
Compete as mega-corporations racing to terraform the red planet by raising temperature, growing oxygen, and covering the surface with oceans and greenery. Play project cards, place tiles, and build up your production engine across generations until Mars is finally habitable. The corporation with the most contribution points at the end wins this critically acclaimed sci-fi strategy game.
Compete as mega-corporations racing to terraform the red planet by raising temperature, growing oxygen, and covering the surface with oceans and greenery. Play project cards, place tiles, and build up your production engine across generations until Mars is finally habitable. The corporation with the most contribution points at the end wins this critically acclaimed sci-fi strategy game.
*Please Note - This is for the Kickstarter edition of the game. This is the "Mars Attacks" pledge that includes all of the milestones for the campaign. Turmoil, the fifth expansion to Terraforming Mars, takes players back to Mars, and the struggle for control and progress of human society on a big and dangerous planet. The expansion includes new corporations, new projects, and a new type of cards - Global Events, from dust storms to riots to rising alloy demand - that give you something to plan for 3 generations in advance. At the heart of this is the political arena of the Terraforming Committee. A new action allows players to add delegates to different parties, the first delegate each generation being free, and additional ones costing 5 MC. Neutral delegates are added by the global events, representing the wishes and trends of society. When a player(even the neutral player) has more delegates in a party than any other player, that player takes over the party leader seat for that party, and when a party has more delegates than any other party, it becomes dominant. The dominant party will become ruling during the next generation, imposing its one-time bonus, its ongoing policy, and granting chairmanship for its party leader, awarding that player 1 terraform rating. Party: Bonus: Policy: Kelvinist 1MC/heat production 10MC -> 1 heat production + 1 energy production Scientist 1MC/science tag 10MC -> draw 3 cards (once per player) Unity 1MC/planet tag Titanium is worth +1MC Mars First 1MC/building tag Placing a tile on Mars gives 1 steel Greens 1MC/biological tag placing a greenery tile gives 4MC Reds 1TR for the lowest player Increasing TR in the action phase costs +3MC The political arena also determines the players' influence, which can be used to moderate or enhance the effect of the current global event. Influence is gained from being the chairman of the Committee, being party leader in the dominant party, and for having a non-leader delegate in the dominant party. In order to pay for all these new bonuses, the Committee is revising the terraform rating, lowering it for all players by 1 step each generation. In Turmoil, players can try to force their own agenda, or push it in a more moderate, economic way. They can play to mitigate the global events with influence, or adjust their play to better take advantage of them. And they can anticipate the competing players' agendas and try to benefit from them, or counteract them. Turmoil is an expert expansion - be prepared to meet the full spectrum of human civilization in the era of terraforming Mars!
Gives Players a chance to randomize or customize their setup of Milestones & Awards. Rules include a complete index of all Milestones & Awards and explanations.
Terraforming Mars: Venus Next - Rules of Play says: Terraforming Mars: Venus Next, the second expansion for the Terraforming Mars base game, has players building flying cities and making the atmosphere more hospitable on the deadly planet Venus. In Venus Next, the World Government chooses to also fund the terraforming of Venus. Around 50 project cards and 5 corporations are added, with a special focus on how to make Venus habitable. With the new floater resource, a new milestone, a new award, a new tag, and a new terraforming parameter, players are given more paths to victory and an even more varied play.
Terraforming Mars: Small Box KS Edition: Essentials: No. of players: 1 - 5 Playing time: 120 minutes Age: 12 + Terraforming Mars: Small Box KS Edition: - Rules of Play says: Obsessed with Terraforming Mars but already have a great storage solution for the game? You can now take Terraforming Mars to a the next level with new gorgeous components: 90+ 3D tiles, markers, and more. It’s a beautiful upgrade for your favorite game! The Small Box includes 90+ 3D tiles and markers, 3 Project cards, and a storage solution for 3D tiles. The kickstarter edition also includes 20 exclusive promo cards!
A double-sided game board presenting two new maps for Terraforming Mars, each with new milestones and awards: Terra Cimmeria - Terraform the cratered highland region of Mars. Utopia Planitia - Terraform the northern lava plain of Mars.
