
Survivors band together to wade through hordes of the undead in a city overrun by infection. Scavenge for weapons and clear the streets — but the more zombies you kill, the more dangerous you become to attract.
Survivors band together to wade through hordes of the undead in a city overrun by infection. Scavenge for weapons and clear the streets — but the more zombies you kill, the more dangerous you become to attract.
Zombicide: Night of the Living Dead: No. of players: 1-6 Playing time: 60 minutes Age: 14+ Zombicide: Night of the Living Dead: - Rules of Play says: Night of the Living Dead: A Zombicide Game is a standalone game in the Zombicide franchise based on the George A. Romero movie of the same name. In Night of the Living Dead: A Zombicide Game, players take on the role of the movie's main characters, holed up in an isolated house while the dead come to life all around them. The original movie sees the few survivors hunkering for safety in the house as the ghouls (as they're called in the film) pose a continuous threat from outside. It's a tense psychological thriller full of gritty moods and dark themes, but the game lets the survivors take the fight to the hordes of the undead.
A box of extra Walkers, Runners and Fatties to swell the zombie ranks in Zombicide, along with the infamous Walk of the Dead zombie cards. Pile on the undead and see whether your survivors can hold the line.
Recruit loyal canine survivors to fight at your side against the undead horde. Found in the equipment deck, each dog gives its handler extra muscle in melee and can be commanded to move, search, and attack.
Created by the designers behind the acclaimed 'The One Ring' RPG, in collaboration with Need Games, Zombicide: Chronicles RPG system takes the best elements of the Zombicide formula and expands it into the infinite possibilities of a Roleplaying Game. The fight for survival takes on a whole new dimension. The Zombicide: Chronicles RPG is a completely stand-alone product, but it is tailored to make use of the characters, tiles, cards and more from the entire line of Zombicide board games. If you wish, you can use Zombicide miniatures to play out your own Survivor's adventures through the zombie apocalypse, tracking their progress, items acquired and enemies encountered with components from the board games. Are you ready to live the Zombicide story like never before?
Zombicide: Gears & Guns: Essentials: No. of players: 1-6 Playing time: 60 minutes Age: 14+ Zombicide: Gears & Guns: - Rules of Play says: This steampunk-themed expansion features brand new Engineer-class Survivors, advanced weaponry, wondrous inventions, and a whole campaign with story-driven objectives and surprises to be unveiled. Gears & Guns is a campaign expansion. This means its 10 Missions form a single ongoing story that the Survivors experience, accumulating experience, skills, and equipment as they go. Their actions and choices each Mission may have dire ramifications down the line.
Created by the designers behind the acclaimed 'The One Ring' RPG, in collaboration with Need Games, Zombicide: Chronicles RPG system takes the best elements of the Zombicide formula and expands it into the infinite possibilities of a Roleplaying Game. The fight for survival takes on a whole new dimension. The Zombicide: Chronicles RPG is a completely stand-alone product, but it is tailored to make use of the characters, tiles, cards and more from the entire line of Zombicide board games. If you wish, you can use Zombicide miniatures to play out your own Survivor's adventures through the zombie apocalypse, tracking their progress, items acquired and enemies encountered with components from the board games. Are you ready to live the Zombicide story like never before?
Infected crows join the undead hordes — fast-moving flying vermin that ignore obstacles and slip through broken windows to reach survivors.
A set of double-sided gaming tiles to build bigger, nastier Zombicide neighbourhoods full of rooms, holes and zombie spawn zones.
Created by the designers behind the acclaimed 'The One Ring' RPG, in collaboration with Need Games, Zombicide: Chronicles RPG system takes the best elements of the Zombicide formula and expands it into the infinite possibilities of a Roleplaying Game. The fight for survival takes on a whole new dimension. The Zombicide: Chronicles RPG is a completely stand-alone product, but it is tailored to make use of the characters, tiles, cards and more from the entire line of Zombicide board games. If you wish, you can use Zombicide miniatures to play out your own Survivor's adventures through the zombie apocalypse, tracking their progress, items acquired and enemies encountered with components from the board games. Are you ready to live the Zombicide story like never before?
An expansion for Zombicide adding a toxic-themed mall environment with new survivors, equipment, and Toxic Zombies that release damaging clouds when killed. Includes new tiles, missions, and miniatures expanding the cooperative zombie-apocalypse experience.
