
Romans, Barbarians, Egyptians and Japanese all descend on a freshly discovered land - there isn't room enough for everyone, so the diplomacy quickly turns to scheming and conquest. Build a tableau of faction-specific buildings, harvest resources, raid your neighbours, and become the most prosperous empire over five tense rounds.
Romans, Barbarians, Egyptians and Japanese all descend on a freshly discovered land - there isn't room enough for everyone, so the diplomacy quickly turns to scheming and conquest. Build a tableau of faction-specific buildings, harvest resources, raid your neighbours, and become the most prosperous empire over five tense rounds.
Imperial Settlers: Empires of the North - Japanese Islands expands the Imperial Settlers: Empires of the North with two new decks and additional island cards, with the Japanese faction connecting the world of Empires of the North with the Imperial Settlers base game.
A sixth faction rises from the jungles of the New World, bringing prayer actions, blessing tokens, and a new religious system to Imperial Settlers. The Aztecs build temples and organize sacred festivals to earn divine favor — while every other empire can now embrace religion and construct their own pantheon too.
Imperial Settlers: Empires of the North: Wrath of the Lighthouse: Essentials: No. of players: 1 Playing time: 45-90 minutes Age: 10+ Imperial Settlers: Empires of the North: Wrath of the Lighthouse: - Rules of Play says: Empires of the North: The Wrath of the Lighthouse is a story-driven solo campaign for the award-winning engine-building card game: Empires of the North. The expansion comes with 15 unique solo scenarios played in the order corresponding with the story included in the Campaign book. When playing the campaign mode, players gain access to the new type of cards including Event cards, Legacy locations cards that last from one game to another, and Lighthouses cards that are shuffled to Island decks. Additionally, each of the scenarios can be played individually, just like the scenarios in the base game. In story mode, you will play alongside a Campaign book and slowly discover how the plot unfolds. Why is the number of lighthouses on the coast increasing? Why do the people so strongly oppose the cathedral being rebuilt? And those seas constantly assaulted by storms… Empires of the North: The Wrath of the Lighthouse is designed by Joanna Kijanka, co-designer of the base game and all previously released expansions to the game. The expansion includes 55 cards, a Scenario booklet with 15 unique scenarios, and a Campaign book with more than 50 story branches.
Imperial Settlers: Empires of the North - Egyptian Kings: Essentials: No. of players: 1-4 Playing time: 45-90 minutes Age: 10+ Imperial Settlers: Empires of the North - Egyptian Kings: - Rules of Play says: The Imperial Settlers: Empires of the North – Egyptian Kings expansion is the fourth expansion in the line and introduces two brand new faction decks to the game. The Hatshepsut deck is a clan located on the Nile Delta, with the deck being designed around that core concept. The faction introduces a new mechanism of assigning workers to Field cards to make them more fertile and effective. The Amenhotep deck is designed around the concept of the passing of centuries, the sands of time. Locations in the deck will decline and get discarded at the end of the round if the player won’t spend resources to keep the card in the Empire.
Imperial Settlers: Empires of the North - Barbarian Hordes Essentials: No. of players: 1 - 4 Playing time: 45 - 90 minutes Age: 10 + Imperial Settlers: Empires of the North - Barbarian Hordes - Rules of Play says: The Imperial Settlers: Empires of the North – Barbarian Hordes expansion adds two new barbarian clans with their own unique card decks to the Empires of the North game: One clan consists of daring pirates who sail the sea on their abundant rafts, while the other clan is full of notorious robbers who sabotage other clans and demand ransom.
Imperial Settlers: Roll & Write is a standalone game set in the universe of Imperial Settlers and Imperial Settlers: Empires of the North. The game is heavily focused on engine building! Constructing buildings grants you a special bonus, and with each passing turn the game offers you more choices as your empire gains momentum. Imperial Settlers: Roll & Write has two game modes. The standard mode is a 2-4 player competitive challenge in which you try to gain more points than your opponents. The adventure mode for a single player offers 48 unique game sheets. Each sheet presents unique challenges and gameplay as players have different buildings at the start. Tweak your engine and get as many points as you can! Grab your pencil, roll your dice, and create the most prosperous empire!
Rise of the Empire is a meta-expansion that adds a completely new layer to Imperial Settlers by introducing an open-world campaign setting. From game to game, players' empires will advance, reaching new eras, goals, technologies, discoveries, and provinces. (You don't need to play the campaign in a set group of co-players as each empire can develop at its own pace and represent different stages of advancement.) This meta-expansion includes 220 new cards divided into three types: Provinces, Goals & Achievements, and Technologies & Discoveries. In addition Imperial Settlers: Rise of the Empire shortens gameplay from five to four rounds.