Terraforming Beyond Mars! Mankind has finally dragged itself out of the hole that is Earth's gravity well, and now has the entire solar system at its feet. We are now ready to take terraforming - the true legacy of Mars - to new worlds! The Legacy of Mars is a fully replayable campaign divided into two parts. In this campaign we launch Part 1 covering missions 1-4. Gameplay is based on the original award-winning Terraforming Mars boardgame, so if you've played that game, much will be familiar, while still introducing new mechanics and hundreds of new cards to explore! Since no components are destroyed or permanently altered, the campaign or individual missions may be played again at any time.
Terraforming Mars: Small Box: Essentials: No. of players: 1 - 5 Playing time: 120 minutes Age: 12 + Terraforming Mars: Small Box: - Rules of Play says: Obsessed with Terraforming Mars but already have a great storage solution for the game? You can now take Terraforming Mars to a the next level with new gorgeous components: 90+ 3D tiles, markers, and more. It’s a beautiful upgrade for your favorite game! The Small Box includes 90+ 3D tiles and markers, 3 Project cards, and a storage solution for 3D tiles.
Terraforming Mars: Colonies is the 4th expansion to the critically acclaimed smash hit Terraforming Mars by Fryx Games. With the colonisation of Mars going so well, the corporations look to the other celestial bodies in the solar system for a means of gathering resources and expanding their portfolios. These new colonies aren’t able to be terraformed in the same way as Mars but that doesn’t mean that they are worthless. They are rich in resources that can be acquired and used in your other endeavours.In this expansion each player receives a trade ship that can be sent to these distant colonies once per generation to gather the resources found there. The players can set up colonies on these moons and dwarf planets (sorry Pluto) as a standard project to get themselves a bonus whenever somebody sends a trade ship to do business there. There are 11 colonies included in the box and you will only use up to 6 of them each game leading to a lot of variety and replayability.There are 49 new project cards that are tailored to work with the new colonies mechanic, with many giving bonuses or reduced costs when trading and building your colonies. There are also 5 new corporation cards to choose from that specialize in trading with and building colonies. Terraforming Mars: Colonies adds new decisions to the game without extending the playtime much beyond the base game. It can be played in combination with any of the previous three expansions for Terraforming Mars as well as the new expansion Terraforming Mars: Turmoil.Player Count: 1-5Time: 90-120 MinutesAge: 12+
Terraforming Mars: Amazonis & Vastitas: Essentials: No. of players: 1-5 Playing time: 90-120 minutes Age: 12+ Terraforming Mars: Amazonis & Vastitas: - Rules of Play says: A double-sided game board presenting two new maps for Terraforming Mars, each with new milestones and awards: • Amazonis Planitia - An expanded board with 30 additional hex spaces on Mars, 2 extra ocean tiles and longer terraforming tracks to support massive 5 player games. • Vastitas Borealis - Terraform the northern waste of Mars.
Terraforming Mars: The Dice Game: Essentials: No. of players: 1-4 Playing time: 45 minutes Age: 10+ Terraforming Mars: The Dice Game: - Rules of Play says: Terraforming Mars: The Dice Game, is a card driven dice game where players use special dice to develop their corporations and terraform Mars into a new home for humanity. The dice represent resources that players spend to play cards and perform other actions. During the game you increase your production of dice, you terraform and place cities and greenery tiles on the board and gain various bonuses. Each turn, you either produce new dice (Production Turn) or perform actions (Action Turn). Whenever you terraform Mars (raise oxygen or temperature, or place an ocean tile), you gain 2 Victory Points (VP). You can also gain VP for placing tiles and playing cards, as well as winning Awards and Milestones. The game ends when 2 of the 3 global parameters have been completed (oxygen/temperature/ocean). The player with most VP wins the game.
Terraforming Mars: Automa: Essentials: No. of players: 1 Playing time: -- minutes Age: 14+ Terraforming Mars: Automa: - Rules of Play says: Terraforming Mars: Automa provides a new solo experience when playing Terraforming Mars. Instead of racing against the clock, the Automa lets you compete against corporations run by algorithms and special cards, and makes it possible for you to add any expansions to create the challenge you are looking for.
The first expansion for Terraforming Mars features a double-sided board presenting two new areas of Mars — the sprawling Elysium lowlands and the wild southern Hellas crater — each with unique milestones and awards to shift the strategic landscape.
Terraforming Mars: Milestones and Awards: Essentials: No. of players: 2-5 Playing time: -- minutes Age: --+ Terraforming Mars: Milestones and Awards: - Rules of Play says: Gives Players a chance to randomize or customize their setup of Milestones & Awards. Rules include a complete index of all Milestones & Awards and explanations.
Two new maps for Terraforming Mars — terraform the rugged highland craters of Terra Cimmeria or the sweeping northern lava plains of Utopia Planitia, each with unique milestones and awards.
