
Quartermaster General is a fast-playing card-driven strategy game that puts players in command of the major powers of World War II. Supply lines are the lifeblood of any army — cut your enemy's off and watch their forces crumble, while keeping your own vital connections intact across a sweeping strategic map.
Quartermaster General is a fast-playing card-driven strategy game that puts players in command of the major powers of World War II. Supply lines are the lifeblood of any army — cut your enemy's off and watch their forces crumble, while keeping your own vital connections intact across a sweeping strategic map.
The first expansion for Quartermaster General 2nd Edition, adding Air Forces as a new combat dimension, Chinese and French forces, and Bolster cards that can be played as reactions during gameplay. Also includes alternate what-if cards like Operation Sea Lion for fresh strategic replayability.
WW2 Prelude: Quartermaster General: Essentials: No. of players: 2-6 Playing time: 10 minutes Age: 12+ WW2 Prelude: Quartermaster General: - Rules of Play says: Quartermaster General: Prelude adds a short pre-game of new “Prelude” cards, setting the stage for WW II. The prelude has a truncated sequence of play designed to create differing opening situations from whence regular play can begin. There are two types of prelude cards: History and Armament. History cards are (generally) resolved immediately and have a tension modifier. Armament cards are played face down, like response cards, but cost a regular card to use (not to play). When the total tension from history cards gets to 10, regular play begins.

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Rules of Play

Rules of Play

Zatu Games

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Rules of Play