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Collect coloured train cards, claim routes across a map of North America, and race to link the cities on your secret destination tickets before your rivals block the rails. The gateway classic that still earns a spot on every shelf.
Collect coloured train cards, claim routes across a map of North America, and race to link the cities on your secret destination tickets before your rivals block the rails. The gateway classic that still earns a spot on every shelf.
Ticket to Ride - Ghost Train (First Journey): Essentials: No. of players: 2-4 Playing time: 15-30 minutes Age: 6+ Ticket to Ride - Ghost Train (First Journey): - Rules of Play says: Ticket to Ride: Ghost Train takes the gameplay of the Ticket to Ride series and scales it down for a younger audience. In general, players collect parade float cards, claim routes on the map, and try to connect locations such as the Mad Scientist's Lab, the Gingerbread House, and the Lonely Barn that are shown on their tickets. In more detail, the game board shows a map of a city with certain locations being connected by colored paths. Each player starts with four colored parade float cards in hand and two tickets; each ticket shows two locations, and you're trying to connect those two locations with a contiguous path of your trains in order to complete the ticket. On a turn, you either draw two parade float cards from the deck or discard parade float cards to claim a route between two locations by placing your ghost trains on it; for this latter option, you must discard cards matching the color and number of spaces on that route (e.g., two yellow cards for a yellow route that's two spaces long). If you connect the two locations shown on a ticket with a path of your trains, reveal the ticket, place it face up in front of you, then draw a new ticket. (If you can't connect locations on either ticket because the paths are blocked, you can take your entire turn to discard those tickets and draw two new ones.) If you create a route all the way from the Dark Forest region to the Seashore region, you collect the "trick or treat" bonus.
Travel from the Baltic Sea to the Tatra Mountains as a 1950s railway magnate, claiming routes across Poland while racing to forge lucrative connections with neighbouring countries.
Game Essentials: No. of players: 2 - 5 Playing time: 45 minutes Age: 8 + More Information Publisher's Info. Reviews & Awards The Ticket to Ride Europa 1912 expansion for the Ticket to Ride series includes 101 Destination Tickets - the 46 original tickets, plus 55 new ones that enable 3 new variants to the Ticket to Ride Europe map: Europe Expanded, which adds 19 new routes to the original 46; Big Cities of Europe, with tickets to 9 major European cities; and Mega Europe, which uses all the new routes as well as the 46 original Destination Tickets. This expansion also introduces Warehouses & Depots - new game rules and pieces that create an additional strategic layer and can be played with any of the Ticket to Ride maps. Wooden Train Depots are placed on cities selected by each player. Throughout the game, each player's Warehouse will accumulate Train cards and those who have the foresight, clever timing, or just plain good fortune to build a route to a Depot can make off with a fistful of Train cards. Depot placement and skillful Warehouse tactics become a key part of a winning Ticket to Ride strategy! Breaking news - we love reviews! We especially like The Dice Tower so click the link for their review of this game. Don't just take our word for it!
Replace the original small-deck cards with large-format ones and choose from three variant ways to play — 1910, Mega Game, or Big Cities — plus 35 new destination tickets for the classic United States map.
Ticket To Ride: London Essentials: No. of players: 2 - 4 Playing time: 10 - 15 minutes Age: 8 + Ticket To Ride: London - Rules of Play says: Ticket to Ride: London features the familiar gameplay from the Ticket to Ride game series — collect cards, claim routes, draw tickets — but on a scaled-down map of 1970s London that allows you to complete a game in no more than 15 minutes. Ticket To Ride: London Review: Don't just take our word for it! Check out this review of Ticket To Ride: London.
Ticket To Ride: Poland Exp Essentials: No. of players: 2 - 4 Playing time: 30 - 60 minutes Age: 8 + Ticket To Ride: Poland Exp - Rules of Play says: From the sea to the Tatras, as wide as Poland is long, there are beautiful areas that are just waiting to be discovered. Do you want to observe the bison in the shadow of the Bialowieza Forest? Or maybe you prefer to take a walk through the charming streets of Wroclaw? Ticket to Ride: Poland will take you on a unique journey to the past, during which you will play a railway magnate from the previous century and contribute to the development of rail network not only in the country, but also in neighboring countries (English cover to follow).
Two new maps in one box expand any complete Ticket to Ride game with fresh challenges. The India board rewards players who complete tickets with two distinct routes, while the Switzerland map for two to three players introduces country-to-country connections and stricter locomotive rules. A double helping of new strategies for Ticket to Ride fans.
