
2017 · Designed by James Ernest and Paul Peterson · Published by Victory Point Games
Players each assume the role of a deity from myth and legend across multiple pantheons, battling to the death using human armies, mystical beasts, and legendary heroes. Each deity favours a particular strategy — Aggression, Negotiation, Mysticism, or Sanctuary — and wields a unique once-per-game power that can turn the tide of battle.
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