
Embark on a cooperative horror RPG board game where you and up to four friends hunt down the supernatural afflictions plaguing a gothic land. Explore dark locations through miniature dungeon crawls, level up your character with deep customization, and even play on as a ghost if your hero falls. Your choices ripple across the whole group as you race to destroy the source of evil before it consumes you all.
Embark on a cooperative horror RPG board game where you and up to four friends hunt down the supernatural afflictions plaguing a gothic land. Explore dark locations through miniature dungeon crawls, level up your character with deep customization, and even play on as a ghost if your hero falls. Your choices ripple across the whole group as you race to destroy the source of evil before it consumes you all.
The Fall of the Spire expansion contains six more stories, featuring new mechanisms for combat and town events. Play as one of four new archetypes, or continue your campaign with your existing characters from the Folklore: The Affliction core game and Dark Tales expansion. In this new expansion the design team at Twin Fire takes us down to the dark streets and up to the rooftops in the towns of Kremel. Then, travel further into the world with new stories, characters, monsters and afflictions. Explore new combat mechanisms that can be used in this new box expansion as well as be added to the core game and Dark Tales expansion. You have traveled the dangerous byways of Kremel, and finally walk past the gates of the town at twilight. Once eager to see so many people bustling in the streets, you have grown jaded and keep an eye out for pickpockets. Beneath the buildings, stone and wood edifices, you notice the layers of dust and grime, and a deepening of the shadows. A shopkeeper waves in recognition, and looks to you in hopes of news from the outside world. But you have a darker destination in mind, and no time to spare. You nod back, and take to the rooftops, and later descend to the sewers, where you hope to find the missing piece that will take you to the one place that will doom or save this land...the Dark Spire. Features: Extend your campaign with six new full-length stories and many hours of replayable content Expand your urban crawl by adding new Town Event cards New mechanisms include initiative, rooftop combat, and hazards Four new characters to choose from: the Warlord, Huntress, Gentleman, and Viper Maiden New abilities, rumors, artifacts, afflictions, creatures, companions, maps, monsters, and items
Folklore The Affliction: Accessory Bundle: Essentials: No. of players: 1-5 Playing time: 90-120 minutes Age: 14+ Folklore The Affliction: Accessory Bundle: - Rules of Play says: World Events: Adds Environments, Festivals, Seasons, and Town events to Folklore: The Affliction. These optional mechanics provide additional variety and tension, altering your path through the main storylines for better or for worse. Recipes & Crafting: Adds crafting recipes and new items to Folklore: The Affliction, allowing you to create augmentations and uniquely powerful items. Encounter Record Sheet: Record your group’s information and progress during play and between sessions. Character Record Sheet: Record your characters’ information and progress during play and between sessions.
Folklore The Affliction: Oversized Cloth World Map: Essentials: No. of players: 1-5 Playing time: 90-120 minutes Age: 14+ Folklore The Affliction: Oversized Cloth World Map: - Rules of Play says: A 40.3" x 23.5" neoprene world map, an ideal backdrop for your games of Folklore: The Affliction!
Folklore The Affliction: Equipment Pack: Essentials: No. of players: 1-5 Playing time: 90-120 minutes Age: 14+ Folklore The Affliction: Equipment Pack: - Rules of Play says: This expansion for Folkore: The Affliction adds a deck of cards to the game that are physical representations of the character specific, text-only items, weapons, and companions that could be acquired via town services and other means.
Nine new full-length stories plunge deeper into the evil corrupting the realm of Kremel — exploring dungeons, following open-world rumours, and taking on fresh archetypes from the Butcher to the Woodsman. Over 18 hours of replayable campaign content continues where the base game left off.

Clownfish Games

Zatu Games

Zatu Games

Zatu Games

Clownfish Games

Clownfish Games

Zatu Games

Zatu Games

Zatu Games

Rules of Play

Asmodee UK

Zatu Games