
A strategy game of politics, treachery, and sandworm-dodging set in Frank Herbert's iconic desert world. Up to six factions — Atreides, Harkonnen, Fremen, Bene Gesserit, Emperor, and Spacing Guild — compete for control of Arrakis and the precious spice melange through alliances, combat, and cunning.
A strategy game of politics, treachery, and sandworm-dodging set in Frank Herbert's iconic desert world. Up to six factions — Atreides, Harkonnen, Fremen, Bene Gesserit, Emperor, and Spacing Guild — compete for control of Arrakis and the precious spice melange through alliances, combat, and cunning.
Desert War is an expansion for Dune: War for Arrakis that introduces new units for both the Harkonnen and Atreides factions, further detailing the harsh reality of the conflict fought on the burning surface of planet Dune. Expert Fremen Sandriders summon giant sandworms and ride them into battle with unparalleled skill. Fremen Rocket Launchers emerge from their Fremen Camps to fire at Harversters and Ornithopters. Suspensor Troopers scout ahead to make surprise attacks, withstanding the desert hazards like few can. Escort Ornithopters not only help move Legions around but offer direct support to them in battle.
Dune: A Game of Conquest and Diplomacy: Essentials: No. of players: 2-4 Playing time: 20-60 minutes Age: 12+ Dune: A Game of Conquest and Diplomacy: - Rules of Play says: Take part in one of the most famous science-fiction stories of all time. Dune, A Game of Conquest and Diplomacy builds on 40 years of development, refinement, and evolution from the original classic game. It has the same beloved DNA, flavor, tension, and themes, but with new game-board design, more spice, new streamlined rules, and a new market deck from which you can purchase game advantages. Also, the brand new two-player mode really opens up new gaming opportunities, all making the game more accessible for even the most casual gamer.
Dune: War for Arrakis: Essentials: No. of players: 1-4 Playing time: 120 minutes Age: 14+ Dune: War for Arrakis: - Rules of Play says: Arrakis is a desert world seemingly dead and barren, yet here lies the most important resource in the galaxy: Spice. Without Spice, space travel is impossible, and humans become little clusters on isolated planets. The noble House that controls Arrakis and the production of Spice wields great power. The Emperor gave Arrakis to House Atreides, but then he conspired to replace them with their old rivals, House Harkonnen. Baron Harkonnen crushed the Atreides in a treasonous attack, and now rules the planet with an iron fist. But Paul and Jessica, heirs to House Atreides, are alive, and are mounting a rebellion with the aid of the formidable Fremen, the mysterious inhabitants of the barren expanses of Arrakis. Only one House will emerge victorious from the coming struggle, while the other will be lost in the desert sands. It's into this grim reality that players will be thrust in Dune: War for Arrakis. In this asymmetrical strategy game, players fight for control of the planet, maneuvering troops like the Fremen, the Fedaykin, and the fearsome Sardaukar, while sending Spice harvesters into the deep desert, daring to challenge the great Sandworms. The game features an action dice system with numerous event cards that will enable players to retell the Dune saga differently with each playthrough.
The Spacing Guild expansion introduces a Space Board where Guild Heighliners will race through space to bring reinforcements to Arrakis, as well as one Heighliner Board for each faction, where players will stow the reinforcements they’re able to get from the Imperium forces and send hurtling across space to deploy at Arrakis. Players are able to perform special Imperium Actions throughout the game, in order to coax either the Spacing Guild, CHOAM, or Landsraad to help them in their plight.
DUNE: Ixians & Tleilaxu House Expansion Essentials: No. of players: 2 - 6 Playing time: 60 - 120 minutes Age: 12 + DUNE: Ixians & Tleilaxu House Expansion - Rules of Play says: This expansion adds two new houses, the Ixians and the Tleilaxu, to the Dune boardgame. This expansion also introduces new game mechanics to help you gain advantages over your rivals.
