Zatu Games
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Lead a great nations atomic weapons programme in a tense race to build bigger bombs. Send workers to construct infrastructure, mobilise the military to defend it, or dispatch spies to steal a rivals hard-won progress — and pull them back at exactly the right moment.
Lead a great nations atomic weapons programme in a tense race to build bigger bombs. Send workers to construct infrastructure, mobilise the military to defend it, or dispatch spies to steal a rivals hard-won progress — and pull them back at exactly the right moment.
The Manhattan Project: Second Stage consists of four small expansions that can be added to the base game individually or together. Nations 2 works like the previous Nations expansion, with each player getting one card to represent a country and gain a special power. Seven new countries and powers are represented. Rocket Technology allows you to build a rocket factory when taking the "Design Bomb" action. Rockets work exactly like bombers - but fighters provide no defense against them. H-Bomb Technology upgrades the "Design Bomb" action, allowing a player to return an available bomb to the bottom of the deck in order to acquire an H-Bomb card. To build an H-Bomb, however, the player needs Lithium Deuteride, which comes from new cards that work similar to Mines. Personalities adds seven roles to the game based on real individuals who contributed to the Manhattan Project. Each time you retrieve your workers you will select a different role. Each role will grant you persistent benefits until the next time you retrieve
The 7-card Nations Expansion for The Manhattan Project allows each player to play the role of a real-world nation (Britain, China, France, Germany, Japan, Soviet Union or USA) in the race to build the bomb! Each card is essentially a "building" that is immune to Air Strikes and Espionage. This allows each nation to have its own unique ability throughout the game.
Zatu Games
Best