
2016 · Designed by Serge Macasdar and Charbel Fourel · Published by Pearl Games
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In a sprawling science-fiction universe of post-humans and space arks, players draft cards to design the most promising colony ship as their civilization flees an encroaching existential threat. Negotiators placed between cards determine who earns what, creating a tense push-and-pull over ship components while each player's unique faction power opens different strategic paths.