Dune: Ecaz and Moritani House Expansion: Essentials: No. of players: 2-6 Playing time: 120-180 minutes Age: 14+ Dune: Ecaz and Moritani House Expansion: - Rules of Play says: This expansion adds House Ecaz and House Moritani, to DUNE: The Board Game. House Ecaz: House Ecaz is ruled by Archduke Armand Ecaz, who is well respected in the Landsraad and keen to strengthen his standing by forging lasting alliances. House Moritani: Led by the ruthless and cunning Viscount Hundro Moritani, the Moritanis did not hesitate to use terror tactics to conquer their enemies, resorting to assassination, sneak attacks, and sabotage. New Game Mechanics: Homeworlds: These allow you to conduct raids on the homeworlds of other factions and interfere with their advantages. Nexus Cards: Nexus cards provide players with incentives and special effects for not joining an alliance. Discovery Tokens: These add new elements to the game on sections of the board that are often bypassed and don’t see much action.
Dune: Imperium - Bloodlines: Essentials: No. of players: 1-4 Playing time: 60-120 minutes Age: 12+ Dune: Imperium - Bloodlines: - Rules of Play says: The Great Houses of the Imperium live and die by their lineage. Plots unfold over generations as Emperors build dynasties, and the Bene Gesserit weave prophecy into reality. As alliances rise and fall, leaders face a single question: How far will you go to secure your bloodline? Bloodlines expands both Dune: Imperium and Uprising with powerful new tools to achieve victory. Recruit Sardaukar Commanders to bolster your fighting force. Unlock the potential of all-new Tech tiles. New Leaders, Contracts, and cards open more strategic possibilities than ever before. War sweeps across the universe, and only the strongest Bloodlines will survive.
The economic powerhouse CHOAM and the inventive but cash-strapped House Richese join the struggle for Arrakis, bringing unique commercial and technological advantages. Two new factions, Leader Skills, and Advanced Stronghold Cards create fresh political dynamics and homefield advantages for the game.
This expansion adds two new houses, the Ixians and the Tleilaxu, to the Dune boardgame. Theilaxu: Led by a small council of Tleilaxu Masters - the fanatic, xenophobic Tleilaxu were tolerated because of their useful genetic engineering superiority. Although underestimated and loathed by others, they hoped to someday dominate all. Ixian: The cyborg, Prince Rhombur of House Vernius, leads the Ixians, masters of manufacturing and technologies only they know how to deploy. Both the Ixians and the Tleilaxu are integral to the economy of CHOAM and the Imperium. The royal family of Ix had once been one of the wealthiest in the Imperium. Because of a successful invasion of Ix by the Tleilaxu and the Emperor's Sardaukar, and then, after many years, the liberation of Ix by Ixian and Atreides forces, the Ixians and the Tleilaxu are mortal enemies. This expansion also introduces new game mechanics to help you gain advantages over your rivals.
Dune: House Secrets: Essentials: No. of players: 1-4 Playing time: 90-180 minutes Age: 12+ Dune: House Secrets: - Rules of Play says: Featuring the co-operative game system used in Portal's award-winning Detective: A Modern Crime Board Game, Dune: House Secrets delivers a deeply thematic experience that drops one-to-five players in the middle of the highest stakes unfolding on the harsh desert planet of Arrakis. In this story-driven adventure game, players take on the roles of rebels who must solve a series of challenging missions with a finite amount of time and resources. Players cooperatively make decisions on how to progress the story as they decide to explore different regions of the world, follow leads, leverage allies, and overcome opposition of all kinds. During gameplay, players use a variety of physical and digital game components — a deck of cards with essential clues and plot twists, a dozen physical handouts, and a dedicated website with additional resources — to steer the narrative in fun and surprising directions for a truly immersive experience.

Clownfish Games

Clownfish Games

Clownfish Games

Zatu Games

Rules of Play

Zatu Games

Zatu Games

Rules of Play

Rules of Play

Rules of Play

Rules of Play

Rules of Play