
Everdell Essentials: No. of players: 1 - 4 Playing time: 40 - 80 minutes Age: 13 + Everdell - Rules of Play says: Within the charming valley of Everdell, beneath the boughs of towering trees, among meandering streams and mossy hollows, a civilization of forest critters is thriving and expanding. From Everfrost to Bellsong, many a year have come and gone, but the time has come for new territories to be settled and new cities established. You will be the leader of a group of critters intent on just such a task. There are buildings to construct, lively characters to meet, events to host—you have a busy year ahead of yourself. Will the sun shine brightest on your city before the winter moon rises? Everdell Review: Don't just take our word for it! Check out this review of Everdell.
Everdell Essentials: No. of players: 1 - 4 Playing time: 40 - 80 minutes Age: 13 + Everdell - Rules of Play says: Within the charming valley of Everdell, beneath the boughs of towering trees, among meandering streams and mossy hollows, a civilization of forest critters is thriving and expanding. From Everfrost to Bellsong, many a year have come and gone, but the time has come for new territories to be settled and new cities established. You will be the leader of a group of critters intent on just such a task. There are buildings to construct, lively characters to meet, events to host—you have a busy year ahead of yourself. Will the sun shine brightest on your city before the winter moon rises? Everdell Review: Don't just take our word for it! Check out this review of Everdell.
This card expansion adds three new sets to Everdell — Legend cards featuring unique heroes and wondrous locations, Extra! Extra! cards with complex interactions for veteran players, and Rugwort cards that introduce a cantankerous rival to interfere with your city-building plans.
A standalone game in the Everdell Edge of the Map series, Silverfrost takes you south of the Spirecrest mountains to a bold country of snow-capped peaks and critter workshops. Players send workers and helpers to gather resources, play cards to build their jungle city — I mean snowy woodland settlement — and score points before the end of Spring.
Venture beyond the cozy Everdell Valley into dangerous uncharted lands filled with ancient ruins, strange critters from foreign places, and even giants in this big expansion. New Expedition cards send your critters on quests through hostile terrain while Weather events add seasonal challenges to every game. A sweeping addition that dramatically extends Everdell campaigns for players ready to explore the wider world.
Newleaf opens a train station in Everdell's bustling city, bringing a flood of new critters and big ideas rolling in on railway cars. The expansion introduces Visitor cards, Train Cars, Tickets, and Reservation Tokens alongside new critters, constructions, and events. Requires Everdell base game to play.
Two card packs bring rare Everdell content to the masses: the Extra Extra cards (originally from the Collector's Edition and Glimmergold Pack) and the Rugwort Pack featuring three mischievous cards of the notorious solo opponent Rugwort. Shuffle them in for more chaos and take-that moments in Everdell.
Mistwood pits players against the cunning villain Nightweave and her spiderlings in solo and two-player adversarial scenarios deep in the eerie Mistwood Forest. The expansion also integrates with hero packs and through-season content for expanded replay. Requires Everdell base game to play.
The Everdell Festival has come to the valley, bringing new modules for up to six players, unique player powers, a market board, and end-game awards for the most accomplished critter builders. Bellfaire makes everyone's Everdell games bigger and more personal.
A set of deluxe resource vessels for Everdell: Emerland, designed to hold all your berries, twigs, resin, pebbles, pearls, coin tokens, occupied tokens, and special event cards in style. A premium accessory upgrade for the Emerland standalone game.
Pearlbrook adds a river board to Everdell where players send their frog ambassador to gather a precious new resource: pearls. Aquatic critters and constructions join the forest, and collecting enough pearls unlocks fabulous wonders and adornments for your city. Requires Everdell base game to play.