
2019 · Designed by Tom Lehmann · Published by Sand Castle Games
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Mages draft eight artifact cards from a shared pool and spend the entire game chaining their unique powers together to produce essences, control magical places of power, and build the most efficient engine. Unlike most engine-builders, your full hand is available from the start — drafting and combo recognition during setup are where the game is really won. Fast-playing and tactically rich, with a fantasy-alchemical aesthetic far removed from Race for the Galaxy despite sharing the same designer.