
2004 · Designed by Friedemann Friese · Published by Rio Grande Games and 2F-Spiele
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Compete to electrify the most cities by bidding on power plants, racing for scarce coal, oil, uranium and renewables, then sprawling your network across the map. Squeeze your rivals out of fuel and territory while keeping enough capacity to actually light up the homes youve claimed.
£41.99
Zatu Games

New maps let you build out the power grid across Europe or North America. Each one carves its territory into a fresh spread of regions to fight over for the best plants and connections. · 2014
Lowest we’ve seen

A whole new deck of power plants lets you shake up how you fuel your network — swap it in for the original deck entirely, or mix them together for a less predictable spread. Either way, you're planning your empire's future around a fresh set of plants to bid on.
Lowest we’ve seen

A double-sided map expansion for Power Grid, presenting Benelux (Belgium, Netherlands, Luxembourg) on one side and Central Europe (Poland, Czech Republic, Austria, Slovakia, Hungary) on the other. Each map adjusts resource availability and power-plant rules to reflect regional energy culture: Benelux favours ecological power and oil while restricting coal, and Central Europe sees abundant coal in Poland alongside limits on nuclear power in Poland and Austria. Requires the Power Grid base game to play. · 2006
Around its usual

Two new maps for the electricity-trading classic — wire up France with its early atomic-plant economy and abundant uranium, or wrestle with Italy's scarcer coal and oil amid mounting waste. Each side brings small rule tweaks that capture each country's power culture. · 2005
Around its usual

Two new map sides for Power Grid — bring your power-plant auctions and resource scrambles to the cold lochs of Northern Europe or the storm-lashed British Isles, with regional twists on the energy markets. · 2008
Above its usual

A map expansion for Power Grid adding boards for China and Korea, each with unique economic twists — a planned-economy power plant queue for China and split resource markets for North and South Korea. · 2005
Around its usual

This expansion heads to Brazil, where biogas quietly replaces garbage as the fuel of choice, and to Spain & Portugal, where uranium starts out scarce before flooding the market just as wind power surges in. Both new maps twist the usual energy race, forcing you to rethink which resources are actually worth chasing.
Lowest we’ve seen

Two new maps for Power Grid set in the dense urban landscapes of Bremen and Manhattan. Bremen removes classic connecting costs in favour of flat district rates and tight capacity limits, while Manhattan squeezes everything into a single area where the network race never stops. · 2023
Out of stock everywhere

Two new maps for Power Grid take players down under and across the Indian Subcontinent. Australia's sparse, disconnected cities force creative network-building while uranium becomes an export commodity rather than fuel, and India's overstretched grid threatens crippling outages whenever players expand too aggressively into a tight resource market. · 2013
Out of stock everywhere

The Stock Companies is an expansion for Power Grid and Power Grid Deluxe that introduces three new gameplay modes centred on share ownership and corporate control. Players act as shareholders competing to gain control of electricity companies, acquiring the greatest wealth through shrewd investment and market manipulation.
Out of stock everywhere

A new deck of power plants shuffles fresh options into the race to electrify the map, whether swapped in wholesale or mixed with the classics for a longer, unpredictable bidding war. Same relentless competition to keep the lights on, just with an entirely different set of plants to bid on.
Out of stock everywhere

The two maps included in Power Grid: Quebec & Baden-Württemberg were previously released in two separate Power Grid base games: Quebec is part of Megawatts, the French edition of the game released by Filosofia, while Baden-Württemberg was included in Funkenschlag: EnBW, a German edition of the game from EnBW. In Quebec, the Canadian province Quebec places great emphasis on energy production via ecological hydro power plants. Once an ecological power plant has been added to the power plant market, it will remain until purchased by a player or removed when the number on it is lower than the number of cities power by any player. The two cities of Montreal and Quebec City offer several cheap connections, making this map challenging with several layers of decisions for building the best networks.
Out of stock everywhere

Power Grid: Fabled Expansion offers completely new experiences for both the Power Grid and Power Grid deluxe base games through the new Fable Game system introduced in Fabled Fruit. With two presorted Fable Decks, the players are confronted with exciting challenges in different campaigns on the maps of USA, Germany, Europe or North America. Each campaign is played in three consecutive games, and in each game the players reveal Fabled Cards as their conditions are met. These Fabled Cards add new rules to the gameplay. With two players, the "Against the Trust" rules are in effect.
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In Russia, the market for power plants is restricted. Additionally, the standard rules for exchanging out-of-date power plants are changed, forcing the leading players to completely rethink their strategies. Based on the crowded geographical surroundings, the players can start two separate networks in Japan. The first connections are restricted to certain cities, guaranteeing a tough fight for the best networks. Contents: 1 Double-sided Game Board 5 Resource Refill Summary Cards
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You finally have a new opponent for your Power Grid games: a robot that acts as an additional player and thanks to his different actions and special abilities he is a strong opponent. You will manage the robot's decisions and can use him to act against the other opponents. Power Grid: The Robots is designed especially for two players, but you can use a robot with up to five human players, too. You can even use more than one robot in a game! With a total of 30 tiles - six different tiles for each phase - your Power Grid games will never be the same again! Ages 13+ 2-5 players 120 minutes playing time
Out of stock everywhere

New maps take Power Grid's energy race out of its usual territory, moving the scramble for fuel, power plants, and city hookups to the deserts of the Middle East and the grids of South Africa. Fresh terrain for tycoons looking to keep the lights on somewhere new.
Out of stock everywhere