
2019 · Designed by Asger Harding Granerud and Daniel Skjold Pedersen · Published by Funtails
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Players race to escape a randomly generated haunted house before anyone else, navigating a 6x6 tile labyrinth where doorways constantly shift with each dice roll. Each turn has a chaotic random phase and a strategic planned phase — sudden reversals are baked in, making every escape attempt feel genuinely threatening.