Zombicide: Gear Up: Essentials: No. of players: 1-6 Playing time: 30 minutes Age: 14+ Zombicide: Gear Up: - Rules of Play says: Zombicide: Gear Up is a co-operative flip-and-write game set in the world of Zombicide. To set up, each player takes a survivor card, which shows four weapons, along with damage, armor, and ammo tracks. Determine the level of play (easy to nightmare), then give each player the appropriate number of random regular and special zombie cards to place next to the "third street level" of their card. Shuffle the ten turn cards, then lay out nine in a row, placing seven spawn cards by the last seven of these cards. On a turn, reveal the next turn card, which shows which color weapon each player activates. Each weapon has a "hit shape" (typically a polyomino), and you must fit the hit shape into the outline of a zombie to use it, with no overlaps to any damage you've dealt previously. Some zombies might then advance toward players, moving from their third street to their second one. If a zombie is on your "first street" and would advance, you take damage equal to the unmarked red stars on that card. If you mark off ammo or armor on a zombie, you circle those symbols on your survivor card; you can spend one ammo to mark off a single zombie space, and you can spend armor instead of taking damage. After the third turn, you reveal the first spawn card, which will put more zombies in play, with players collectively deciding how to add those cards to their third streets. Whenever you mark off the final space on a zombie card, remove it from play, then upgrade one of your weapons, perhaps gaining the ability to use it multiple times or gain armor when you cover red stars. After nine turns, reshuffle the ten turn cards, then lay out nine of them, along with the level 1 and 2 boss cards under the final seven turn cards. Place the boss in front of one player. During a turn, if the boss is in front of you or if you have an activated long-range weapon, you can attack the boss instead of zombies close to you. If you defeat the boss before the ninth turn ends in the second round, you win; if not — or if any player is killed by damage — then you lose the game. For the solitaire mode of Zombicide: Gear Up, take companion cards for three survivors not in play and place them next to your survivor card. When a turn card has a smiley face on it, you can activate the power of one of your companions, in addition to your own weapon. Each companion can be used only once in a round.
Zombicide: Black Plague - Thundercats Promo Pack #2: Essentials: No. of players: -- Playing time: -- minutes Age: --+ Zombicide: Black Plague - Thundercats Promo Pack #2: - Rules of Play says: The races of the Third Earth were unprepared for Mumm-Ra's sudden assault, and even more ill-prepared for the turn he took. Because Mumm-Ra mastered not only technology, but also necromancy! If there is any hope of survival, Tygra, Panthro, Wilykit and Wilykat must fight against the villain Jackalman and his hordes of zombies for control of Thundera. Powerful artifacts will help their fight, such as the Bolo Whip of Tygra, the Nunchaku of Panthro and the smart bombs and chemical capsules of Kit and Kat. But, in the end, it will be their strength of will and their formidable determination that will lead them to victory!
A fresh wave of undead reinforcements shambles into the streets, adding more Walkers, Runners and Fatties plus a deck that lets a relentless Walker tide flood the board.
Zombicide: Black Plague - Thundercats Promo Pack #1: Essentials: No. of players: -- Playing time: -- minutes Age: --+ Zombicide: Black Plague - Thundercats Promo Pack #1: - Rules of Play says: The races of the Third Earth were unprepared for Mumm-Ra's sudden assault, and even more ill-prepared for the turn he took. Because Mumm-Ra mastered not only technology, but also necromancy! If there is any hope of survival, Lion-O, Cheetara and Snarf must fight against the evil Slithe and his hordes of zombies for control of Thundera. Powerful artifacts will make their battle easier, such as the omen sword, claw shield, Cheetara's iconic staff, and Slithe's custom battle axe. But, in the end, it will be their strength of will and their formidable determination that will lead them to victory!
Zombicide: White Death: Essentials: No. of players: 1-6 Playing time: 30-180 minutes Age: 14+ Zombicide: White Death: - Rules of Play says: Winter is upon us and its dark and cruel night brings forth dreadful menaces, worse than frostbite... Zombicide Medieval Fantasy is back! With new survivors, new zombies, new setting, and new rules! Use the added height of the fortress walls to escape the Zombies' grasp, dump cauldrons of hot tar onto enemies below, and gain superior line of sight! Command a retinue of guards to push back against the Zombie Horde and use unique Survivor skills to bolster their abilities. Cut down the Zombie horde with shiny new polearm-type weapons. Melee without ever having to get in close range! Draw on the surrounding icy elements and channel it towards your foes preventing them from taking any actions. The constant zombie siege has wrought devastation onto the lands. Crumbling buildings offer little to search for, yet remain challenging to shoot through. Necromancers send waves of corruption close to the beacon to steal its power and spawn zombies each time they activate. If the beacon gets corrupted, all hope is lost! And this is only the tip of the iceberg!
