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Race against the clock as TIME agents leaping into alien bodies across historical and fictional settings, solving mysteries before your time runs out. Each replay peels back another layer of the scenario until you crack it completely.
Race against the clock as TIME agents leaping into alien bodies across historical and fictional settings, solving mysteries before your time runs out. Each replay peels back another layer of the scenario until you crack it completely.
Mystery shrouds the Palace of Versailles in 1673 as agents must navigate the intrigue and etiquette of the Sun King's court in this eighth scenario for T.I.M.E. Stories. Cryptic transmissions and a fatal system error hint that this mission will change the agency forever. One of the most narrative-rich and pivotal adventures in the T.I.M.E. Stories series.
Journey to 15th-century Spain in this fifth T.I.M.E Stories expansion, where agents must infiltrate a secret meeting of Christian militant orders to steal a precious relic. Moral choices, a powerful opponent, and supernatural mysteries set this scenario apart.
Temporal agents are transported to the 17th century Caribbean, lost in an unknown location with four buccaneer brothers to track down before time runs out. The seventh T.I.M.E. Stories scenario delivers a swashbuckling adventure with story-rich exploration.
Time Stories: The Marcy Case Essentials: No. of players: 2 - 4 Playing time: 75 minutes Age: 10 + Time Stories: The Marcy Case - Rules of Play says: The Marcy Case is the first expansion for T.I.M.E Stories that takes you to a small town in the States in 1992. Time Stories: The Marcy Case Review: Since Time Stories: The Marcy Case is such a new expansion there aren't any reviews yet, but why not check out this review of the original Time stories to get an idea of the gameplay!
T.I.M.E. Stories: Madame Exp #8 - Rules of Play says: This expansion takes the time agents to the mysterious streets of Versailles! This expansion promises to truly shake up the gameplay of the Time Stories series.
The time stream has shifted and the Middle Ages are full of real magic — step into medieval receptacles and investigate a temporal fault in a world of guilds and sorcery in this second T.I.M.E. Stories scenario.
Expedition: Endurance - Time Stories Exp. No. of players: 2-4 Playing time: 60-90 minutes Age: 12+ Expedition: Endurance - Time Stories Exp. - Rules of Play says: T.I.M.E Stories: Expedition: Endurance is the fourth T.I.M.E Stories expansion, about an expedition to Antarctica during the 1st World War. Expedition: Endurance - Time Stories Exp. Review: Don't just take our word for it! Check out this review of Expedition: Endurance - Time Stories Exp.: Unfortunately we don't have a review of this item yet. Check back soon!
Temporal agents step into ancient Egypt, inhabiting receptacles in the Valley of the Kings to unravel a crime threatening the future and harness the new Instantaneous Transfer Device for the first time. The third T.I.M.E. Stories scenario.
T.I.M.E. Stories: A Pirate's Song Essentials: No. of players: 2 - 4 Playing time: 90 minutes Age: 12 + T.I.M.E. Stories: A Pirate's Song - Rules of Play says: Hoist the T.I.M.E Agency flag and ready yourselves to cross the high seas with Brotherhood of the Coast, the seventh T.I.M.E Stories expansion. Four seasoned T.I.M.E agents have been sent on a mission in the Caribbean in the 17th century, but contact has been cut off and their location remains a mystery. The receptacles in question are four well-known buccaneer brothers, and your help is needed to track them down. Rally your motley crew and ready yourselves for anything is possible in the waters that await you.
An exclusive demo scenario for T.I.M.E. Stories Revolution, following a group of children searching for a mysterious missing boy in a 1958 American small town.
T.I.M.E. Stories: Estrella Drive Essentials: No. of players: 2 - 4 Playing time: 90 minutes Age: 12 + T.I.M.E. Stories: Estrella Drive - Rules of Play says: In Hollywood, the ghosts of the past never sleep! Embark on your next adventure into the past with Estrella Drive, the sixth expansion for T.I.M.E Stories. Like all T.I.M.E Stories adventures, you and your fellow players are members of the T.I.M.E Agency, sent to investigate a disruption to the Time Stream. This time, you and your fellow agents are sent to 1982 to investigate a temporal anomaly in a supposedly haunted Hollywood mansion. Please note that Estrella Drive is recommended for mature audiences as certain themes within this adventure may be objectionable to younger players.
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