Zatu Games
Best
A team of comic-book superheroes joins forces to stop a villain's plot in iconic locations across the multiverse. Each hero plays from their own deck, throwing punches and pulling off splashy combos to save the day.
A team of comic-book superheroes joins forces to stop a villain's plot in iconic locations across the multiverse. Each hero plays from their own deck, throwing punches and pulling off splashy combos to save the day.
Miss Information is a sneaky new villain mini-expansion for Sentinels of the Multiverse, revealing a traitor hiding among the heroes. The 27-card pack adds a devious villain deck with a character card and rules card, giving heroes an enemy who turns their own allies against them.
Baron Blade is tired of losing and has assembled the Vengeful Five to take the fight directly to the heroes, bringing a rogues gallery of villains with their own grudges into the Sentinels universe. A full expansion that flips the usual dynamic and tests the heroes like never before.
A standalone hero mini-expansion for Sentinels of the Multiverse featuring the irreverent fourth-wall-breaking hero Guise and his 40-card deck.
The Celestial Tribunal is an ancient alien AI judge drifting through space, dispensing harsh sentences on any civilisation it deems unworthy. This mini-expansion for Sentinels of the Multiverse adds a deadly new environment that becomes judge, jury, and executioner over the heroes and villains battling within it.
A dusty Old West environment for your Sentinels battles, where a once-peaceful frontier town has turned deadly. Brave its saloons and shootouts as new hazards shape every clash.
Sentinels Of The Multiverse: Celestial Tribunal Mini Expansion: Essentials: No. of players: 2-5 Playing time: 30-60 minutes Age: 8+ Sentinels Of The Multiverse: Celestial Tribunal Mini Expansion: - Rules of Play says: In the far-reaches of space, there drifts a colossal unmanned manufactory, shaped like a sword. None know the true origins of the vessel, but it is posited that some ancient alien race built the factory and its rules to act as judge and jury for their home planet. The ship has an impartial A.I. that judges the actions of sentient life-forms it encounters. Then, if it senses any impropriety, it dispenses its executioners. Automatons are constructed to severely punish those who the ship deems reprehensible. However, the A.I. is inordinately harsh in its rulings. So much, in fact, that many think this spelled the fate of the original creators of the A.I. The Celestial Tribunal has acted thusly for millennia. If it finds its way into your galaxy, or if you find yourself in the range of its scanners, be prepared for a harsh sentence. This is a mini-expanion and pre-order bonus for Sentinels of the Multiverse: Villains of the Multiverse.
Sentinels of the Multiverse: Oblivaeon Essentials: No. of players: 2 - 5 Playing time: 30 - 60 minutes Age: 8 + Sentinels of the Multiverse: Oblivaeon - Rules of Play says: Sentinels of the Multiverse: OblivAeon is the final expansion to the Sentinels of the Multiverse line of games, and what an expansion it will be! The game will contain: Five familiar heroes who are coming to this last defense of the Multiverse! A "Mission" deck full of quests the heroes embark on to gain allies and tools to aid them in the conflict! Several villain decks that work together in different ways to make up the OblivAeon scenario, including decks for Scions, Aeon Men, and OblivAeon as well!
Chokepoint is a villain expansion for Sentinels of the Multiverse featuring Evelyn Moore, a woman who can absorb and control technology. After nearly dying in battle, she merged with alien tech to become Chokepoint, a powerful adversary who drains energy from heroes to eliminate every weakness she encounters. Players must work together to stop her relentless quest for power.
Ambuscade, the hunter of superhumans, stalks the Multiverse's greatest heroes in this villain mini-expansion for Sentinels of the Multiverse. A 25-card villain deck adds a ruthless tracker to the roster of threats.
Sentinels of the Multiverse: Rook City Renegades: Essentials: No. of players: 1-5 Playing time: 30-60 minutes Age: 8+ Sentinels of the Multiverse: Rook City Renegades: - Rules of Play says: Rook City. Nighttime. The Cult of Gloom performs their dark rituals, seeking to open the way for their dread lord and master. Rumors abound of a red-masked killer lurking in the shadows. A monstrous giant rat-man-beast stalks the sewers, its terrible teeth teeming with toxins. And, above it all, The Chairman of The Organization — the largest organized crime syndicate the world has ever seen — watches the ebb and flow of his underlings, his subjects, his city. If things need a more hands-on approach, he'll send his Operative to deal with the dirty work. A few street-level heroes have teamed up, calling themselves Dark Watch. The gun-toting vigilante Expatriette has plans (and guns) for every contingency. The ancient martial artist and auto mechanic Mr. Fixer has a lifetime of experience. The cursed paranormal investigator NightMist knows countless incantations. The arcane avian apprentice The Harpy — once known as the villainous Matriarch — is now a bird of a different feather, using her magical power for good (though she still has a lot to learn about control). The hapless Setback’s luck might be bad (most of the time), but he’s the heart and soul of the team, ready to throw himself into danger without a second thought to protect others. As a team, they have a lot to offer, but they still have their work cut out for them. Perhaps they could use a little help from a new hero? Time will tell...