Zombicide: Running Wild: Essentials: No. of players: 1-6 Playing time: 60 minutes Age: 14+ Zombicide: Running Wild: - Rules of Play says: It introduces a whole posse of Survivors that can be either on foot, or riding their trusted horses. But it's not all good news, as this expansion also adds the nightmare of a zombie horse! Each Survivor begins the game on horseback. When they dismount from their horse to enter buildings, their miniatures are swapped and they leave their Lone Horse behind (as a token). While on horseback, the riders gain skills that enhance their movement and increase their chances of a hit. Individual riders have specialized Blue level skills that add to their repertoire while in Rider mode.
The survivors head to Rio de Janeiro during Carnival, only to find the streets packed with shambling undead instead of dancers. This campaign expansion for Zombicide 2nd Edition sends players through the bustling city as they fight hordes of walkers and chase down a possible cure. New missions wind through iconic Rio locations in a harrowing narrative campaign.
Zombicide: Undead or Alive: Essentials: No. of players: 1-6 Playing time: 60 minutes Age: 14+ Zombicide: Undead or Alive: - Rules of Play says: The hit board game is back, reinvented in a western setting! Streamlined rules, different classes, new survivors, and zombies!
Zombicide: Black Plague - Thundercats Promo Pack #3: Essentials: No. of players: -- Playing time: -- minutes Age: --+ Zombicide: Black Plague - Thundercats Promo Pack #3: - Rules of Play says: In the whole of the Third Earth, there is no one as vile as the evil Mumm-Ra, one of the oldest servants of the Spirit of Evil. Mumm-Ra's mastery of magic and technology has given him formidable powers beyond anything the people of Thundera could have imagined. And now, with his ultimate plan causing unspeakable destruction around the world, Mumm-Ra travels to the field to command his hordes of zombies as a necromancer, or in the foreground as a powerful abomination! The Thunderans will bow to mumm-Ra's power and the Power Stone will be his.
An expansion for Zombicide adding new survivors, equipment, and the dreaded Skinner Zombies that drag survivors with their long arms. Introduces new tiles and missions to expand the cooperative zombie-apocalypse experience.
Nine extra gaming tiles to turn your Zombicide town into a sprawling hospital, refugee camp or secret laboratory crawling with the infected.
Created by the designers behind the acclaimed 'The One Ring' RPG, in collaboration with Need Games, Zombicide: Chronicles RPG system takes the best elements of the Zombicide formula and expands it into the infinite possibilities of a Roleplaying Game. The fight for survival takes on a whole new dimension. The Zombicide: Chronicles RPG is a completely stand-alone product, but it is tailored to make use of the characters, tiles, cards and more from the entire line of Zombicide board games. If you wish, you can use Zombicide miniatures to play out your own Survivor's adventures through the zombie apocalypse, tracking their progress, items acquired and enemies encountered with components from the board games. Are you ready to live the Zombicide story like never before?
Soldier Level pledges will receive a copy of the Zombicide: Invader core box and a copy of the Zombicide: Black Ops expansion, and all unlo9cked stretch goals. Zombicide: Invader Core Box includes: 34 Survivors Miniatures and ID cards (30 of which are Kickstarter Exclusive) 48 Xenos Miniatures and Cards (46 of which are Kickstarter Exclusive) 9 Double-sided Game Tiles 6 Survivor Plastic Dashboards and Color Bases 48 Plastic Trackers 6 Dice 125 Mini Cards 15 Mold Cards 50 Tokens 1 Rulebook Zombicide: Black Ops includes: 4 Kickstarter Exclusive Survivors Miniatures and ID cards 10 Kickstarter Exclusive Xenos Miniatures and Cards 3 Double-sided Game Tiles 6 Survivor Plastic Dashboards and Color Bases 48 Plastic Trackers 29 Mini Cards 10 Mold Cards 39 Tokens 1 Rulebook

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