
Settle alien worlds and develop sprawling galactic civilisations by playing cards from your hand to build a tableau of technologies and conquered planets. Each round everyone secretly picks a phase, and you only get the actions that someone else also chose — so reading your rivals' plans is half the battle.
Settle alien worlds and develop sprawling galactic civilisations by playing cards from your hand to build a tableau of technologies and conquered planets. Each round everyone secretly picks a phase, and you only get the actions that someone else also chose — so reading your rivals' plans is half the battle.
Settlers stumble across the violent, xenophobic Xenos and the galaxy lights up with war. A standalone arc for Race for the Galaxy that pits human civilisations against an implacable alien threat with new powers, goals, and a fight for survival.
The first expansion to Race for the Galaxy raises the stakes as rival factions vie for dominance among the stars. New worlds, developments, and goal tiles reward bold strategies, while a fifth-player set and a solitaire robot opponent open up fresh ways to play.
The fourth expansion for Race for the Galaxy sends rival survey teams to explore a mysterious Alien Orb in search of valuable artifacts. It adds new cards including five new start worlds plus support for a fifth player, and introduces an Alien Orb that players jointly map for artifact tokens granting special powers and victory points. This expansion takes the game in a new direction and is not compatible with earlier expansions.
As conflicts spread, galactic prestige becomes all-important, both to extract concessions and to fend off attackers. Meanwhile, the Alien departure point is located and the Uplift Overseers arise. Can you build the most prosperous and powerful space empire in a galaxy on the brink of total war? Brink of War is the third expansion for Race for the Galaxy and requires both earlier expansions (The Gathering Storm and Rebel vs Imperium. This expansion adds new start worlds, goals, game cards, and rules for galactic prestige to Race for the Galaxy and its first two expansions, it also includes new solitaire game counters and drafting rules for six players. Age 12+ 1-6 Players 60 Minute Playing Time
As empires expand into space, they encounter mysterious alien artifacts and races uplifted to sentience eons ago. Meanwhile, Imperium factions provoke other worlds to ally and rebel as the galaxy drifts towards war. Can you build the most prosperous space empire in these challenging times? Expansion and Brinkmanship bundles 3 previously published expansions, The Gathering Storm, Rebel vs Imperium, and The Brink of War into a single product, compatible with 2nd Edition Race for the Galaxy.
Race for the Galaxy: Expansion and Brinkmanship - The Gathering Storm: Essentials: No. of players: 1-6 Playing time: 30-60 minutes Age: 12+ Race for the Galaxy: Expansion and Brinkmanship - The Gathering Storm: - Rules of Play says: As empires expand into space, they encounter mysterious alien artifacts and races uplifted to sentience eons ago. Meanwhile, Imperium factions provoke other worlds to ally and rebel as the galaxy drifts towards war. Can you build the most prosperous space empire in these challenging times? Expansion and Brinkmanship bundles 3 previously published expansions, The Gathering Storm, Rebel vs Imperium, and The Brink of War into a single product, compatible with 2nd Edition Race for the Galaxy.
Asmodee UK

Clownfish Games

Clownfish Games

Clownfish Games

Zatu Games

Zatu Games

Rules of Play

Zatu Games

Zatu Games

Rules of Play

Rules of Play

Zatu Games

Rules of Play