Command of Nature Sand & Wind Expansion: Essentials: No. of players: 2-4 Playing time: 30-60 minutes Age: --+ Command of Nature Sand & Wind Expansion: - Rules of Play says: Two new factions, Sand and Wind, lead by two new Sages: Dusty and Cyclone. The Sand faction takes a slow and steady approach, maneuvering coarse grains of sand with their magic to control the match and deal damage over time. The Wind faction moves swiftly, creating a whirlwind by moving Elementals within a formation to gain advantage.
Command of Nature Sand & Wind Expansion: Essentials: No. of players: 2-4 Playing time: 30-60 minutes Age: --+ Command of Nature Sand & Wind Expansion: - Rules of Play says: Two new factions, Sand and Wind, lead by two new Sages: Dusty and Cyclone. The Sand faction takes a slow and steady approach, maneuvering coarse grains of sand with their magic to control the match and deal damage over time. The Wind faction moves swiftly, creating a whirlwind by moving Elementals within a formation to gain advantage.
No expansions available

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