
Published by Days of Wonder
Needs the base game: Small World
Every turn now carries the chance of a wild twist, from mild surprises to game-altering disasters pulled from a deck of new Event cards. Maybe you'll gulp down the Philter of Forgetfulness, get hurled sky-high by the Great Catapult, or land a shot at winning over the White Queen herself — a fresh curveball for seasoned conquerors looking to shake up their usual conquest.
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