
As royal architects in the dying days of the Carolingian Empire, gather materials and apprentices to raise grand buildings — staying virtuous or sliding into the black market as your conscience allows.
As royal architects in the dying days of the Carolingian Empire, gather materials and apprentices to raise grand buildings — staying virtuous or sliding into the black market as your conscience allows.
Age of Artisans expands the medieval city-building of Architects of the West Kingdom with a brand new deck of Craft cards, letting players adorn buildings or tool up their apprentices for powerful ongoing combos. A new Guildhall overlay, a sixth player colour, and stacks of extra buildings and apprentices make every game feel fresh and rewarding.
Works of Wonder: Architects of the West Kingdom Expansion: Essentials: No. of players: 1-5 Playing time: 60-80 minutes Age: 12+ Works of Wonder: Architects of the West Kingdom Expansion: - Rules of Play says: In Architects of the West Kingdom: Works of Wonder, builders from far and wide have travelled to partake in the King’s latest endeavour - five glorious monuments to beautify the city. However, not just any architect can be entrusted with such a task. Only those of influence and charitable reputation shall receive this great honour. Will you accompany the Princess as she surveys the projects, or rally support from the elusive Profiteer? Works of Wonder introduces an extension to the main board to hold the new Contribution/Consequence Cards, and keep track of players' Influence. Players compete to construct the 5 Wonders, while gaining support from the new Princess and Profiteer tokens moving about the main board. Also included is an entirely new solo system with 6 unique opponents to compete against.

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Rules of Play