
2020 · Designed by Richard Garfield and L. Scott Johnson · Published by Black Chantry Productions
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A multiplayer political card game in which players take the role of ancient vampires called Methuselahs, using five pre-constructed clan decks — Malkavian, Nosferatu, Toreador, Tremere, and Ventrue — to manipulate minions and oust rivals. The fixed-content box set includes everything needed to play with no randomised boosters.

A preconstructed starter deck for The Ministry clan in Vampire: The Eternal Struggle 5th Edition. Formerly known as the Followers of Set, The Ministry are masters of corruption, temptation and serpentine sorcery. This 'New Blood' deck focuses on manipulation and undermining opponents. Ready to play out of the box. 2–5 players, 30–120 mins, ages 13+.
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A preconstructed starter deck for the Gangrel clan in Vampire: The Eternal Struggle 5th Edition. The Gangrel are feral, nomadic vampires with a deep connection to nature and animal forms. This 'New Blood' deck emphasises animalism and physical resilience. Ready to play out of the box. 2–5 players, 30–120 mins, ages 13+.
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A preconstructed starter deck for the Banu Haqim clan in Vampire: The Eternal Struggle 5th Edition. The Children of Haqim are vampiric warriors, sorcerers and assassins torn between their heritage and an obsession for moral codes and swift justice. This 'New Blood' deck focuses on consistent aggression, Blood Sorcery, and hunting down enemy minions. Ready to play out of the box. 2–5 players, 30–120 mins, ages 13+.
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A preconstructed starter deck for the Brujah clan in Vampire: The Eternal Struggle 5th Edition. The Brujah are passionate rebels and fierce warriors known for their physical prowess and revolutionary zeal. This 'New Blood' deck is designed for aggressive, combat-focused play. Ready to play out of the box. 2–5 players, 30–120 mins, ages 13+.
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89 Card V5 Tremere Deck. Clan Tremere was once the most secretive clan among vampires, jealously guarding their powers of Blood Sorcery. Now the clan is shattered by internal conflicts, but make no mistake: the Warlocks are still more than active in The Eternal Struggle. This deck is a flexible toolbox. You can either build slowly, getting equipment and mustering many vampires, or put constant pressure on your prey with Dominate-powered bleed actions. Your vampires can either avoid unhealthy encounters or choose to battle when your hand is full of Blood Sorcery combat cards. 2–5 Players | 30–120 Mins | Ages 13+ · 2020

89 Card V5 Toreador Deck. The vampires of Clan Toreador are the creatives and divas of Kindred society, always seeking pleasure and adoration in unlife. They are obsessed with beauty and sensation, weaving their political plots into works of art. While every bit as bloodthirsty as any other kindred, they engage in The Eternal Struggle in style. This deck will establish political control of the game and reap heavy rewards. Trick opponents to block the "wrong" actions to sneak through devastating blows. 2–5 Players | 30–120 Mins | Ages 13+ · 2020

89 Card V5 Ventrue Deck. Since ancient times, Clan Ventrue have been the royalty of the night, holding the reins of both mortal and undead society. They master every aspect of The Eternal Struggle with political skill and powers of will-bending and thrall-making. This deck applies constant pressure with both nefarious politics and heavy bleeding using Presence and Dominate. Your vampires are tireless, fueled with Fortitude powers, and can hail multiple actions towards your enemy each turn. 2–5 Players | 30–120 Mins | Ages 13+ · 2020

89 Card V5 Malkavian Deck. The Children of Malkav are called the lunatics of Kindred society, but just as often they are its oracles. They see the unseen and speak the unspoken truths that will haunt your mind. Make no mistake: they might seem eccentric, but the vampires of Clan Malkavian are serious players in The Eternal Struggle. This deck is a fast machine of devastation. Your vampires use Obfuscate stealth tactics to sneak past blockers and deliver heavy bleed attacks powered by Dominate. Your combat defence is limited, but who needs protection when your rivals are already ousted? 2–5 Players | 30–120 Mins | Ages 13+ · 2020

89 Card V5 Nosferatu Deck. The vampires of Clan Nosferatu are the creeping horrors of the night. Called "Sewer Rats" by some, they hide their grotesque appearance in the dark, using animals as spies and guards. They often take a passive part in The Eternal Struggle, but when they attack, they do so with immense force – their enemies never know what hit them. This deck starts slowly, building a domain with animal servants and other precautionary measures. You scare off early aggressors or lay traps for them. When the time is right, your vampires strike your enemies' weak spots with their Potence and Animalism powers. 2–5 Players | 30–120 Mins | Ages 13+ · 2020

A ready-to-play Clan Ventrue starter deck for Vampire: The Eternal Struggle, built around the self-proclaimed blue bloods who rule by manipulating the weak and crushing the strong. It pairs a stable defence with a lock-and-bleed offence capable of explosive turns.

A preconstructed clan deck for the Banu Haqim in Vampire: The Eternal Struggle 5th Edition. The Children of Haqim are vampiric warriors, sorcerers and assassins who enforce the law of vampire society. This deck focuses on consistent aggression, shadow play and Blood Sorcery, well-suited to hunting down enemy minions or striking directly at opponent influence. 77 library cards and 12 crypt cards, ready to play or customisable. 2–5 players, 30–120 mins, ages 13+.

An introductory deck for the seers and lunatics of vampire society, whose afflicted minds also grant them eerie insight. It mixes bleeding with political actions to hit rival Methuselahs directly, trading combat skill for stealth and cunning.
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Clan Tremere's blood sorcerers take centre stage in this ready-to-play intro deck for the vampire politics duel. It plays a defensive game, leaning on psychic powers and Blood Sorcery to wear rivals down bit by bit.
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An introductory deck for the artists and divas of vampire high society. It tries to seize political control of the table, using diversions and other tricks to slip past enemy defences while dealing damage with both bleeds and political actions.
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