Sentinels of the Multiverse: Stuntman Exp. - Rules of Play says: Stuntman was formerly the fearsome hero hunter, AMBUSCADE! Now, he returns as an action hero!
A mega-expansion that pits hero teams against coordinated villain squads channelling the Vengeance team-up rules. Ten new villains and four new environments expand the comic-book multiverse with fresh nemeses to topple.
A desolate and dangerous environment deck drops the superhero battle into a post-apocalyptic wasteland in this mini-expansion for Sentinels of the Multiverse.
Sentinels of the Multiverse: Rook City & Infernal Relics Essentials: No. of players: 2 - 5 Playing time: 30 minutes Age: 13 + Sentinels of the Multiverse: Rook City & Infernal Relics - Rules of Play says: This double expansion combines Rook City and Infernal Relics, the first two expansions to the Sentinels of the Multiverse card game, in a single box. Sentinels of the Multiverse: Rook City is the first expansion for the cooperative comic-book themed card game! It features 2 grim heroes, 4 terrible villains, and 2 challenging environments. Besides just expanding the number of characters and settings available to players, Rook City introduces new mechanics and exciting new challenges, while still maintaining the rules that make Sentinels of the Multiverse fun! Ancient deities, extra-planar elder gods, and dark spirits threaten the very fabric of reality! Sentinels of the Multiverse: Infernal Relics, the second expansion for the award winning cooperative comic-book themed card game, features two arcane heroes, four powerful villains, and two exciting environments. In addition to expanding the number of characters and settings available to players, Infernal Relics introduces new mechanisms and exciting new challenges, while still maintaining the rules that make Sentinels of the Multiverse thrilling. Sentinels of the Multiverse: Rook City & Infernal Relics Review: Don't just take our word for it! Check out this review of Sentinels of the Multiverse: Rook City and Infernal Relics expansions seperatly here.
A double-expansion that smashes time and space together for Sentinels of the Multiverse. Brings four heroes, eight villains, and four wildly different environments — from time-displaced battlegrounds to far-flung cosmic realms — for the heroes to leap between.
Unity is a technopath hero character pack for Sentinels of the Multiverse, featuring Devra Caspit who can mentally construct mechanical golems from nearby components and command them in battle. Her 40-card hero deck and character card give her a unique playstyle centred on creating and directing her robotic companions. Unity can be combined with any Sentinels of the Multiverse set for cooperative superhero card game action.
The heroes of Earth and beyond have fought against the effects of an unknown cosmic power for a long time, and each time they managed to prevail. However, other realities and timelines have not been so fortunate. The goal of this cosmic entity's encroachment upon the Multiverse has been the collapse of all realities and timelines into a singularity which will self-implode, leaving naught but OblivAeon, the true heir to nothingness. OblivAeon itself has manifested on Earth in this timeline to put an end to the pitiful resistance. If it succeeds, everything will be destroyed. However, if the heroes are able to stop OblivAeon, the cracks which run through all realities will be repaired as the cosmic power that created them is destroyed, effectively cutting the timelines and realities off from each other. One way or another, the Multiverse ends here.
Before time itself there was only the wager — and the cosmic trickster who lost it. Now the Wager Master warps reality into a deadly game of chance, daring the heroes to survive his impossible odds.
Sentinels of the Multiverse: Void Guard Exp. - Rules of Play says: Sentinels of the Multiverse: Void Guard is a box set of four hero characters, complete with their own hero character cards and decks! Now, Doctor Medico, Mainstay, The Idealist, and Writhe harness the power of Oblivion Shards and fight against the end of all things. They hold back the Void when no one else can.
