
2024 · Designed by Dennis Kirps, Christian Kruchten and Gérard Pierson · Published by FlexIQ
Win tricks in this clever twist on classic trick-taking, then choose which one or two cards you played to flip your score markers — knowing the other players must flip their markers based on what's left. Hit the same combination twice and those points turn against you, so every trick decision is a delicate balancing act.
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