Ticket to Ride Map Collection: Volume 7 – Japan & Italy Essentials: No. of players: 2 - 4 Playing time: 60 minutes Age: 10 + Ticket to Ride Map Collection: Volume 7 – Japan & Italy - Rules of Play says: Ticket to Ride Map Collection: Volume 7 – Japan & Italy includes a double-sided game board — the longest yet in the Map Collection series — that features Japan on one side and Italy on the other. New ways to play and win!
Ticket To Ride: New York Essentials: No. of players: 2 - 4 Playing time: 10 - 15 minutes Age: 8 + Ticket To Ride: New York - Rules of Play says: Welcome to the ’60s! Admire the stunning view from the Empire State Building, the world’s tallest skyscraper, or take a walk through the magnificent Central Park. Go from Times Square to Brooklyn to do some sightseeing… and enjoy! In this fast-paced Ticket to Ride game, players race one another through the busy streets of New York City to visit the most prestigious Tourist Attractions and complete their Destination Tickets. The elegantly simple Ticket to Ride gameplay appeals to both beginners and seasoned players. Learn the game in 3 minutes, play it for hours! Ticket To Ride: New York Review: Don't just take our word for it! Check out this review of Ticket To Ride: New York.
Build the very first steam railways across Victorian Britain and Ireland using technology cards that unlock faster trains, then flip the map for Pennsylvania where players invest in stock shares to fund railroad expansion across a state rich in rail history.
Two Asian maps in one box: Team Asia (2 vs 2 or 3 vs 3 team play across a 25,000 km route from Kabul to Beijing) and Legendary Asia (a solo-player variant with treacherous Himalayan passes that punish route-builders). Requires the base Ticket to Ride game to play.
Ticket to Ride: Rails & Sails Essentials: No. of players: 2 - 5 Playing time: 60 - 120 minutes Age: 10 + Ticket to Ride: Rails & Sails - Rules of Play says: Ticket to Ride: Rails & Sails takes the familiar gameplay of Ticket to Ride and expands it across the globe - which means that you'll be moving across water, of course, and that's where the sails come in. With gameplay taken from the original Ticket to Ride but with some added intricacies to reflect the extra logistics of trying to organize both train lines and shipping lanes. This is a brilliant step up for all the Ticket to Ride players that crave a little more from their games! Ticket to Ride: Rails & Sails Review: Don't just take our word for it! Check out this review of Ticket to Ride: Rails & Sails.
Refreshes the original American railway race with 35 new destination tickets and a full deck of larger cards. Three new ways to play, from a Mega Game using every ticket to a Big Cities variant, keep the cross-country journeys fresh.
Venture into the vast wilderness of central Africa with vertical map routes and 45 new terrain cards — Desert, Jungle, and Mountain types that let you double route values if played right.
Ticket to Ride: Nederland sends players navigating Amsterdam's famous canal network and the many bridges criss-crossing the low-lying Dutch landscape. A clever Bridge Toll Token mechanic adds a fresh twist — claim a route first and pay the bank, but if someone claims the parallel route later, all those tokens go to you as bonus points. A standalone map that also plays alongside the original Ticket to Ride.
All aboard for a journey through the heart of Poland! This map collection takes the classic Ticket to Ride formula to the Polish countryside and its neighbouring countries, adding nation cards that reward building across borders. A tight 2-3 player experience perfect for a quick game night session.
Two brand-new maps expand your Ticket to Ride adventures — the Iberian Peninsula challenges you to build festival-linked routes through Spain and Portugal, while South Korea introduces High Speed Train bonuses and a Province Chart to master. Both maps add fresh twists and replay value for seasoned conductors looking for new challenges. Requires Ticket to Ride or Ticket to Ride: Europe to play.
A map expansion for Ticket to Ride set in the central and southern heart of Africa, displayed in a striking vertical format. Players collect new terrain cards tied to different route colours — Desert and Savanna, Jungle and Forest, Mountain and Cliff — adding a unique resource-management twist to the familiar route-building formula. Requires the base Ticket to Ride or Ticket to Ride Europe to play.
Two giant monsters stomp into your favourite Ticket to Ride map, blocking routes and devaluing destination tickets in cities they squat on. Discard locomotives to shoo them away — and grab the bonus for being the most aggressive monster-mover.
Explore the Netherlands on a new Ticket to Ride map that introduces bridge tolls — every time you cross a bridge, you pay a toll to your rivals who built it, adding a new layer of cutthroat economics to the route-building race.
Lay tracks across Impressionist France on a blank canvas where routes must be built before claimed, then hop over to the Wild West where up to six players expand from their Home Cities and chase the Roswell Mystery. Two maps in one box, each offering fresh routing puzzles for Ticket to Ride fans.
Race bullet trains across Japan in a shared network challenge, then take the scenic route through Italy connecting historic cities across the peninsula — two fresh maps with new strategic twists for Ticket to Ride fans.
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