
2017 · Designed by Christopher Guild, Brad Lackey, Christopher Parks and Joshua Tempkin · Published by WizKids
The kingdoms of Valyance and Firebrand have gone to war, and there is no time to think — sand timers physically dictate when your units can act. Flip a 30, 60, or 90-second timer to move, attack, or cast, then sweat the trickle of sand while your opponent reacts in real time. Branching scenario missions chain victories and losses into a campaign of frantic, sub-ten-minute skirmishes.
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