Terraforming Mars: Turmoil Exp Essentials: No. of players: 1 - 5 Playing time: 120 minutes Age: 12 + Terraforming Mars: Turmoil Exp - Rules of Play says: Turmoil, the fifth expansion to Terraforming Mars, takes players back to Mars, and the struggle for control and progress of human society on a big and dangerous planet. The expansion includes new corporations, new projects, and a new type of cards — Global Events, from dust storms to riots to rising alloy demand — that give you something to plan for.
Terraforming Mars: Prelude 2: Essentials: No. of players: 1 Playing time: -- minutes Age: --+ Terraforming Mars: Prelude 2: - Rules of Play says: Terraforming Mars: Prelude 2, the sixth expansion for Terraforming Mars, focuses on cross-expansion effects, prelude cards with ongoing effects and actions, and more project cards for your tableau...not to mention five new corporations. Most of the cards are specifically connected to other expansions of Terraforming Mars (Venus, Colonies, Turmoil), but the 5 Corporations and 13 of the Prelude cards are playable without any of these other expansions.
Terraforming Mars: Ares Expedition: Essentials: No. of players: 1-4 Playing time: 45-60 minutes Age: 14+ Terraforming Mars: Ares Expedition: - Rules of Play says: Terraforming Mars: Ares Expedition is an engine-building game in which players control interplanetary corporations with the goal of making Mars habitable (and profitable). The same kind of game in terms of engine building and goals, at half the play time. Smaller box, lower price point, much more accessible for new players.
Terraforming Mars: Hellas & Elysium, the first expansion for Terraforming Mars, consists of a double-sided game board presenting two new areas of Mars: - Elysium takes players almost to the opposite side of Mars' equator, with vast lowlands for oceans in the north and a dry, mineral-rich south. Place a tile on Olympus Mons, the highest peak in the solar system, to gain three free cards! - Hellas, the southern wild, includes Mars' south pole and the enormous seven-hex Hellas crater that just begs to become a giant lake. Building around the pole gives you new placement bonuses in the form of heat and possibly even water. Each of these maps consists of new sets of milestones and awards with relevance for that particular map. Place three tiles around the south pole to be a Polar Explorer, for example, or race to have the most estates beside water on Elysium!
Terraforming Mars: Colonies Essentials: No. of players: 1 - 5 Playing time: 120 minutes Age: 12 + Terraforming Mars: Colonies - Rules of Play says: Terraforming Mars: Colonies, an expansion for Terraforming Mars that can be played with only the base game or with any combination of expansions, lets you visit the outer solar system. Send your trade fleet to distant moons! Colonize the clouds of Jupiter! And let your Earth assets propel you to success!
Turmoil, the fifth expansion to Terraforming Mars, takes players back to Mars, and the struggle for control and progress of human society on a big and dangerous planet. The expansion includes new corporations, new projects, and a new type of cards - Global Events, from dust storms to riots to rising alloy demand - that give you something to plan for.
Terraforming Mars: Prelude 2, the sixth expansion for Terraforming Mars, focuses on cross-expansion effects, prelude cards with ongoing effects and actions, and more project cards for your tableau...not to mention five new corporations. Most of the cards are specifically connected to other expansions of Terraforming Mars (Venus, Colonies, Turmoil), but the 5 Corporations and 13 of the Prelude cards are playable without any of these other expansions.
Terraforming Mars: Prelude comes as an expansion to the massively popular and successful game Terraforming Mars (Stronghold Games). In Terraforming Mars: Prelude, players can now start to make choices much earlier than before, choices that will ultimately define their corporation and will affect the outcome of their terraforming progress! This really is the prelude to your greatest terraforming endeavours! This small expansion focuses on the early stages of the colonisation of Mars, telling the story of the corporations and giving players the background of these massive companies. The expansion is simple to implement into the game. Players, when selecting a corporation, also draw four prelude cards. On these cards are various effects that boost the corporation that the player selects. You will then choose two of these prelude cards to boost your corporation. This expansions opens up a massive range of possibilities, allowing players to open up with a fantastic boost combination, giving them an advantage early game, while also allowing players to become more asymmetrical. It also adds five new corporations for players to use along with seven project cards that add to the theme of the early stages of your quest to terraform the red planet! Player Count: 1-5Time: 90-120 MinutesAge: 12+

Clownfish Games

Clownfish Games

Clownfish Games

Asmodee UK

Zatu Games

Zatu Games

Zatu Games

Rules of Play

Zatu Games

Zatu Games

Rules of Play

Rules of Play