
Players build their own village into a fortified stronghold, gather resources, and launch raids on rival clans to earn victory points. Workers are deployed to construct defences, recruit troops — from Barbarians and Archers to Dragons and the mighty PEKKA — and strike at enemy bases. A tense balance of expansion and aggression unfolds as each clan races to 40 victory points before their village falls.
Players build their own village into a fortified stronghold, gather resources, and launch raids on rival clans to earn victory points. Workers are deployed to construct defences, recruit troops — from Barbarians and Archers to Dragons and the mighty PEKKA — and strike at enemy bases. A tense balance of expansion and aggression unfolds as each clan races to 40 victory points before their village falls.
Dark Elixir taps into the mobile game's most coveted resource, opening up a second marketplace stocked with fearsome elite troops unavailable in the base game. Hog Riders, Golems, Witches, and Lava Hounds hit the board as highly specialised raiders, giving players new strategic angles when planning their attacks.
Clan Wars brings full squad-on-squad rivalry to the table, letting two teams of players clash in a cooperative-vs-cooperative showdown where only the weaker teammate's raid score counts — so victory demands tight coordination. New Spell Cards can be played on opponents' turns to sabotage their plans, while trap tokens and a shared donation board keep every raid tense until the last loot is counted.


Rules of Play

Leisure Games

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Thirsty Meeples

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Thirsty Meeples

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Zatu Games


Rules of Play