
2003 · Designed by Reiner Knizia · Published by Rio Grande Games and Hans im Glück
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Players take on the roles of pharaohs competing to build the most pyramids along the Nile by bidding for provinces, trading goods, and farming for profits. Strategic use of power cards and well-timed sacrifices to Amun-Re influence both your resources and your rivals' options during each of the game's two major epochs. After the flood, the provinces are cleared and the second era begins — but the pyramids you built in the first era remain, carrying points into the final scoring.