
A card-driven wizards duel on a grid — build your spellbook before the game, then pull single spells from it each round as you circle, cast, and counter your opponent. A tactical miniature-style fight with no randomness in the deck order.
A card-driven wizards duel on a grid — build your spellbook before the game, then pull single spells from it each round as you circle, cast, and counter your opponent. A tactical miniature-style fight with no randomness in the deck order.
Vie for control of powerful V'Tar orbs in a customisable arena built from puzzle-cut tiles, where holding ground earns the points needed to claim victory. This expansion adds the Domination Mode plus 116 new spell cards to the spellbinding duel of Mage Wars Arena.
An expansion that adds two new mages to the arena — a steadfast Paladin who shapes the battlefield with Terrain spells and a Siren who summons krakens and underwater horrors from the deep. 264 fresh cards drift in alongside them.
A spell supplement holding 108 previously unreleased spells drawn from the legendary archmage Mordoks lost grimoire. Augment any mages spellbook with fresh tools to crush rivals across the arena.
Two new spellcasters face off in the arena — a Druid who grows lethal gardens of vines and acid, and a Necromancer who raises tireless armies of skeletons, zombies and vengeful spirits.
In the sun-baked south, the Johktari tribes face invading forces carving out new dominions for a distant crown. Wage fresh arena duels with new mages and spells drawn from this contested frontier.
Two new Mages with their own starter spell books enter the arena — the Force Master, who bends kinetic energy to hurl enemies around the battlefield, and the Warlord, who commands battlefield strategy by deploying summoned creatures and coordinating their attacks. The set includes everything both Mages need to duel.
Asmodee UK

Zatu Games

Zatu Games

Zatu Games

Zatu Games

Clownfish Games

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Rules of Play

Zatu Games

Rules of Play

Asmodee UK

Zatu Games