
Choose a destiny and set out across a vividly realised world full of dark stories and desperate characters, using a companion app to guide your adventure without any game master needed. Compete against other heroes to be the first to fulfil your quest — but the world changes for everyone as you make your choices.
Choose a destiny and set out across a vividly realised world full of dark stories and desperate characters, using a companion app to guide your adventure without any game master needed. Compete against other heroes to be the first to fulfil your quest — but the world changes for everyone as you make your choices.
Destinies: Sea of Sand: Essentials: No. of players: 1-3 Playing time: 60 minutes Age: 14+ Destinies: Sea of Sand: - Rules of Play says: Embark on an epic journey to reach the sands of Mahdia, a pirate fortress on the shores of North Africa! Is your army strong enough to break through its walls? Or will the African heat, merciless pirate raiders, and the Ifrit, a creature of Arabic legend, see your dreams of glory sinking into the sea of sand forever? The Sea of Sand expansion adds three new scenarios that form an exciting campaign. Each scenario unveils more of an overarching plot, but each scenario can also be enjoyed as an individual experience. Players will find new gameplay elements such as dungeons full of dangers, hidden encounters, and possible treasure—or new maze locations that could see those who take the time to discover the correct path sprinting past their opponents who wander lost inside. Players will also be able to travel between several smaller maps as they explore the vast expanse that is the Saharan desert.
Destinies: Witchwood Expansion: Essentials: No. of players: 1-3 Playing time: 90-150 minutes Age: 14+ Destinies: Witchwood Expansion: - Rules of Play says: Destinies is a competitive, story-driven, game of adventure and exploration, mixing an app and a board game. Destinies: Witchwood is a new expansion for Destinies that adds new scenarios for players to explore. The world is filled with folklore-inspired characters, monsters, and adventures. In each scenario, players will compete to fulfil either of their character's two possible Destinies. Players will develop their character's skills, gather items, complete quests, and uncover thousands of words of rich narrative. In Witchwood, decisions that players make in a scenario can drastically change the world the characters find themselves in and can impact later scenarios.
Embark on an epic journey to reach the sands of Mahdia, a pirate fortress on the shores of North Africa! Is your army strong enough to break through its walls? Or will the African heat, merciless pirate raiders, and the Ifrit, a creature of Arabic legend, see your dreams of glory sinking into the sea of sand forever? The Destinies: Sea of Sand expansion comes with three scenarios that form a campaign that should be played in the suggested order. We recommend playing the whole campaign with the same group of players, but this is not mandatory. Scenarios are linked together, and each unveils the next steps of a bigger plot, but each scenario is a separate story, and knowing previous scenarios should not give a player any unfair advantage. Sea of Sand also adds new dungeon and maze mechanisms, alongside the use of "sub-maps" to represent the vast distances of the Saharan desert and the locations players will visit. Expansion for DESTINIES board game.

Clownfish Games

Zatu Games

Zatu Games

Zatu Games

Zatu Games

Zatu Games

Clownfish Games

Zatu Games

Zatu Games

Zatu Games

Zatu Games

Rules of Play