
An LCG duel across the Traxis sector — each player commands a Warhammer 40K faction warring for planetary control across multiple simultaneous battles. Deploy armies, balance expansion against strength, and bend command structure to your will.
An LCG duel across the Traxis sector — each player commands a Warhammer 40K faction warring for planetary control across multiple simultaneous battles. Deploy armies, balance expansion against strength, and bend command structure to your will.
The second War Pack in the Warlord cycle for Warhammer 40,000: Conquest, introducing a new Chaos warlord and a host of new cards for every faction that interact directly with warlords. Expands the tactical depth of the LCG with fresh thematic options.
A War Pack expansion for Warhammer 40K: Conquest that raises the stakes with high-risk, high-reward cards suitable for end-game situations where a single bold move can turn the tide. New units and events across all factions add tactical variety to the closing rounds of a match. Requires the Warhammer 40,000: Conquest core set to play.
A War Pack for Warhammer 40,000: Conquest featuring Dark Eldar Corsairs and Chaos Space Marines in brutal conflict, with new cards for every faction. Expands the LCG with savage new units and events themed around relentless brutality.
The Tau Empire takes the spotlight as Ethereals call their kin to battle on Sacaellum. The third War Pack in the Warlord cycle adds a new Tau warlord, fresh White Scars cards for the Space Marines, powerful Astra Militarum wargear, and corrupting Nurgle servitors for Chaos.
A War Pack expansion for Warhammer 40,000: Conquest that expands options for all factions with new cards themed around the mysterious threat lurking beyond known space. Adds new units, events, and attachments to the Living Card Game.
The first War Pack in the Death World cycle, set on the hostile jungle world of Nectavus VI. Introduces the Deep Strike keyword for covertly deploying units and brings new focus to each faction's Elite forces.
A War Pack expansion for Warhammer 40K: Conquest that gives Orks a fearsome new weapon — the Weirdboy warlord Old Zogwort, whose curse can transform enemy warlords into squigs. New cards for all factions round out the pack and shake up the competitive meta. Requires the Warhammer 40,000: Conquest core set to play.
A War Pack expansion for Warhammer 40K: Conquest adding new cards across all factions to shake up the living card game meta. Reinforce your command deck with new units, events, and attachments drawn from the grim darkness of the 41st millennium. Requires the Warhammer 40,000: Conquest core set to play.
A space hulk has crash-landed on Sacaellum, spilling Chaos warriors devoted to Khorne onto the planet — but something far worse stirs in the wreckage as dormant Tyranid Genestealers catch the scent of fresh blood. This War Pack adds a new Genestealer warlord with signature squad plus 51 cards letting every faction wage war in new ways.
Legions of Death introduces the Necrons as a new playable faction in the Warhammer 40,000: Conquest LCG, adding two new warlords who awaken from aeon-long slumber to bring mechanical terror to the Traxis sector. The Necrons can enslave defeated foes and fill their forces with units from other factions, while new cards for all eight existing factions are also included.
A War Pack expansion for Warhammer 40K: Conquest with 60 new cards that push salvage and resource recovery strategies to the forefront. New units and events reward players who can strip value from the battlefield and outpace their opponent on resources. Requires the Warhammer 40,000: Conquest core set to play.
A War Pack expansion for Warhammer 40K: Conquest centred on the legendary Space Wolf warlord Ragnar Blackmane, adding 60 new cards that push aggressive, low-cost swarm strategies. New units, events, and supports give Space Wolves players fresh tools and other factions get complementary support cards. Requires the Warhammer 40,000: Conquest core set to play.
Walk the path of asceticism with the Eldar or revel in soul-devouring excess with the Dark Eldar in the sixth War Pack of the Warlord cycle. Both factions gain new options to wield the power of the galaxys ancient races against their warring rivals.
The Astra Militarum fights desperately to hold Sacaellum against an onslaught of xenos and Warp-born monstrosities. The fifth War Pack in the Planetfall cycle adds a Space Marines warlord with eight-card signature squad and 51 cards rallying every faction to the battlefield.

Clownfish Games

Clownfish Games

Clownfish Games

Zatu Games

Zatu Games

Zatu Games

Zatu Games

Leisure Games

Rules of Play

Zatu Games

Rules of Play

Rules of Play