
WW2 Prelude: Quartermaster General: Essentials: No. of players: 2-6 Playing time: 10 minutes Age: 12+ WW2 Prelude: Quartermaster General: - Rules of Play says: Quartermaster General: Prelude adds a short pre-game of new “Prelude” cards, setting the stage for WW II. The prelude has a truncated sequence of play designed to create differing opening situations from whence regular play can begin. There are two types of prelude cards: History and Armament. History cards are (generally) resolved immediately and have a tension modifier. Armament cards are played face down, like response cards, but cost a regular card to use (not to play). When the total tension from history cards gets to 10, regular play begins.
WW2 Prelude: Quartermaster General: Essentials: No. of players: 2-6 Playing time: 10 minutes Age: 12+ WW2 Prelude: Quartermaster General: - Rules of Play says: Quartermaster General: Prelude adds a short pre-game of new “Prelude” cards, setting the stage for WW II. The prelude has a truncated sequence of play designed to create differing opening situations from whence regular play can begin. There are two types of prelude cards: History and Armament. History cards are (generally) resolved immediately and have a tension modifier. Armament cards are played face down, like response cards, but cost a regular card to use (not to play). When the total tension from history cards gets to 10, regular play begins.
No expansions available