Leisure Games
Best
Compete to electrify the most cities by bidding on power plants, racing for scarce coal, oil, uranium and renewables, then sprawling your network across the map. Squeeze your rivals out of fuel and territory while keeping enough capacity to actually light up the homes youve claimed.
Compete to electrify the most cities by bidding on power plants, racing for scarce coal, oil, uranium and renewables, then sprawling your network across the map. Squeeze your rivals out of fuel and territory while keeping enough capacity to actually light up the homes youve claimed.
Power Grid: Brazil/Spain & Portugal Recharged: Essentials: No. of players: 2-6 Playing time: 90-120 minutes Age: 14+ Power Grid: Brazil/Spain & Portugal Recharged: - Rules of Play says: Power Grid: The Brazil/Spain & Portugal Expansion, offers new challenges with two new maps and this expansion comes in a box so players can store other Power Grid map expansions of the popular Power Grid game. In Brazil, power providers prefer biogas for the production of electricity. Thus, players should consider the garbage power plants as biogasfired power plants and the garbage resources as biogas tanks when playing with the Brazil map. In Spain & Portugal, the interests of power production develop in two completely opposite directions: Uranium will be much more important than in other games, however not at the beginning. The resource market will not get any new uranium at all during “Step 1”, but the supplies of uranium increase rapidly in “Step 2”. On the other hand, and at the same time, three large wind-power plants come onto the market. This clash of interests is intended!
Power Grid: Fabled Expansion offers completely new experiences for both the Power Grid and Power Grid deluxe base games through the new Fable Game system introduced in Fabled Fruit. With two presorted Fable Decks, the players are confronted with exciting challenges in different campaigns on the maps of USA, Germany, Europe or North America. Each campaign is played in three consecutive games, and in each game the players reveal Fabled Cards as their conditions are met. These Fabled Cards add new rules to the gameplay. With two players, the "Against the Trust" rules are in effect.
Power Grid: Europe / North America Expansion: Essentials: No. of players: 2-6 Playing time: 120 minutes Age: 12+ Power Grid: Europe / North America Expansion: - Rules of Play says: Power Grid: Europe/North America is a pair of expansion maps for Power Grid! Thanks to their special size, these two maps both have seven regions. The maps were released in 2014 for the tenth anniversary of Power Grid in the standalone base game Power Grid deluxe, which used a completely different graphic style. Now you can finally build your networks in Europe and North America with Power Grid, too!
You finally have a new opponent for your Power Grid games: a robot that acts as an additional player and thanks to his different actions and special abilities he is a strong opponent. You will manage the robot's decisions and can use him to act against the other opponents. Power Grid: The Robots is designed especially for two players, but you can use a robot with up to five human players, too. You can even use more than one robot in a game! With a total of 30 tiles - six different tiles for each phase - your Power Grid games will never be the same again! Ages 13+ 2-5 players 120 minutes playing time
Two new maps for Power Grid set in the dense urban landscapes of Bremen and Manhattan. Bremen removes classic connecting costs in favour of flat district rates and tight capacity limits, while Manhattan squeezes everything into a single area where the network race never stops.
Two new maps for Power Grid take players down under and across the Indian Subcontinent. Australia's sparse, disconnected cities force creative network-building while uranium becomes an export commodity rather than fuel, and India's overstretched grid threatens crippling outages whenever players expand too aggressively into a tight resource market.
Power Grid: China/Korea Recharged: Essentials: No. of players: 2-6 Playing time: 120 minutes Age: 12+ Power Grid: China/Korea Recharged: - Rules of Play says: The 4th expansion for Power Grid, with boards for Korea and China. The Korean board comes with two separate resource markets (North/South). The Chinese board has rules for the planned economy in China - power plants come out in ascending order during step 1 and step 2.
Power Grid: The Middle East/South Africa Exp. Essentials: No. of players: 2 - 6 Playing time: 120 minutes Age: 12 + Power Grid: The Middle East/South Africa Exp. - Rules of Play says: Power Grid: Middle East/South Africa is a pair of expansion maps for Power Grid! Introduces new maps, gameplay and components.
Power Grid: Middle East/South Africa is a pair of expansion maps for Power Grid! - For decades, there has been an abundance of oil in the Middle East. However, in the near future the so-called "peak oil" threatens this area: This is the point in time when the output of the oil wells begins to decrease. Already, a few countries of this region have nuclear power plants, and that number will increase in the future as the amount of oil from the wells diminishes. Most likely, other energy sources will play a part, too, such as the recycling of plastic waste. The players start the game with an excessive supply of oil. Additionally, the players have access to plenty of natural gas (using the coal tokens of the base game) and a few solar plants (the green power plants). However, at the start of the game the players cannot buy nuclear or garbage power plants. During Step 2, the abundance of oil and natural gas will run dry. Both nuclear and garbage power plants will then be available as alternatives. Thus, in the middle of the game the players are forced to adjust their power plant mix. - The energy supply in South Africa is executed almost exclusively by a single trust, which is the seventh biggest energy supplier in the world measured against the production of energy. Roughly 90% of the energy is produced in coal power plants. Additionally, South Africa uses a few nuclear power plants and both water and wind ecological power plants. Because of its size, the trust also supplies half of the rest of Africa with energy. Thus, the game board contains six international power connections and a lot of available coal.
