helper card
Druids join the Viking ranks, wielding sacred artefacts to summon terrifying creatures to their cause. A new Elements resource and a draft of permanent artefacts give every game an asymmetric, strategy-rich start.
A solo/cooperative mode for Vikings Gone Wild.

Rules of Play

Zatu Games

Rules of Play

Rules of Play

Rules of Play

Asmodee UK

Zatu Games

Rules of Play

Zatu Games

Zatu Games

Zatu Games

Rules of Play