
Banished from your homeland with nothing but scraps, you journey to a feudal realm where guilds, farmlands, and fiefdoms are yours to claim. Race to control key locations, run your guilds wisely, and outmanoeuvre rivals across five epochs to restore your honour.
Banished from your homeland with nothing but scraps, you journey to a feudal realm where guilds, farmlands, and fiefdoms are yours to claim. Race to control key locations, run your guilds wisely, and outmanoeuvre rivals across five epochs to restore your honour.
Feudum: Alter Ego is a clever and customizable deck expansion to play Feudum. The game lets you swap up to 6 of the action cards before the game with alternate cards featuring special abilities. The expansion includes: 36 alternate action cards, 6 per player 1 flying epoch marker 1 rulebook
Bull spit and horse feathers! More strange folk have migrated to your neck of the woods, leaving you with little elbow room. To make matters worse, windmills and catapults are popping up like dandelions. That takes the biscuit! You’re not about to lick someone’s boots without a fight. Feudum: Windmills & Catapults is a riveting and rambunctious region tile expansion. The game adds new region tiles, royal writs, a wooden windmill, and the ability to play with a 6th, pewter-colored player! The expansion includes: 3 wooden pawns for a 6th player 4 player discs/reeves for a 6th player 20 influence markers for a 6th player 11 action cards for a 6th player 8 region/landscape tiles depicting the windmill and the catapult 2 royal writ cards 1 working windmill 1 rulebook
Oh Bullocks! The Queen's tyranny is spreading into every corner of the kingdom. Her foot soldiers scour the countryside to hunt the behemoth-the bewitched king that was once her husband! Your small band of rebels will need sharp wits and a bit of luck to save the king and reclaim the land's virtue, as well as your own. The Queen's Army is a solo variant expansion to Feudum. The game pits you against Queen Ann in an epic battle to score the most veneration points over 5 epochs. First, her Majesty will ruthlessly target the bewitched King (The Behemoth) in effort to diminish your fame. After the King is dead (or by the dawn of third epoch), she will mount her black horse to pursue your band of rebels with a vengeance. The Queen plays the game with unlimited resources and no movement restrictions. Any actual resources she acquires along the way count as veneration points! Can you thwart her quest for the King's demise, while securing your own prestige? By the Sword of Leinad, you shall prevail! Development Notes: The elegantly crafted automa deck was developed in collaboration with J.R. Honeycutt (developer for Tesla vs Edison: Powering Up!) and Brian Neff. The expansion features an elegantly designed A.I. player that cleverly reacts to game conditions as well as keeping you guessing with unpredictable maneuvering. Rounds are played just like the base game with alternating turns, round by round until each epoch is triggered. However, the Queen is less restrained by resource or route requirements making her a powerful force to reckon with!
Feudum: Squirrels And Conifers Expansion: Essentials: No. of players: 2-6 Playing time: 80-180 minutes Age: 12+ Feudum: Squirrels And Conifers Expansion: - Rules of Play says: Feudum: Squirrels & Conifers is a "mini-expansion" featuring 50 tasty squirrels and 6 wooden conifer trees that bring the board's topography to life! This expansion replaces the green food cubes with pink ones and creates a multiplying food source on the map. NOTE: The pink cubes are more accessible for color blind players and may also be used apart from the expansion rules.
Feudum: Guild Tracking Dice: Essentials: No. of players: -- Playing time: -- minutes Age: --+ Feudum: Guild Tracking Dice: - Rules of Play says: Keep track of your guild status in every guild with dice representing your player color! 36 total dice, 6 in each of 6 player colors!
Feudum: Squirrels & Conifers is a "mini-expansion" featuring 50 tasty squirrels and 6 wooden conifer trees that bring the board's topography to life! This expansion replaces the green food cubes with pink ones and creates a multiplying food source on the map. NOTE: The pink cubes are more accessible for color blind players and may also be used apart from the expansion rules. RULES: - Remove the green food cubes from the game and use the pink "squirrel" cubes instead. - Whenever a brown wood cube is placed on the map (during setup or replenishment), place a conifer tree next to it, if one is available. - Place a pink cube beside any tree you just placed and beside any tree without a squirrel during replenishment.
