
An expandable card game set in the vampire politics of San Francisco where each player controls a coterie of Kindred from a different clan, dominating mortals, wielding political influence, and attacking rivals in the night to accumulate 13 Agenda Points and seize the city. Based on the beloved Vampire: The Masquerade roleplaying universe.
An expandable card game set in the vampire politics of San Francisco where each player controls a coterie of Kindred from a different clan, dominating mortals, wielding political influence, and attacking rivals in the night to accumulate 13 Agenda Points and seize the city. Based on the beloved Vampire: The Masquerade roleplaying universe.
The machinations of Vampire Rivals move to the streets of Prague, bringing new Vampires, attacks, reactions, and havens for all ten existing clans without adding new bloodlines. A city-focused expansion that deepens every clan strategy rather than widening the roster.
The bestial Gangrel and the sewer-dwelling Nosferatu join the undead political struggle, united by animalism but torn by opposing loyalties. Play the two new clans head-to-head with the included pre-built decks, or fold them into your existing Rivals collection for new tactical surprises.
Two new vampire clans enter the blood-soaked politics of Night City — the flesh-sculpting Tzimisce and the nomadic Ravnos tricksters. This expansion adds the Dragon and the Rogue to the competitive deck-building rivalry, with each clan bringing a wildly different playstyle of domination and mental manipulation.
Two new vampire clans — the shadow-wielding Lasombra and the necromantic Hecata — join the Rivals card game, each with their own distinct playstyle and strategies. Play these clans head-to-head or mix them into your existing Core Set for a bigger, bloodier coterie battle.
A 28-card expansion for Vampire: The Masquerade Rivals containing cards immortalizing each winner from a Prince of the City tournament. Adds new player options and tournament-exclusive content to the expandable card game.
The Banu Haqim and Salubri join the fray in this two-clan expansion for Vampire: The Masquerade — Rivals. The Banu Haqim are sorcerous judges who bring both martial skill and dark magic to bear, while the Salubri are a rare, hunted clan whose extraordinary healing powers are matched only by their will to survive. Play them head-to-head or mix them into your existing clan strategies.
Trouble is brewing in the Camarilla as two dangerous new clans step into the night. Blood and Alchemy adds the Tremere — masters of blood sorcery who draw incredible power from their vitae — and the Thin-bloods, who must blend chemicals with their diluted blood to unlock abilities. Both clans can be played head-to-head or shuffled into any existing Rivals deck.
Coteries of vampires and organized Hunter cells collide in the streets of Rio de Janeiro in this set for Vampire: The Masquerade — Rivals. Players control either a group of vampires pursuing their dark agendas or Hunters who have been doing their research—both factions can appear in the same game, making every night unpredictable. Add conspiracies, agendas, and mortal-hunting to your existing clan mix.

Rules of Play

Zatu Games

Rules of Play

Rules of Play

Rules of Play

Asmodee UK

Zatu Games

Rules of Play

Zatu Games

Zatu Games

Zatu Games

Rules of Play