
In a dieselpunk world, you are an expanding empire competing to develop faster and better than your rivals. Each round you draft seven cards, choosing which to recycle for immediate resources and which to construct for ongoing production power and victory points — timing your engine just right is the key to domination.
In a dieselpunk world, you are an expanding empire competing to develop faster and better than your rivals. Each round you draft seven cards, choosing which to recycle for immediate resources and which to construct for ongoing production power and victory points — timing your engine just right is the key to domination.
It's a Wonderful World: Leisure & Decadence Expansion: Essentials: No. of players: 1-5 Playing time: 30-60 minutes Age: 14+ It's a Wonderful World: Leisure & Decadence Expansion: - Rules of Play says: A second campaign expansion for It's A Wonderful World... six scenarios and hidden content to add to the base game is included. This is not a legacy game - though there are surprises the first time it is played. The cards can be reset and the campaign played again.
It's a Wonderful World: Ascension Expansion: Essentials: No. of players: 1-6 Playing time: 30-45 minutes Age: 14+ It's a Wonderful World: Ascension Expansion: - Rules of Play says: This new deck of cards complement the existing cards of It’s a Wonderful World. From now on, each turn, you will play a mixture of classic Development cards and Ascension cards. Ascension cards introduce new ways to play, most notably through pair scoring and corruption. This new deck also allows you to play with up to 6 players.
This expansion is a campaign allowing players to live an adventure scripted in 5 scenarios which brings, collectively during the game, players to make choices that will tip the story towards Peace or World War. At the start of a game, players open an envelope containing the story, the special rules of the scenario and the extra cards for this scenario. Then, at the end of the game, each player receives different rewards depending on whether he won or lost and according to his own choices during the game (depending on the scenario). Thus, each one builds his Heritage over the 5 scenarios. The winner of the campaign is the one who wins the last scenario. The campaign offers 6 scenarios in all because there is a branch, depending on the choice of players in scenario 4. During the campaign and after the campaign, the players will unlock cards which can come to enrich the basic game definitively. The Heritage campaigns therefore offer players to live a story and gradually unlock a mini-extension to the base game offering a new mechanic, a bit like a Legacy, but totally re-playable because there is no alteration of equipment. The campaign is also playable solo.
This new deck of cards complement the existing cards of It’s a Wonderful World. Ascension cards introduce new ways to play, most notably through pair scoring and corruption.

Zatu Games

Rules of Play

Rules of Play

Leisure Games

Rules of Play

Zatu Games

Rules of Play

Zatu Games

Rules of Play

Rules of Play

Zatu Games

Rules of Play