
Land your spaceships on a mysterious alien world to claim resources, build colonies, and uncover ancient technology. Roll dice as ships, place them at orbital facilities, and outmaneuver rival explorers in a race to dominate the frontier.
Land your spaceships on a mysterious alien world to claim resources, build colonies, and uncover ancient technology. Roll dice as ships, place them at orbital facilities, and outmaneuver rival explorers in a race to dominate the frontier.
A new alien faction brings mysterious artifact-powered abilities to Alien Frontiers, including new Agenda Cards and an Alien Tech Card for the colony-building dice game.
Alien Frontiers: Expansion Pack #4: Essentials: No. of players: 2-4 Playing time: 90 minutes Age: 13+ Alien Frontiers: Expansion Pack #4: - Rules of Play says: Originally marketed as part of the "Promo Pack" for the 4th Edition's Kickstarter, the Promo Pack was split into 6 "Expansion Packs", which Game Salute has been slowly releasing to retail. Components • 4 Alien Tech Cards (for use with Alien Frontiers) ○ Nano-Recycler ○ Null-Time Vault ○ Probability Focus ○ Resonating Beacon • 3 Faction Reference Cards § New Gaia Engineers § Proxima Centauri Sch. § Scavenger Fleet • 2 Agenda Cards (for use with Alien Frontiers: Factions) • 2 Blank Alien Tech Card • 1 Blank Agenda Card
Alien Frontiers: Expansion Pack #3: Essentials: No. of players: 2-4 Playing time: 90 minutes Age: 13+ Alien Frontiers: Expansion Pack #3: - Rules of Play says: Originally marketed as part of the "Promo Pack" for the 4th Edition's Kickstarter, the Promo Pack was split into 6 "Expansion Packs", which Game Salute has been slowly releasing to retail. Components • 4 Alien Tech Cards (for use with Alien Frontiers) ○ Graviton Shunt ○ Infiltration A.I. ○ Infinity Mirror ○ Magnetic Lockdown • 3 Faction Reference Cards § Corex Conflomerated § Dark Space Explorers § Homesteader's Union • 2 Agenda Cards (for use with Alien Frontiers: Factions) • 2 Blank Alien Tech Card • 1 Blank Agenda Card
A small expansion booster for Alien Frontiers: Factions that introduces Xeno Explorations, Inc., a science-driven faction racing to map Planet Maxwell with their custom REV exploration vehicle. Adds a new faction board, the Xeno Explorations REV miniature, and the Seismic Detonator alien tech card to the colony scramble.
Alien Frontiers: Expansion Pack #5: Essentials: No. of players: 2-4 Playing time: 90 minutes Age: 13+ Alien Frontiers: Expansion Pack #5: - Rules of Play says: Originally marketed as part of the "Promo Pack" for the 4th Edition's Kickstarter, the Promo Pack was split into 6 "Expansion Packs", which Game Salute has been slowly releasing to retail. Components • 4 Alien Tech Cards (for use with Alien Frontiers) ○ Retrieval Webbing ○ Shipfitter Drone ○ Superconductor Grapple ○ Suppression Matrix • 3 Faction Reference Cards § Smuggler's Alliance § Uranian Syndicat § Xeno Exploration Inc • 2 Agenda Cards (for use with Alien Frontiers: Factions) • 2 Blank Alien Tech Card • 1 Blank Agenda Card
Alien Frontiers: Expansion Pack #6: Essentials: No. of players: 2-4 Playing time: 90 minutes Age: 13+ Alien Frontiers: Expansion Pack #6: - Rules of Play says: Originally marketed as part of the "Promo Pack" for the 4th Edition's Kickstarter, the Promo Pack was split into 6 "Expansion Packs", which Game Salute has been slowly releasing to retail. Components • 7 Salvage Cards (for use with Alien Frontiers: Outer Belt) ○ Cargo Salvage ○ Cometary Fragment ○ Hyperspace Pilot ○ Message Buoy ○ Orbital Debris ○ Raider's Rock ○ Ship's Lifeboat • 3 Alien Tech Cards (for use with Alien Frontiers) ○ Tele-Operator ○ Peta-Bit Processor ○ Scout Drone • 1 Outer Belt Reference Card • 1 Agenda Cards (for use with Alien Frontiers: Factions)
Alien Frontiers: Expansion Pack #1: Essentials: No. of players: 2-4 Playing time: 90 minutes Age: 13+ Alien Frontiers: Expansion Pack #1: - Rules of Play says: Originally marketed as part of the "Promo Pack" for the 4th Edition's Kickstarter, the Promo Pack was split into 6 "Expansion Packs", which Game Salute has been slowly releasing to retail. Components • 4 Alien Tech Cards (for use with Alien Frontiers) ○ Alien Sarcophagus ○ Auto Pilot A.I. ○ Bio-Integration Circuit ○ Chrono-Spike • 2 Agenda Cards (for use with Alien Frontiers: Factions) • 6 Player Reference Cards • 1 Alien Frontiers Decal Sheet
Alien Frontiers: Factions (Definitive Edition): Essentials: No. of players: 2-4 Playing time: 60 minutes Age: 13+ Alien Frontiers: Factions (Definitive Edition): - Rules of Play says: Alien Frontiers: Factions expands the award-winning Alien Frontiers core game, including new Alien Tech cards to expand your technological arsenal, new Agenda cards that earn you Victory Points for completing hidden objectives, and individual Faction boards that give their owners an exclusive bonus as well as providing another facility that anyone can use...for a price.
Alien Frontiers: Factions adds a number of items to the Alien Frontiers base game: Ship and colony tokens for a fifth player. Factions (thus the name), with each faction providing its owner a special ability and new orbital facilities under his control. Agendas, which are hidden objectives that allow a player to earn bonus points at game's end or when the agenda is revealed in-game. New Alien Tech cards, such as the Lunar Tunneler, which will allow its owner to pay one fuel to receive an extra ore when using the Lunar Mine. This card's discard power will send all ships docked at the Lunar Mine to the Maintenance Bay, which can be useful when the Mine is clogged with high-value ships.
Alien Frontiers: Expansion Pack #2: Essentials: No. of players: 2-4 Playing time: 90 minutes Age: 13+ Alien Frontiers: Expansion Pack #2: - Rules of Play says: Originally marketed as part of the "Promo Pack" for the 4th Edition's Kickstarter, the Promo Pack was split into 6 "Expansion Packs", which Game Salute has been slowly releasing to retail. Components • 4 Alien Tech Cards (for use with Alien Frontiers) ○ Deflector Shield ○ Field Amplifier ○ Field Propagator ○ Fleet Interlink • 2 Agenda Cards (for use with Alien Frontiers: Factions) • 5 Facility Reference Cards • 1 Blank Alien Tech Card

Clownfish Games

Zatu Games

Rules of Play

Zatu Games

Rules of Play

Rules of Play

Zatu Games

Rules of Play

Rules of Play

Zatu Games

Rules of Play

Rules of Play