Sentinels Of The Multiverse: Chokepoint Mini Expansion: Essentials: No. of players: 1-5 Playing time: 60 minutes Age: 13+ Sentinels Of The Multiverse: Chokepoint Mini Expansion: - Rules of Play says: When she was an infant, Evelyn Moore’s parents turned to the U.S. government for help. Their daughter couldn’t talk yet, but she “spoke” to machines. More alarmingly, when she did, they fell into their components, which created a metallic cocoon for the child. None of this was covered by the parenting classes the Moore family had attended. A representative of a group called the Ironclad Project offered to take care of Evelyn, but only if her parents were willing to sign her over to the care of the project. Seeing no other option, they agreed, and Evelyn became the ward of the Ironclad Project. Years went by, and Evelyn grew, learning to control her powers. She was told that she was being trained to be a part of the army. A new army that fought with better power instead of hundreds of soldiers. However, her lack of control and her hot-headedness meant that the Ironclad Project had little use for her. She had learned to absorb tech to plate herself in steel and coat her skin in wires, talking to the tech as easily as she talked to herself, but it wasn’t enough. Even though she desperately wanted to prove her worth, those monitoring her kept wanting more than she could give. Then, one day, she absorbed a tank. There had been talk of military training going on in the adjacent facility, and Evelyn wanted to know more. Sneaking past her monitors, she found herself next to a massive M1 Abrams tank. It spoke to her of cold steel and internal combustion. It sounded beautiful to her. So she let it fall into its pieces, and she wore its skin. All hell broke loose in the army base. A tank had just fallen apart, and a person-shaped pile of plate-steel walked out of the wreckage. Soldiers opened fire on the figure, who ran through a wall, disappearing into the nearby hills. Since then, Choke has been a regular opponent of the Freedom Five and their allies. She is frequently at the heart of troubles concerning military installations or stockpiles of weapons. It was hardly surprising that she ended up allying with the Vengeful Five when Baron Blade called. But when she was fatally wounded by K.N.Y.F.E., many believed that would be the end of Choke. However, Choke had heard a peculiar voice - unlike any she had heard before. The Freedom Five had recently prevented Deadline from destroying the earth, and the alien’s odd device was still housed in their headquarters. And she could hear its voice. It could save her, and she could give it purpose once again. Evelyn drew the resonating crystal at the heart of the device into herself, sealing her wound, but also opening her mind to the powers of the alien tech. It could sense weak points. She was originally trained to save the world, and now she knew how. She would show those at Project Ironclad that she was worthwhile after all. Using her new knowledge, she would erase all the weak points from the world. All she needed was a bit more power… With the necessary elements right at hand, Chokepoint was born. Taking power from the tech of the heroes around her, Evelyn is on a self-appointed quest to destroy the weak points of the world, and beyond. Chokepoint’s scope is without limit. She already has growing concerns that the star at the center of this galaxy will eventually die or explode, and that getting rid of it sooner rather than later might be necessary… Chokepoint is a mini-expansion given as a pre-order bonus for Sentinels of the Multiverse: Villains of the Multiverse.
Sentinels Of The Multiverse Card Game: Omnitron-IV Mini Expansion: Essentials: No. of players: 2-5 Playing time: 45 minutes Age: 13+ Sentinels Of The Multiverse Card Game: Omnitron-IV Mini Expansion: - Rules of Play says: After the cosmically imbued Omnitron was destroyed by the heroes of earth, many thought the last had been seen of the destructive artificial intelligence. Baron Blade merely saw potential. He worked through many channels to recover parts of the Omnitron frame, and rebuilt and reactivated them as his own personal Omni-Blade! However, after the Vengeful Five's defeat, there was enough sentience left in the Omni-Blade that it knew to hide. It slowly accumlated parts and resources, but it had lost much of its intelligence. It struggled to reach its former power, but it was missing too much of itself. Instead, it formed a massive construction assemblary. There, it pumped out drones and devices, hoping to match in numbers what it once had in power. Many seeking power have attempted to harness the automatically generated troops and resources created by the fourth incarnation of Omnitron. Heroes have faced more than one villain in the self-aware factory, each attempting to join forces with the robot, or even to subjugate its programming. If any were to succeed, the results would be disastrous... --- Omnitron IV is a mini-expansion Environment Deck of 15 cards that adds a new place for the Heroes of Sentinels of the Multiverse to battle the Villains in.
Sentinels Of The Multiverse: Complete Hero Variant Collection: Essentials: No. of players: 2-5 Playing time: 30-60 minutes Age: 8+ Sentinels Of The Multiverse: Complete Hero Variant Collection: - Rules of Play says: The Complete Hero Variant Collection contains EVERY hero variant card ever made. To set these cards apart from their original print runs, Adam Rebottaro (artist for all things Sentinels Comics) did ALL NEW ART for every single card.
Sentinels of the Multiverse: Benchmark Exp. - Rules of Play says: BENCHMARK is the new standard! A hero built by the company REVOCORP, here to save the day!
The far reaches of space converge on Earth and heroes must rise to face threats from beyond the galaxy. This expansion brings two cosmic heroes, four destructive villains, and two far-flung environments into the comic-book brawl.
The Scholar is a mini-expansion hero pack for Sentinels of the Multiverse, adding an alchemist hero who can transmute cards between allies and enemies alike. The 41-card pack includes a unique hero character card and a full deck of 40 hero cards for immediate use in any game.
Zatu Games
Best