
2015 · Designed by Scott W. Leibbrandt · Published by Draco Ideas
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Two players command opposing military alliances as the Great War erupts across Europe, from the trenches of Flanders to the steppes of Russia. Using a unique tile-placement system to simulate the conflict, each turn you draw tiles from a pouch based on your economic strength and deploy them to advance your campaign. Victory demands careful strategy — the dice offer no bloodless shortcuts in this war of brutal attrition.