
Escape the Dark Sector drops 1-4 players into the detention block of a vast space station, scrambling through randomly generated chapter cards of cyborg guards, killer organisms, and failing systems to recover their ship and blast home. A sci-fi follow-up to Escape the Dark Castle, it adds ranged combat and cybernetic upgrades to the atmospheric dice-and-card adventure.
Escape the Dark Sector drops 1-4 players into the detention block of a vast space station, scrambling through randomly generated chapter cards of cyborg guards, killer organisms, and failing systems to recover their ship and blast home. A sci-fi follow-up to Escape the Dark Castle, it adds ranged combat and cybernetic upgrades to the atmospheric dice-and-card adventure.
A mission pack expansion for Escape the Dark Sector that introduces strange and sinister technology from the far future, adding new missions and challenges to the cooperative dungeon-crawl adventure.
Cosmic radiation and alien substances twist the bodies of the station crew — including your own. Battle a powerful alpha-mutant boss across new chapters while a Mutation die warps your survivors for better or worse.
The first mission pack for Escape the Dark Sector sends the crew into the stations sinister technological underbelly, facing an evil genius obsessed with neural implants across twelve new chapters. New Ammo Dice power up the enhanced firepower, and a Tactical Drone selection mechanic lets players choose which drone ability to activate each turn.
The second mission pack for Escape the Dark Sector introduces cosmic radiation and mysterious substances that mutate your crew members as they fight their way through twelve chapters haunted by horrific mutant adversaries. A new Mutation die and crew mutation mechanic bring both negative and positive effects to each crew member.
The third mission pack for Escape the Dark Sector plunges your crew through a rift in time, sending them hurtling into dangerous historical settings where a boss who wields time itself as a weapon awaits. It includes new chapters, crew members, items, and a Time die that determines the effects of the new time-travel mechanic.
Contains: 1 New Boss: Battle a creature who wields time itself as a weapon 12 New Chapters: Four per act, including dangerous historical settings 3 New Crewmembers: Versatile alien friendlies, keen to do take up the fight 8 New Item Cards: Quest Items, a new type of item card found only in specific time-travel chapters 4 New Dice: Three crew dice, plus a 'Time die' - used to determine the effects of certain chapters and item cards, as well as bringing a new challenge to the final battle New Mechanic: Time Travel! With every turn of a chapter card, hold your breath as you risk plummeting through a rift in time, coming face to face with deadly threats from the distant past...

Clownfish Games

Zatu Games

Zatu Games

Zatu Games

Zatu Games

Clownfish Games

Zatu Games

Zatu Games

Zatu Games

Zatu Games

Zatu Games

Zatu Games