
2022 · Designed by Sorry We Are French · Published by Sorry We Are French and Asmodee
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Lacrimosa places players as rival patrons of Mozart racing to be remembered as his most important benefactor in the days after his death. The game plays across two timelines — the present, where players commission the completion of the Requiem, and the past, where they attend court performances and fund compositions across five epochs. A hand-management card system that doubles as both actions and resource generation creates elegant, meaningful decisions throughout.