
In Wandering Towers, young wizards from the Ravenrealm Magic School are racing to escape a mystical labyrinth of moving towers for their final exam. Players must cleverly navigate their wizard piece through shifting towers, casting spells to trap rivals under towers and leave themselves a clear path to the exit.
In Wandering Towers, young wizards from the Ravenrealm Magic School are racing to escape a mystical labyrinth of moving towers for their final exam. Players must cleverly navigate their wizard piece through shifting towers, casting spells to trap rivals under towers and leave themselves a clear path to the exit.
Wandering Towers: Mini-Spell Expansion 2: Essentials: No. of players: 2-6 Playing time: 30 minutes Age: 8+ Wandering Towers: Mini-Spell Expansion 2: - Rules of Play says: Mini spell expansion 2 includes: Close Ravenenskeep and Draw 2 Cards. Close Ravenskeep Effect: Place this spell face down (bramble side up) atop Ravenskeep. While it is there, no wizards can move into (or onto) Ravenskeep, and no one else can cast this spell. At the beginning of your next turn, remove this spell from Ravenskeep and place it face up with the other spells; Ravenskeep is now open, and the spell is available again. Draw 2 Cards Effect: Draw the top 2 cards from the deck. Note: You will not draw to fill your hand to 3 cards at the end of your turn until you have fewer than 3 cards.
Wandering Towers: Mini-Spell Expansion 3: Essentials: No. of players: 2-6 Playing time: 30 minutes Age: 8+ Wandering Towers: Mini-Spell Expansion 3: - Rules of Play says: This expansion includes 2 New Magic Spells for Wandering Towers. New Spells included are Fill a Potion Bottle and Extra Die Roll. FILL A POTION BOTTLE: If you use this magic spell, you may flip one of your own empty magic potion flask to the full side. EXTRA DIE ROLL: If you use this magic spell, you may roll a new movement value with the die after a movement card is played, instead of moving the value indicated on the card. If the movement card shows a die or dice, you may roll the die again. In both cases you have to move the result of the roll.
This expansion contains 2 spells: Retrieve A Card and Movement Swap. Retrieve A Card Effect: Take the top card from the discard pile, even if it is the card you just played. Note: you will not draw to fill your had to 3 cards at the end of your turn until you have less than 3 cards. This is the same spell as the previously released "Re-Use A Card". Movement Swap Effect: Swap the movement values on the movement card you play. this has the following effect: For a card that can move either a tower or a wizard, their movement values are swapped. For a card that can only move a tower, it moves a wizard instead. For a card that can only move a wizard, it moves a tower instead.

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