Imperial Settlers: Atlanteans Essentials: No. of players: 1 - 5 Playing time: 45 - 90 minutes Age: 10 + Imperial Settlers: Atlanteans - Rules of Play says: Imperial Settlers: Atlanteans adds the option for playing Imperial Settlers with up to five players. The expansion includes a new faction board, the Atlanteans faction deck, technology tokens, and expansion cards for the original factions that complement the Atlanteans abilities. The Atlanteans must use their abilities to find unique ways to score because their faction buildings sink at the end of the game and do not score points! Requires the base game Imperial Settlers to play. Imperial Settlers: Atlanteans Review: Don't just take our word for it! Check out this review of Imperial Settlers: Atlanteans.
Empires of the North represents the latest game in a journey that started with the first iteration of 51st State. That journey has progressed to , and then back to 51st State with the release of the . This latest versions mixes the best of these games, with some new, improved, 100% amazing parts. The engine building core remains and keeps the unique decks of Imperial Settlers as opposed to the shared deck of cards to build from. Having unique decks means that you need to bear in mind the particular leanings of your deck. In the box there are eight decks of nation cards split between four nations. The only slight annoyance in components is each deck comes with a couple of cardboard token ships that aren't clearly linked to the deck you are using. The ships are a new feature that work really well. Raze tokens that used to be for attacking opponents only allow you to take your ships to the seas and plunder or make friends with other islands. Also, attacking other players simply exhausts their card rather than destroying it as in the older games. Also gone is automatic production, so all the goods you need will have to be gained by you taking actions. Speaking of which, there is a new action selection/worker placement circle. The circle changes each game in terms of order. To use these actions, you can send up to two tokens to take an action. Then, later on, you can pay a food to move that token to the action left or right and then take that action too. Other than that, the game revolves around gaining what you need to activate the combos you have built in your tableau. It works at least as well as it did in 51st State and Imperial Settlers. In fact, some may prefer it too 51st State due to the player decks providing different styles of play. If you haven't entered the world of engine builder or Portal's previous efforts, then this is definitely the game for you. Portal have a great history of supporting their games with expansions, and it already looks like this will be well supported! Even if you have played the previous games there is enough here to tempt you away and reward you for straying! Player Count: 1-4 Time: 45-90 Minutes Age: 10+
Imperial Settlers: Empires of the North Exp - Roman Banners Essentials: No. of players: 1 - 4 Playing time: 45 - 90 minutes Age: 10 + Imperial Settlers: Empires of the North Exp - Roman Banners - Rules of Play says: Imperial Settlers: Empires of the North – Roman Banners includes two new Roman decks and additional island cards.
Imperial Settlers: Why Can't We Be Friends - Rules of Play says: Imperial Settlers: Why Can't We Be Friends, the first Empire Pack for Imperial Settlers, includes new common cards for the central deck, new cards for each of the base game's four factions, and two new cards for use in the solo game with some factions.
Imperial Settlers: We Didn't Start The Fire is the third Empire Pack for the Imperial Settlers engine-building card game. Join your favorite factions, best your opponents, and expand your empire! The expansion includes fifty new cards, increasing replayability of the base game, as well as borders that are placed between each pair of players.
The second Empire Pack for Imperial Settlers introduces the SET mechanic, rewarding players who build three cards of a matching colour with new effects and bonus scoring. New cards expand all five factions plus the common deck, and two extra cards bolster the solo game.
Imperial Settlers: Amazons Essentials: No. of players: 1 - 4 Playing time: 45 - 90 minutes Age: 10 + Imperial Settlers: Amazons - Rules of Play says: As you may have realized by now, all new Imperial Settlers factions begin with the letter "A" — and this is no exception! With Amazons, the third big expansion for Imperial Settlers, this formerly warmongering tribe is now building their new empire. Discover the new deckbuilding mechanism, which lets you change the contents of your faction deck during the game and focus on powerful combos!

Zatu Games

Asmodee UK

Zatu Games

Rules of Play

Rules of Play

Zatu Games

Rules of Play

Rules of Play

Rules of Play

Zatu Games

Zatu Games

Rules of Play