Two new map sides for Power Grid — bring your power-plant auctions and resource scrambles to the cold lochs of Northern Europe or the storm-lashed British Isles, with regional twists on the energy markets.
Power Grid: The New Power Plant Cards - Set 1: Essentials: No. of players: 2-6 Playing time: 120 minutes Age: 12+ Power Grid: The New Power Plant Cards - Set 1: - Rules of Play says: This deck is a complete set of power plant cards for Power Grid that can be used with any of the maps: • in place of the original deck • paired with the original deck (to make for an unpredictable mix) • cards added to the original deck (to make the game as long as "Funkenschlag", game will end at 20 cities) • in custom mixture of the two decks (to create specialized decks) This set of cards has green borders to distinguish them easily from the original set of power plant cards.
A double-sided map expansion for Power Grid, presenting Benelux (Belgium, Netherlands, Luxembourg) on one side and Central Europe (Poland, Czech Republic, Austria, Slovakia, Hungary) on the other. Each map adjusts resource availability and power-plant rules to reflect regional energy culture: Benelux favours ecological power and oil while restricting coal, and Central Europe sees abundant coal in Poland alongside limits on nuclear power in Poland and Austria. Requires the Power Grid base game to play.
Two new maps for Power Grid that bend the rules in fresh ways. Australia scatters disconnected networks and bans uranium power, while the Indian Subcontinent threatens blackouts and squeezes a tight, unpredictable resource market.
Two new maps for the electricity-trading classic — wire up France with its early atomic-plant economy and abundant uranium, or wrestle with Italy's scarcer coal and oil amid mounting waste. Each side brings small rule tweaks that capture each country's power culture.
Power Grid: The New Power Plant Cards - Set 2: Essentials: No. of players: 2-6 Playing time: 120 minutes Age: 12+ Power Grid: The New Power Plant Cards - Set 2: - Rules of Play says: Power Grid: The New Power Plants – Set 2 is a complete set of power plant cards for Power Grid offering two variants to play: • in place of the original deck • paired with the original deck (to make for an unpredictable mix) The power plants were released in 2014 for the 10th anniversary of Power Grid in the standalone base game Power Grid deluxe, which used a completely different graphic style. Now you can finally supply electricity with them with Power Grid, too!
This deck is a complete set of power plant cards for Power Grid that can be used with any of the maps: in place of the original deck paired with the original deck (to make for an unpredictable mix) cards added to the original deck (to make the game as long as "Funkenschlag", game will end at 20 cities) in custom mixture of the two decks (to create specialized decks) This set of cards has green borders to distinguish them easily from the original set of power plant cards.
Power Grid: The New Power Plant Cards Essentials: No. of players: 2 - 6 Playing time: 120 minutes Age: 12 + Power Grid: The New Power Plant Cards - Rules of Play says: This deck is a complete set of power plant cards for Power Grid that can be used: in place of the original deck paired with the original deck (to make for an unpredictable mix) cards added to the original deck (to make the game as long as "Funkenschlag", game will end at 20 cities) in custom mixture of the two decks (to create specialized decks) with any maps.
The two maps included in Power Grid: Quebec & Baden-Württemberg were previously released in two separate Power Grid base games: Quebec is part of Megawatts, the French edition of the game released by Filosofia, while Baden-Württemberg was included in Funkenschlag: EnBW, a German edition of the game from EnBW. In Quebec, the Canadian province Quebec places great emphasis on energy production via ecological hydro power plants. Once an ecological power plant has been added to the power plant market, it will remain until purchased by a player or removed when the number on it is lower than the number of cities power by any player. The two cities of Montreal and Quebec City offer several cheap connections, making this map challenging with several layers of decisions for building the best networks.
A map expansion for Power Grid adding boards for China and Korea, each with unique economic twists — a planned-economy power plant queue for China and split resource markets for North and South Korea.
Power Grid: Northern Europe/United Kingdom and Ireland is a pair of expansions for Power Grid that includes twelve new power plant cards exclusive for Northern Europe! Northern Europe: The seven countries in Northern Europe use very different energy sources for their electricity production.Depending on which regions are chosen the players will be confronted with a changed set of power plants.United Kingdom and Ireland: The players can operate two different networks on these two isles.With no direct connection between Ireland and Great Britain, starting the second network costs the player dearly. Additionally, this region changed from a resource exporter to an importer in a very short time, so »Step 3« starts earlier when playing on this map. Adds extra strategy and decision making, This is an Expansion for Power Grid, Playing time: 120 mins, Ages 13, 2-6 players.
Leisure Games
Best