
Powerful spirits have existed on this island for time immemorial, living alongside the native Dahan people who respect and fear them. Now colonial invaders have arrived, upsetting the natural balance and destroying spirit presence as they spread across the land. As spirits you must grow in power and work together to drive the invaders away before the island is lost forever.
Powerful spirits have existed on this island for time immemorial, living alongside the native Dahan people who respect and fear them. Now colonial invaders have arrived, upsetting the natural balance and destroying spirit presence as they spread across the land. As spirits you must grow in power and work together to drive the invaders away before the island is lost forever.
Spirit Island: Feather & Flame: Essentials: No. of players: 1-4 Playing time: 90-180 minutes Age: 14+ Spirit Island: Feather & Flame: - Rules of Play says: With the onset of the dangerous invaders, blighting the lands with their harmful practices and aggression, we spirits have had to grow and change in ways unanticipated. Whether we are water, fire, beneath, or beyond, we answer - these white-sailed ships must turn and go, or be broken on the rocks of our discontent. Fire and flood, flame and feather; ancient powers waken to free their home from a unique adversary's influence. Can the island survive such turmoil?
Eight new Spirits, twenty Aspects, new Major Powers, and fresh mechanics that let players take the fight directly to the Invaders in this expansion for Spirit Island.
Branch and Claw expands Spirit Island with two powerful new Spirits and a new Adversary, plus Event cards that shake up each game with unpredictable narrative twists. Additional tokens, powers, Fear cards, and Scenarios deepen the cooperative island-defense experience.
Since time untold, Spirits have existed on the Island. There are Spirits whose names are known by the local Dahan people — Spirits of growth and fire, of strength and river. But these are not the only Spirits… Legends whispered on the rarest of days tell stories of Spirits from the deepest, furthest reaches of the land. Powerful forces of nature that have not been witnessed in ages. When white-sailed ships reach our coastal waters, when would-be colonizers step foot onto the unblighted shores, when they raise blade and plow to claim the land with greed and hunger, nature stirs. When Invaders strike out at the heart of the Island, they draw the attention of Spirits of myth and legend and face power unimaginable. This time, they learn to fear Nature Incarnate. Spirit Island: Nature Incarnate introduces eight new Spirits, twenty new aspects, and so much more.
The invaders grow more numerous and capable than ever, and defending the island falls to spirits more attuned to the danger and chaos of the natural world. This major expansion adds new spirits, adversaries, scenarios and a wave of fresh challenges.
Two new Spirits rise to defend the island as Sharp Fangs Behind the Leaves and Keeper of the Forbidden Wilds join the fight against the colonists. France arrives as a new Adversary, and an Event Deck means something unexpected happens every single Invader turn. Beast and Wilds tokens open up new strategic possibilities across an expanded card pool.

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Rules of Play

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Rules of Play