
2012 · Designed by Carlo A. Rossi · Published by MAGE Company
Urbania follows the growth of a rural area from the dawn of the industrial revolution through to modern times, as players guide their villages through growing pains to attract new citizens by constructing houses, then erecting factories and expanding into prosperous cities. The player who develops their city most efficiently wins this deterministic Euro-style city-building game with no random elements. Combines tight resource management with long-term urban planning.
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