
Four asymmetric factions battle for control of the island of Wroth — you draft action dice to gather resources, move troops, and seize key positions, with each faction's unique abilities ensuring what works for one side will not necessarily work for another.
Four asymmetric factions battle for control of the island of Wroth — you draft action dice to gather resources, move troops, and seize key positions, with each faction's unique abilities ensuring what works for one side will not necessarily work for another.
Addition Faction for Wroth! The Venna are Northland folk, less a people and more of a coven. They provide a safe haven for those exiled from their kingdoms, providing purpose and meaning from the deep magicks of the North Woods. However, those who find a new home and place to belong must also make a deal with the darkness. Mastering spells and incantations dredged up from places not spoken of, the Venna resurrect more than just fallen warriors!
The Paldeyn Faction for Wroth are noble warriors. Their armor gleams in the noonday sun. They stride nobly into battle atop imposing steeds, horse and rider united under a single goal: to drive out those who might dare crest the top of King's Hill! Their shields are thick and their armor strong. Those who dare to stand up against a Paldeyn rider will break upon their iron will!

Beanie Games

Asmodee UK

Leisure Games

Leisure Games

Asmodee UK

Asmodee UK

Asmodee UK

Zatu Games

Leisure Games

Leisure Games

Asmodee UK

Leisure Games