
Elite monster-hunting squads from the Napoleonic powers clash with vampires, werewolves, and worse in this gothic horror skirmish game by Joseph A. McCullough. Fight solo, cooperatively, or competitively through interlinked campaigns where your soldiers grow in experience — or fall to the shadows.
Elite monster-hunting squads from the Napoleonic powers clash with vampires, werewolves, and worse in this gothic horror skirmish game by Joseph A. McCullough. Fight solo, cooperatively, or competitively through interlinked campaigns where your soldiers grow in experience — or fall to the shadows.
Bones of Albion brings The Silver Bayonet to the British Isles, where a druidic curse has roused the undead of every conqueror from Saxon to Norman just as Napoleon threatens invasion. Specialist units investigate escalating reports of restless ghosts and revenants in a competitive campaign across Shetland to the Kentish coast, while facing a bestiary of deadly new monsters. Includes new soldiers, equipment, and scenarios.
The Shades of Calabria brings The Silver Bayonet to the dangerous mountains and valleys of southern Italy, where an earthquake-ravaged province seethes with brigand guerrillas, French occupiers, and rumours that the dead no longer lie still. Players investigate the rising undead through a solo or cooperative campaign, recruiting new soldiers and facing horrors including werejackals and spectral avengers drawn from Calabrian folklore. Includes new scenarios and competitive play.
Shadow of the Sphinx sends specialist units across the Mediterranean to hunt for the ancient Egyptian magic Napoleon may have found beneath the pyramids, racing to uncover a counter to his seemingly unstoppable campaign. Players explore lost cities, forbidden ruins, and the Pyramids themselves through a competitive campaign and a solo or cooperative one, facing mummies, werejackals, and serpopards not seen by the living in three thousand years.
The Silver Bayonet: Canada crosses the Atlantic to the War of 1812, where otherworldly Harvestmen exploit the rage and terror of the Anglo-American conflict to feed on mortal suffering. Players recruit local soldiers and seconded officers to confront the sinister Harvestmen and their minions through solo, cooperative, and competitive scenarios rooted in Canadian history and folklore. New rules for US units and Canadian-specific creatures expand the roster.

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