Feudum: Seals And Sirens Expansion: Essentials: No. of players: 2-6 Playing time: 80-180 minutes Age: 12+ Feudum: Seals And Sirens Expansion: - Rules of Play says: Feudum: Seals & Sirens is a surreal seafaring expansion of Feudum. This expansion adds 6 whirlpool discs, 1 royal writs and a wooden siren.
Feudum: Windmills And Catapults Expansion: Essentials: No. of players: 2-6 Playing time: 80-180 minutes Age: 12+ Feudum: Windmills And Catapults Expansion: - Rules of Play says: Bull spit and horse feathers! More strange folk have migrated to your neck of the woods, leaving you with little elbow room. To make matters worse, windmills and catapults are popping up like dandelions. That takes the biscuit! You’re not about to lick someone’s boots without a fight. Feudum: Windmills & Catapults adds new region tiles, royal writs, a wooden windmill, and the ability to play with a 6th, pewter-colored player.
Feudum: Rudders And Ramparts Expansion KS Edition: Essentials: No. of players: 2-6 Playing time: 80-180 minutes Age: 12+ Feudum: Rudders And Ramparts Expansion KS Edition: - Rules of Play says: By Jove! A splendid array of vessels have arrived at port. Will you use your wealth to procure a craft—or save your shillings to reinforce your ramparts? The Rudders & Ramparts expansion features artisan-edition vessels and castles that may be used purely for decoration—or to play a military variant of the game Feudum! Upon acquiring a regular vessel or feudum, players may pay an additional shilling to upgrade to a deluxe vessel or castle feudum. Players earn +1 attack for a deluxe vessel and +1 defense for a castle feudum. At the dawn of each epoch, players must pay 1 shilling to maintain each castle or deluxe vessel in their possession—or lose their advantage! These minor rule additions add a boatload of interesting choices! Players with castles forego the need to reinforce their feudums with subjects because a gold-clad "royal guard" accompanies each castle! Conversely, deluxe vessels make targets of any opponent in a nearby port. But beware! The expensive upkeep may slowly impoverish a player.
Feudum: Rudders And Ramparts Expansion: Essentials: No. of players: 2-6 Playing time: 80-180 minutes Age: 12+ Feudum: Rudders And Ramparts Expansion: - Rules of Play says: By Jove! A splendid array of vessels have arrived at port. Will you use your wealth to procure a craft—or save your shillings to reinforce your ramparts? The Rudders & Ramparts expansion features artisan-edition vessels and castles that may be used purely for decoration—or to play a military variant of the game Feudum! Upon acquiring a regular vessel or feudum, players may pay an additional shilling to upgrade to a deluxe vessel or castle feudum. Players earn +1 attack for a deluxe vessel and +1 defense for a castle feudum. At the dawn of each epoch, players must pay 1 shilling to maintain each castle or deluxe vessel in their possession—or lose their advantage! These minor rule additions add a boatload of interesting choices! Players with castles forego the need to reinforce their feudums with subjects because a gold-clad "royal guard" accompanies each castle! Conversely, deluxe vessels make targets of any opponent in a nearby port. But beware! The expensive upkeep may slowly impoverish a player.
Feudum: Alter Ego Expansion: Essentials: No. of players: 2-6 Playing time: 80-180 minutes Age: 12+ Feudum: Alter Ego Expansion: - Rules of Play says: Feudum: Alter Ego is a clever and customizable deck expansion to play Feudum. The game lets you swap up to 6 of the action cards before the game with alternate cards featuring special abilities. The expansion includes: 36 alternate action cards, 6 per player, 1 flying epoch marker and 1 rulebook.
Feudum: Seals & Sirens is a surreal seafaring expansion of Feudum. This expansion adds 6 whirlpool discs, 1 royal writs and a wooden siren.

Zatu Games

Asmodee UK

Zatu Games

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Rules of Play

Rules of Play

Rules of Play

Zatu Games