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Enter the honour-bound realm of Rokugan, where samurai clans wage political and martial war in service of the Emperor. Build your dynasty and conflict decks to outmanoeuvre opponents through cunning courtly schemes and fierce battlefield clashes.
Enter the honour-bound realm of Rokugan, where samurai clans wage political and martial war in service of the Emperor. Build your dynasty and conflict decks to outmanoeuvre opponents through cunning courtly schemes and fierce battlefield clashes.
A Premium Expansion marking a moment of relative peace in Rokugan as the Hantei Dynasty ushers in an era of tranquility — though the clans still compete fiercely beneath the surface. All seven Great Clans receive new tools with dueling and honor as persistent themes across 234 new cards. An accessible companion to the Core Set that also captures pivotal story moments from the ongoing Legend of the Five Rings fiction.
This Dynasty Pack expands the Void element's reach — new Shugenja and Spells let you embrace nothingness itself, while the Mantis Clan grows and ancient creatures answer the Great Clans' call.
The fourth Dynasty Pack of the Imperial Cycle draws players into the opulent corridors of Otosan Uchi, where Imperial magistrates and samurai loyal to the Emperor compete for the Chrysanthemum Throne. New cards across all seven Great Clans deepen faction identities and reward those who hold the Imperial Favor.
The sixth and final Dynasty Pack of the Imperial Cycle delivers a capstone set of cards for all seven Great Clans, completing their arcs of service to the Emperor and rivalries within the Imperial City. A fitting conclusion to the cycle's political intrigues.
The Fires Within is a Dynasty Pack for Legend of the Five Rings: The Card Game, the third entry in the Elemental Cycle. New Shugenja and Spell cards expand the power of the Fire element, while the Mantis Clan grows its forces with twenty new cards across this explosive expansion.
The fifth Dynasty Pack of the Imperial Cycle sends players deeper into the political intrigues of Otosan Uchi, arming all seven Great Clans with cards to bolster their unique styles of play. Imperial magistrates and clan champions navigate a court where secrets carry a price.
A dynasty pack for the Legend of the Five Rings card game, bringing new clan cards and Shadowlands corruption to deepen the struggle for honour across Rokugan.
A Clan Pack expansion for Legend of the Five Rings LCG, featuring cards for all seven Great Clans to refine deck-building options. Players command their forces through two separate decks — Dynasty and Conflict — while honoring the strict code of Bushido in the Emerald Empire.
The second Dynasty Pack in the Imperial Cycle expands all seven Great Clans with new cards themed around the Imperial City of Otosan Uchi. Neutral samurai, clan magistrates, and Imperial Favor rewards deepen your ties to the Emperor.
A Dynasty Pack expansion for the Dominion cycle of Legend of the Five Rings LCG, introducing new eminent provinces and nine cards with the rally keyword. Features new options for each of the seven Great Clans, plus a new Lion Clan stronghold for Bushi-focused decks.
L5R LCG: For the Empire Exp. - Rules of Play says: Take to the battlefield with For the Empire, the first Dynasty Pack in the Inheritance Cycle for Legend of the Five Rings: The Card Game! This Dynasty Pack focuses on the brave Bushi who fight for their clans on battlefields strewn with blood and dirt. Furthermore, look for the introduction of the new disguised mechanic, which sees hidden iconic samurai take on the identities of unassauming non-unique characters, only to reveal their true skill and ability at the most opportune moment. All of this and for awaits you in For the Empire!
The sixth and final Dynasty Pack of the Temptations cycle gives every Great Clan new tools for manipulating fate on characters and responding to opponents' tricks. A new stronghold, two new provinces, and a full set of dynasty and conflict cards make this a must-have conclusion to the Temptations arc.
The Phoenix Clan Clan Pack dives deep into the spiritual heart of Rokugan's most mystical Great Clan, featuring a full suite of powerful Shugenja, elemental spells, and a new role card. With 78 new cards, the Disciples of the Void bring sorcerous might to any struggle for honor.
The sixth Dynasty Pack in the Dominion cycle introduces the eminent and rally keywords, new clan tools across all Great Clans, a World Champion-designed card, and community-designed content. A new Dragon stronghold and province cards round out a pack that every L5R fan should have.
Breath of the Kami is the first Dynasty Pack of the Elemental Cycle for Legend of the Five Rings: The Card Game. It introduces sixty cards centred on the Air element, including new Shugenja and Spell cards that harness Air's power, a new Stronghold, and the first Mantis clan character in the LCG era.
The second Dynasty Pack in the Dominion cycle for Legend of the Five Rings LCG, as darkness spreads through Rokugan and war looms. Introduces new eminent provinces, rally keyword cards, and powerful dynasty events as the Crab Clan fights to defend the Emerald Empire.
The third Dynasty Pack in the Temptations cycle tempts every Great Clan to dabble in mahō blood magic and dire character abilities that only trigger when your characters run out of fate. Balance the risk and reward of impermanence to outwit your opponent across the fractured political landscape of Rokugan.
Tainted Lands is the second Dynasty Pack in the Elemental Cycle for Legend of the Five Rings: The Card Game. It contains three copies of twenty new cards introducing earth-focused characters and holdings for all seven Great Clans of Rokugan, alongside a powerful new Shadowlands card.
The future of the Emerald Empire hangs in the balance as every clan faces the temptation of forbidden mahō blood magic in this second Dynasty Pack of the Temptations cycle. New dire abilities reward characters who burn through their fate quickly, creating tense decisions about resource management across the 7 Great Clans.
The Temptations cycle deepens as mahō blood magic spreads through the clans of Rokugan and the seven Great Clans face increasingly desperate choices. New dire abilities and tempting mahō cards push players to the edge of righteousness and corruption.
Step into the Imperial Cycle with the first Dynasty Pack for the Legend of the Five Rings card game, where all seven Great Clans receive fresh tools to strengthen their strategies. New neutral cards supplement any deck as the clans vie for influence and honor in Rokugan.
Scorpion Clan scheming and dire character abilities take centre stage in the fourth Temptations cycle Dynasty Pack as Shadowlands creatures and mahō blood magic continue to seep into the clans. Carefully choosing when to invest fate in your characters can unlock devastating dire powers at a critical moment.
The Great Clans of Rokugan face new temptations as dark forces exploit their ideals and loyalties in this Dynasty Pack for the Temptations cycle. New dire keyword abilities activate when characters run out of fate, forcing difficult choices about how to invest resources across your clan's forces.
The Scorpion Clan receives 78 new cards in this Clan Pack for the L5R LCG, adding deckbuilding options that push their unique blend of dishonor and survival to the edge. A new Role card, a self-preservation Philosophy, and an army of hidden informants complete the package.
The third Dynasty Pack of the Imperial Cycle opens the gates of Otosan Uchi, the Imperial City itself, rewarding samurai who hold the Imperial Favor and serve the magistrates sworn to the Emperor. All seven Great Clans receive new tools as political tension in the capital reaches a fever pitch.
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Zatu Games

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